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EPIC

   (81 reviews)
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4 Screenshots

About This File

One level for any boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file epic.wad -complevel 9 (g)zdoom.exe -file epic.wad

Important:

Do not play map05 in the current prboom (up to 2.4.8 for now), because of:

a) All existing versions of prboom are buggy on levels with big open areas - precision problems. The latest Eternity release (3.33.33) also can't handle map05 correctly - the same precision problems. Use the latest SVN alphas.

b) The current glboom-plus (2.4.8.2.beta) is much faster on levels with sectors which have too many lines. I got 80 fps in glboom-plus instead of 50 in glboom at map05.

c) Vanilla GLBoom doesn't have an option for quality rendering and it is very noticeable on some levels, especially on the big tower at map05 and in the second room at map03 - big white strips and dots on corners. The effect doubles on ATI cards. Light sky is a headache of prboom. So gl_render_precise should be 1. I hope this variable will be removed in the future versions and quality mode will be forced.

Note: gl_depthbuffer_bits in glboom-plus.cfg should be 24 or 32 to avoid some rare small glitches.

Yo can download the latest prboom-plus here: http://prboom-plus.sourceforge.net/history.html


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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 9.

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

First of all, there are 5 maps not "one level", might be a mistake in the text file. Back to the review, this is a very nice adventure-like mapset. Apparently the author is a master in aesthetics, and this was a lovely introduction (for me) to what he's capable to do. The textures are really neat, you get to navigate into the ruins, in a desert which is also set as a war-zone, although there's vegetation and water too... anyway, I really liked the environment in this mapset, Eternal did not limit the player to indoors exploration only but also on the surroundings, parts of the maps that normally would be just for visuals, like in map 03 where you must find a key in between a lot of palms. Also, there are many parts with deep-water, an effect used really cool here. The music selection is nice too, well the midi in map 01 starts a bit too loud but gets better soon, the menu screen midi is my favourite so far. 

 

Gameplay is more on the low pressure side, with incidental combat being the most present. The mapset is clearly meant to be played from a casual adventure/exploratory perspective, slow-paced, rather than full slaughtery. I think it's pretty consistent with the kind of monster placement throughout the levels, not suddenly turning into something out of place. Usually you'll find them hidden on corners prepared to attack the player in their moments of distraction, if not they will pop up in front of you or teleport in spacious rooms. It gradually gets harder but overall the level of threat is according to progression, and for example enemies like archviles or arachnotrons rarely make an appearance until the last map. Talking about progression, some of the maps are very big and moderately non-linear, with keys and switch-hunts, except you may never get lost unless you want to find all the secrets, and there are a lot! There's only one straightforward map which is set on a train working, creating an effect I don't know the name of, though it was funny how it left a caco corpse behind disappearing.

 

In regards to the secrets, pay attention to the linedefs in the automap, and the gore-ish details Eternal put to tell you something. I personally liked the ones that you go underground and end up navigating tunnels on deep water. Without the secrets you'll be fine anyways.

 

For favourite maps I'd pick 02 and 03, but I liked them all in more or less the same way.

 

Overall, not sure if this was "epic" but I had a lot of fun, there's just something about exploration in Doom I can't help myself but to love it, and I truly recommend it to anyone that likes this theme as much as I do. If not, avoid it completely, or play for the visuals only. This is a 9/10 for me. 

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Spectre01

  
Epic wad. Does what it sets out to do extremely well. Very impressive train map as well as the mastodonian finale. 5 shades wearing Zombiemen out of 5 black headband Chaingunners.

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trrobin

  
Really nice level set. Looks great and is fun to play. Recommended.

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NuMetalManiak

  
awesome thematic mapset which is very immersive and balanced.

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Guest

  
Very mixed bag, played @ UV. Map01 is too simple, map02 is consistent but has too many snipers. Map03 is an excellent 'Chris Couleur & Bob Evans go Inca'-style map. Superbly done! Map04 is a small, good-looking but not so interesting train map with predictable gameplay. Final map05 is a huge open area with a few decorated places and a tower; it's too ambitious and the outside fights are simple and plain boring. Overall: map03 = 5* legendary; for the rest: design 2-4, gameplay 2-3, which makes a small 4*.

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Pinchy

  
Based. But the music for map 5 is too short and loud.

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Guest

  
Five high quality levels with five different themes! Better gameplay than Epic 2, at least for single player.

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Guest

Unknown date

  
F-A-N-T-A-S-T-I-C

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Guest

Unknown date

  
I loved all the levels. Make more levels Deadall! Level 3 had me stuck for years because I pushed a scary face on the back of a headstone first instead of pushing the face on the front first. Who Knew? When I finally noticed the face on the front is when eureka happened and I could progress to get keys. I always thought the yellow key was first to get. Grrr.

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Guest

Unknown date

  
OMG, Deadall is the best wad author EVER! 5/5

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Guest

Unknown date

  
One word: EPIC. 5 stars deserves map05 alone, but with other there must be 6 stars.

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Unholypimpin

Unknown date

  
Really nice wad, i like all the maps which is odd cuz i normally dont like none void/hell maps. 5/5

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Guest

Unknown date

  
An excellent piece of work. I was kind of expecting a custom boss at the end, but then again I'm a sucker for a cool boss battle. That aside, I enjoyed this wad immensely from start to finish. 4 stars. --Obsidian

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Guest

Unknown date

  
Loved it! I could'nt kill those Soldierzombies with their cute sunglasses. ^^ And the ones with the hats and bandanas, SO cute! Liked it! Want more!

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Guest

Unknown date

  
Alexander's works are no less than revolutionary! I can honestly say he is the only man who deserves to get laid by 7 willing females at once :P 5/5 - B.Krypto.

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Guest

Unknown date

  
IF YOU DONT DOWNLOAD THIS WAD NOW, YOU'RE A SINNER

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Guest

Unknown date

  
The theme wad by which all other theme wads ought to be judged. Architecture, gameplay, and atmosphere are all superb. Map02 and map05 are the highlights but all the levels are excellent. Much better than the sequel. 5/5 --Woolie

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Guest

Unknown date

  
Yeah! That IS Epic! Great maps. Maybe only some switch hunt was quite problem. There are lot of buttons and you dont know, what they could do. but... 5/5 - Damned

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Guest

Unknown date

  
It definitely lives up to its name! 5/5

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Guest

Unknown date

  
Eternal shows here why he is one of my favourite mappers. 5/5

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Guest

Unknown date

  
Pretty good overall, though the desert theme gets pretty bland by Map 3, there's some nice areas mixed in that save this wad from total blandness. also quite a challenge on UV, and the ammo is well balanced, though I had to Beserk fist a fair number of times. Overall, definately worth the time, 4 stars.

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Unknown date

  
Wow! Long time since I played such an impressive WAD. Huge worlds with interesting details, great ideas and lot's of action. The russian dude is my new mapping hero now! 5/5 - Optimus

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Guest

Unknown date

  
Just damned good stuff. "Eternal"/Deadall must be mapper of the year, hands down. [Suggest the first three reviews are removed now that the file has been successfully uploaded.]

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Guest

Unknown date

  
fucking epic as shit

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Guest

Unknown date

  
It looks very good, create more doomlevels!

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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