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TechBase 1

   (24 reviews)
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2 Screenshots

About This File

Yay first map :P

Edit 10.10.2007: After over a year, I've decided I might as well release this, since it's unlikely I'll ever make another map. The area outside the window that was supposed to be the starting area for the next map will stay the pointless detail that it is now :P

Main reason why I made this was to see how long it would take me to learn DB. I also wanted to try making a decently challenging map with DOOM's limited set of monsters. /edit


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Guest

Unknown date

  
Very well put together. A nice little action-packed map with great use of graphics and such. Pretty hard, but quite fun nonetheless. 4/5

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Guest

Unknown date

  
nice map, but near the end you found to figth against lots of monsters without ammo. 3/5 Daimon

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Guest

Unknown date

  
Dark Zero approves.

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Guest

Unknown date

  
This isn't insanely difficult. It's good for an experienced player. I had no issue playing it. Found it to be a lot of fun. You just have to do a lot of dodging and often the monsters kill themselves. Focus your efforts on the shotgunners and the cacos because they'll mess you up. 4/5.

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Unknown date

  
This is from June 2006. It's an entertaining map with an E1-style layout, although there are many more and tougher monsters than in a real E1 level. I played it in Nightmare Tyson mode with the keyboard and didn't have any problems, but lesser players might struggle. In theory it's tight on ammo, but you have a berzerk pack and infinite fists. One of the few levels where the cyberdemon is your friend.

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Unknown date

  
nice challenging and addictive gameplay. i've already played it several times. the detail is simple but well done. my only complaint is that it is possible to lock yourself in the outside courtyard if, after releasing the cybie, you run into the main building, hit the switch to the right and run back outside to grab some health you saved -- such as what i did. it seemed that there was no way to open the door anymore and so i had to noclip through it. other than that, great stuff ****

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Unknown date

  
This was a disappointment after all the positive reviews. It's decent enough for a first map, but otherwise doesn't impress. I was surprised that the gameplay was the weakest part of this level, considering the author. Belial shows promise, but I can't give this one more than 2 stars.

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Unknown date

  
-1 for Doom1.

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Unknown date

  
I dunno I liked it. I died at the end though because I decided to save the berserk pack for later, however the bars locked it out. I really needed it to fend off all those demons.

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Unknown date

  
a good first map, but not the best.3/5

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Unknown date

  
Poor wad, you better save your time and avoid downloading this.

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Unknown date

  
An excellent first map. Its a small and tough, challenging map and you need to be very careful. Remember if you see a shotgun guy kill him first first. Pretty dark E1ish base with some good lighting effects. A few texture misalignments. 4 Stars -PC

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Unknown date

  
Very Good for a first. But i find the placement of barons very hard to swallow. 3/5

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Unknown date

  
Played on UV -fast. Tough start, tricky middle and satisfying finish. There is enough ammo if you don't spray the walls with pellets and a little 'in house' fighting also helps. Health is short, but adequate. To the previous reviewer: I rather like the placement of the Barons... their guts splattered all over the walls :) A solid 4/5

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Unknown date

  
Ahahaha, vomit, right. You must be one of those morons that thinks Belial is a big-meanie-face and can't criticize unless he makes something better. 4/5

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Unknown date

  
Siggi approved.

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Unknown date

  
You and I both know it fucking sucks, I mean rocks. -Hobbs

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Unknown date

  
Awesome.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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