Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

EPIC

   (81 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

One level for any boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file epic.wad -complevel 9 (g)zdoom.exe -file epic.wad

Important:

Do not play map05 in the current prboom (up to 2.4.8 for now), because of:

a) All existing versions of prboom are buggy on levels with big open areas - precision problems. The latest Eternity release (3.33.33) also can't handle map05 correctly - the same precision problems. Use the latest SVN alphas.

b) The current glboom-plus (2.4.8.2.beta) is much faster on levels with sectors which have too many lines. I got 80 fps in glboom-plus instead of 50 in glboom at map05.

c) Vanilla GLBoom doesn't have an option for quality rendering and it is very noticeable on some levels, especially on the big tower at map05 and in the second room at map03 - big white strips and dots on corners. The effect doubles on ATI cards. Light sky is a headache of prboom. So gl_render_precise should be 1. I hope this variable will be removed in the future versions and quality mode will be forced.

Note: gl_depthbuffer_bits in glboom-plus.cfg should be 24 or 32 to avoid some rare small glitches.

Yo can download the latest prboom-plus here: http://prboom-plus.sourceforge.net/history.html


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

   1 of 1 member found this review helpful 1 / 1 member
Fantastic wad. Plays extremely well with Project MSX!

Share this review


Link to review
Guest

Unknown date

   0 of 1 member found this review helpful 0 / 1 member

Share this review


Link to review
Guest

Unknown date

   0 of 1 member found this review helpful 0 / 1 member
Confusing as hell

Share this review


Link to review
galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 9.

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

First of all, there are 5 maps not "one level", might be a mistake in the text file. Back to the review, this is a very nice adventure-like mapset. Apparently the author is a master in aesthetics, and this was a lovely introduction (for me) to what he's capable to do. The textures are really neat, you get to navigate into the ruins, in a desert which is also set as a war-zone, although there's vegetation and water too... anyway, I really liked the environment in this mapset, Eternal did not limit the player to indoors exploration only but also on the surroundings, parts of the maps that normally would be just for visuals, like in map 03 where you must find a key in between a lot of palms. Also, there are many parts with deep-water, an effect used really cool here. The music selection is nice too, well the midi in map 01 starts a bit too loud but gets better soon, the menu screen midi is my favourite so far. 

 

Gameplay is more on the low pressure side, with incidental combat being the most present. The mapset is clearly meant to be played from a casual adventure/exploratory perspective, slow-paced, rather than full slaughtery. I think it's pretty consistent with the kind of monster placement throughout the levels, not suddenly turning into something out of place. Usually you'll find them hidden on corners prepared to attack the player in their moments of distraction, if not they will pop up in front of you or teleport in spacious rooms. It gradually gets harder but overall the level of threat is according to progression, and for example enemies like archviles or arachnotrons rarely make an appearance until the last map. Talking about progression, some of the maps are very big and moderately non-linear, with keys and switch-hunts, except you may never get lost unless you want to find all the secrets, and there are a lot! There's only one straightforward map which is set on a train working, creating an effect I don't know the name of, though it was funny how it left a caco corpse behind disappearing.

 

In regards to the secrets, pay attention to the linedefs in the automap, and the gore-ish details Eternal put to tell you something. I personally liked the ones that you go underground and end up navigating tunnels on deep water. Without the secrets you'll be fine anyways.

 

For favourite maps I'd pick 02 and 03, but I liked them all in more or less the same way.

 

Overall, not sure if this was "epic" but I had a lot of fun, there's just something about exploration in Doom I can't help myself but to love it, and I truly recommend it to anyone that likes this theme as much as I do. If not, avoid it completely, or play for the visuals only. This is a 9/10 for me. 

Share this review


Link to review
Spectre01

  
Epic wad. Does what it sets out to do extremely well. Very impressive train map as well as the mastodonian finale. 5 shades wearing Zombiemen out of 5 black headband Chaingunners.

Share this review


Link to review
Guest

  
Very mixed bag, played @ UV. Map01 is too simple, map02 is consistent but has too many snipers. Map03 is an excellent 'Chris Couleur & Bob Evans go Inca'-style map. Superbly done! Map04 is a small, good-looking but not so interesting train map with predictable gameplay. Final map05 is a huge open area with a few decorated places and a tower; it's too ambitious and the outside fights are simple and plain boring. Overall: map03 = 5* legendary; for the rest: design 2-4, gameplay 2-3, which makes a small 4*.

Share this review


Link to review
Guest

  
Five high quality levels with five different themes! Better gameplay than Epic 2, at least for single player.

Share this review


Link to review
Guest

Unknown date

  
I loved all the levels. Make more levels Deadall! Level 3 had me stuck for years because I pushed a scary face on the back of a headstone first instead of pushing the face on the front first. Who Knew? When I finally noticed the face on the front is when eureka happened and I could progress to get keys. I always thought the yellow key was first to get. Grrr.

Share this review


Link to review
Guest

Unknown date

  
OMG, Deadall is the best wad author EVER! 5/5

Share this review


Link to review
Guest

Unknown date

  
One word: EPIC. 5 stars deserves map05 alone, but with other there must be 6 stars.

Share this review


Link to review
Unholypimpin

Unknown date

  
Really nice wad, i like all the maps which is odd cuz i normally dont like none void/hell maps. 5/5

Share this review


Link to review
Guest

Unknown date

  
An excellent piece of work. I was kind of expecting a custom boss at the end, but then again I'm a sucker for a cool boss battle. That aside, I enjoyed this wad immensely from start to finish. 4 stars. --Obsidian

Share this review


Link to review
Guest

Unknown date

  
Loved it! I could'nt kill those Soldierzombies with their cute sunglasses. ^^ And the ones with the hats and bandanas, SO cute! Liked it! Want more!

Share this review


Link to review
Guest

Unknown date

  
Alexander's works are no less than revolutionary! I can honestly say he is the only man who deserves to get laid by 7 willing females at once :P 5/5 - B.Krypto.

Share this review


Link to review
Guest

Unknown date

  
IF YOU DONT DOWNLOAD THIS WAD NOW, YOU'RE A SINNER

Share this review


Link to review
Guest

Unknown date

  
The theme wad by which all other theme wads ought to be judged. Architecture, gameplay, and atmosphere are all superb. Map02 and map05 are the highlights but all the levels are excellent. Much better than the sequel. 5/5 --Woolie

Share this review


Link to review
Guest

Unknown date

  
Yeah! That IS Epic! Great maps. Maybe only some switch hunt was quite problem. There are lot of buttons and you dont know, what they could do. but... 5/5 - Damned

Share this review


Link to review
Guest

Unknown date

  
Eternal shows here why he is one of my favourite mappers. 5/5

Share this review


Link to review
Guest

Unknown date

  
Pretty good overall, though the desert theme gets pretty bland by Map 3, there's some nice areas mixed in that save this wad from total blandness. also quite a challenge on UV, and the ammo is well balanced, though I had to Beserk fist a fair number of times. Overall, definately worth the time, 4 stars.

Share this review


Link to review
Guest

Unknown date

  
Wow! Long time since I played such an impressive WAD. Huge worlds with interesting details, great ideas and lot's of action. The russian dude is my new mapping hero now! 5/5 - Optimus

Share this review


Link to review
  • File Reviews

    • By Classicgamer6 · Posted
      May not be the prettiest level but it is pretty fun to play. The level is hard on higher difficulties but is fair the whole way through.
    • By DeadAstronaut · Posted
      For players who enjoyed the original Doom, this wad set would appeal to them more than anything. The design is dedicated around the original game and in the styles of John Romero and Sandy Petersen. If there is one thing this wad truly does accomplish more so than anything, it is that the maps could pass for official id releases. For players who are new to trying custom wads, this is a decent one to begin with.    There are a number of maps that truly feel like you're playing a sequel to the original Doom. E1 follows the tech base style of Romero's level design from the original game with faithful renditions. The maps are mixed up, so they don't come off as copies to the original game's levels. Reactor Core feels like a legitimate sequel to Computer Station from the original game. Each level contains tons of secrets that are well hidden and some have hidden keys leading to doors, much like the original E1 had. The boss map with the barons is a faithful rendition that turns up the challenge a bit for expert players of the original game.    I personally found E2 to be more interesting than the Romero style maps. The textures offer a blend of tech base and the hellish look but it's more fluid in this wad as the levels progress. As the player progresses, the levels begin to look more and more hell-like leading up to the boss map with the cyberdemon The intermission screen fades into darkness the closer you get to the last level. The E2 levels do not so much feel like sequels and faithful renditions of E2 from the original game, but more in a way of carrying that torch to design levels that are similar. There's a couple moments where the influence can be felt back to the original game, but not every level will remind the player of a specific level. The cyberdemon fight itself is made more challenging with the use of teleporters. E2's secret level is the best in this wad offering fast paced combat.    E3 is where things begin to really change compared to the original game. The hell levels have a lot more going on to them and overall, feel much bigger than that of the original game. Chapel of Scorn is the one map in the whole game that sums up Sandy Petersen's level design style more than anything. It has an outside area resembling Sough Of Despair while the inside is similar to Unholy Cathedral (and contains a new secret puzzle that is something he would've done in the original game). Towards the end, Depths could be considered a weak level compared to the original game's level in it's slot (Mt. Erebus) but by this point, that's more of a nitpick than a criticism (my only real complaint is that the Mt. Erebus style level is a secret and not in the level order). The textures for E3 have never looked better than what you get here in this wad. Unlike the original game, the Spidermastermind boss fight is a legitimate challenge here since you can't just run up and BFG blast her. The boss stage involves crushing ceilings and a moving platform making for what feels like a grand boss battle.    Overall, I would rank this map set a 5 out of 5. The love is felt back to the original game as the team involved for this wad pay tribute to id's style of level making. For Doom players first venturing away from official levels and trying community projects for the first time, this is most definitely a good place to begin with custom wads.     
    • By Liberation · Posted
      Lovely looking level with some great features. The weather alone is awesome! Very playable, no cheap traps or anything like that, just solid gameplay. Also had the noise from the "Shadows" from Babylon 5 coming from the strange skull trees. Solid all-rounder.
    • By Voltcom9 · Posted
      This was an experience similar to the end of the movie 2001... It throws all conventional Dooming etiquette out the airlock and into the vacuum of space. Once I started playing this I simply had to keep playing, just to see how ridiculously stupid things could get.  As a jokewad I'd say it does it's job pretty well. It's worth a download if you want a laugh. 
    • By Xyzzy01 · Posted
      Totally not biased giving this review or anything... :D
×