EPIC

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4 Screenshots

Author

Alexander "Eternal" S. (aka Deadall)

About This File

One level for any boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file epic.wad -complevel 9 (g)zdoom.exe -file epic.wad

Important:

Do not play map05 in the current prboom (up to 2.4.8 for now), because of:

a) All existing versions of prboom are buggy on levels with big open areas - precision problems. The latest Eternity release (3.33.33) also can't handle map05 correctly - the same precision problems. Use the latest SVN alphas.

b) The current glboom-plus (2.4.8.2.beta) is much faster on levels with sectors which have too many lines. I got 80 fps in glboom-plus instead of 50 in glboom at map05.

c) Vanilla GLBoom doesn't have an option for quality rendering and it is very noticeable on some levels, especially on the big tower at map05 and in the second room at map03 - big white strips and dots on corners. The effect doubles on ATI cards. Light sky is a headache of prboom. So gl_render_precise should be 1. I hope this variable will be removed in the future versions and quality mode will be forced.

Note: gl_depthbuffer_bits in glboom-plus.cfg should be 24 or 32 to avoid some rare small glitches.

Yo can download the latest prboom-plus here: http://prboom-plus.sourceforge.net/history.html

Base

New from scratch

Build Time

6 month

Editors Used

DoomBuilder 1.68, DeePsea 12.02

Bugs

none




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Unknown date

  • 5
  
Just damned good stuff. "Eternal"/Deadall must be mapper of the year, hands down. [Suggest the first three reviews are removed now that the file has been successfully uploaded.]

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Unknown date

  • 5
  
fucking epic as shit

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Unknown date

  • 5
  
It looks very good, create more doomlevels!

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Unknown date

  • 4
  
you can't go wrong with eternal maps! 4 stars Daimon

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Unknown date

  • 5
  
this is an epic UNFINISHED wad. why the fuck didnt you finish it? 5 stars. if you dont download this wad now, you're a sinner

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Unknown date

  • 5
  
An (put the wad's title here) wad! 5/5

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Unknown date

  • 5
  
Eh-fucking-pick

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Kotzugi

Unknown date

  • 4
  
Really cool map set and well designed: Not too difficult but challenging enough, good balance and placement of ammo and monsters. Music is OK, at least it's original (in the sense that I haven't heard them before). Apart from the train map they are of good size, not too big but I got a little lost here and there. Just missed the BFG, and oh, it's only 5 maps. 3,5 stars, rounded up it becomes 4. Great stuff.

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Unknown date

  • 5
  
Fantastic. Nothing more to say ...

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Unknown date

  • 5
  
EPIC is right. Y'all should check this out! 5 Stars

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Unknown date

  • 5
  
The most detailed, unique game. You play on a moving train with moving scenery. It feels so real its insane.

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Unknown date

  • 5
  
The file is not corrupt now at least on the Germany mirror, but the size in header is incorrect. The correct value is 3276KB. Each level has a unique sub-style: Duke, Call of Duty in Africa, Eternal, Train attack and Big Bada Boom. I liked all of them much.

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Unknown date

  • 4
  
MAP04 is a ripoff of E1M4 of Phobos: Anomaly Reborn.

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Unknown date

  • 5
  
This was a lot of fun. It took a while, but I never got lost or confused, and the battles were always great. The graphics were top-notch, some of the best, and the final map really lives up to the title of this WAD. Good work :) 4.5/5

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Unknown date

  • 5
  
WOW FANTASTIC

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Unknown date

  • 5
  
nice design and overall very good gameplay, things are very good executed, you sometimes can get lost and there are sometimes switches where you don't know what they do, nonetheless it's brilliant 5/5

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Unknown date

  • 5
  
amazing job

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Unknown date

  • 5
  
It's about damn time something interesting and cool gets released onto the /idgames archives instead of those shitty "jokewads". These were really impressive maps. The new textures were a very nice touch. That tank on that first egypt level and the train map were pretty cool. The last map is very big. There are plenty of intense fire fights. It's a shame that it's only 5 levels long. Aside from that, this wad definitely deserves this score: 5/5

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Unknown date

  • 5
  
Great job. 5/5

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Unknown date

  • 4
  
I just finished this this 5 map pack, and I really enjoyed it! The tower on MAP05 really gave the impression of an immense, imposing structure. Another aspect I liked was that the effect of a switch was often visible through a window, or otherwise obvious. The Description is a bit off-putting; I played this in combination with the Real Guns Hardcore mod, with no problems, no special config necessary. 4/5

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Unknown date

  • 5
  
Great !!!!!!!!!!!!!!! 5\5

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Unknown date

  • 5
  
Nice graphical edits, great use of the Eternal Doom resources and a very cool Indiana Jones style to the whole deal. Loved it, although I found that the 2nd and 4th maps were the hardest, and the final map was actually rather easy. Great show all the same though, so that's another 5* for this author.

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  • File Reviews

    • By Dedalus 80 · Posted
      The map is a pleasant, detailed and HUGE structure.  On the other hand it is too labyrinthine and the fight are not engaging. Things I hated: two little buttons (too difficult to find) and the mice (they don't blend well in the futuristic/nightmarish setting of Doom). Things I loved: vehicles/aircraft and the wide variety of textures.   P.S. For a first map this is absolutely stunning. My compliments...    
    • By silentzorah · Posted
      Pretty solid ZDoom megawad.  Very few maps that I found poor in quality.  Challenge level is acceptable, secret levels are pretty fun.  Wished more ZDoom wads were like this.   I would have rated this five stars, but failing to credit me for the boss music in E1M9 merits four stars.
    • By The_SloVinator · Posted
      Played on UV.   The Good If you need more of a classic Dos DooM from 93, then look no further. This was done brilliantly, especially the Cyberdemon & Spider Mastermind battles.   The Bad Nothing.   In summation Don't miss on this one. Three episodes of goodness!  
    • By Summer Deep · Posted
      This is a strange mixture. A more 'hellish' and, overall, more difficult version of the maps it's based on. Nonetheless, the consistency varies widely.    I didn't die or save once in the first five levels, but then the fun starts. Level six is much tougher, with a crazy finale featuring instantly respawning arachnotrons - one of them revived itself five times before it was permanently extinguished. Level seven, based on 'Dead Simple' of course, presents an archvile-based encore which will cause most players considerable frustration.    Things then settle down again: maps 8 and 9 are not notably harder than the originals, and map 10 has plenty of health and ammo (plus two invincibility spheres). The final level is a somewhat challenging one, in which killing everything, certainly if playing on the top difficulty setting, is probably impossible, most obviously in the exit room.    This is an attractive mapset, visually pleasing and imaginative, and with generally solid gameplay. I just wish the author could have achieved a more evenly graduated  difficulty curve, and maybe toned down the occasional excesses. Overall I'd give it 4+ out of 5.   Played on UV, continuous, GLBoom+.
    • By galileo31dos01 · Posted
      Done on HMP/continuous/saves.   This is a very nice megawad dating from last 90s. It consists of moderately short maps, starting with simple compact tech/rocky layouts, extending to bigger open areas, from a forest to hellish environments as far as progression goes. In combination with standard Doom aesthetics there's a set of new good-looking and odd textures, some of them stood out to me like the suffering baron of hell, grey skulls in the icy map, the rotating spawn cube, the vines in the forest map, and the sleeping babies, that one was creepy. I must add, that lava texture is gorgeous, and the way it was used not only on the floor but behind enemies in darkness, very neat imo. There are some special effects, in earlier maps you can hear former humans dying behind walls, I guess that simulates other marines dying in combat, it basically tells the story while you're playing, really cool. And, custom sounds, for your marine and monsters, the imp's new sound was obnoxious, I liked the zombies new low voices though. Honestly, visuals and also music are the standouts, not that combat is bad but that depends on your expectations if you have never heard of this wad before.   And well, this is a megawad for relaxing combat, consistent difficulty and moderate progression. I'd say it's on par with Icarus and Evilution, probably similar to other wads of the same style, in terms of monster placement. Sounds easy? Well it is, technically, maybe much easier, but it all depends on your skills. There's not a lack of challenge, but there aren't any gotcha! moments if you exclude a few surprise archviles or some sneaky shotgunners. You usually get your weapons and ammo early, health and armor supplies aplenty, it really isn't tricky to maintain yourself far from death. Plus, monster count rarely exceeds 100, with them being mostly low-tiers. Don't be surprised if you find a BFG and don't have anything worth to use it lol.    When it comes to secrets, usually they are behind walls with a different or misaligned texture. They are generally very easy to spot and the rewards can be too very high.    Not sure which are my favourite maps, but the ones from map 10 are what I liked the most. Well map 10 is a case of nice spooky atmosphere but a feel of loneliness, because it's dark and big yet almost no monsters. The IoS map, with the boss called TCHERNOBOG, was surprisingly entertaining somehow, even if it was a bit anticlimatic before I got to his heart.    So, as an easy set, I like how it played. Probably not appealing to skilled players looking for extreme carnage or multiple traps, but if you are new to Doom and/or love vanilla gameplay, this is a candidate not to ignore. For what it provides, I consider it a success, personally talking, and so my rate is 9/10.