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NEVER2.WAD

   (3 reviews)
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A really cool castle wad. NEVER2 is fun, and challenging in UV, but not too hard. There are some tough secrets to find, and there are tons of baddies. Death matchers should have a blast as well as singles. So what's the description? Get the wad and check it out! Compared to other 'non-linear' levels, this one is really non-linear. It's also pretty well inter-connected for DM after all the secrets are found. It features the Death Room, a cool outside area where you can jump all over the place, a multi-leveled maze type thing, and the dreaded caco-lair! No stupid switch puzzels or death traps. A straight forward ass kick'n pwad. It is basically the same as never.wad for doom1, except I added the doom][ stuff (combat shot gun & monsters) and changed 2 textures.


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This is dated March 1995. It's the Doom II version of id=1111, and it's much the same; you fight 447 baddies in a large, wandery, empty, undetailed castle. It's initially frustrating, with a lot of hitscan monsters and not much health. The map is superficially entertaining because you get to slaughter 447 mostly weak monsters (there's a decent boss battle, superfluous and hidden away), but it feels like a hollow shell of a level.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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