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Zombi Outbreak

   (51 reviews)
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1 Screenshot

About This File

Defend your house from the living dead!


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Guest

  
Pretty nice,too short.

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Unknown date

  
Great really hope you don't mind me useing some of your script..

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Unknown date

  
House of motherfucking dead and resident evil. 5/5

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Unknown date

  
Kinda reminds me of stronghold, its cool!

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Unknown date

  
Good ****

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Unknown date

  
Needs improvement, maybe a bigger level?

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Unknown date

  
Shooting two ps1 quality zombies with dumb animations with two-year-old wrw weapons in 64x64 spaces and then having a helicopter save you is pretty boring.

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Unknown date

  
Not bad

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Unknown date

  
wow they even break the doors and windows. good job with the acs buddy

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Unknown date

  
Excellent demo aside from the shotgun bug. Loving the guys who think it's a standalone project or one-shot. -Rater

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Unknown date

  
Nice idea but way too short.

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This is actually a really, really cool idea. A few little things were annoying, and it was too short, but the concept rocks. -Visplane Overflow

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Unknown date

  
A good idea, though a fairly basic implementation of it. I've played 1 or 2 "siege" maps in Doom (there aren't that many) and in one the map was a bit more interactive with the theme, i.e. switches closed certain doors, opened others, some basic traps etc. Though to be fair the player was defending some kind of outpost rather than a small house, so I guess too many map features would look a bit out of place here. BTW I found if I ran upstairs the zombies were mostly too thick to come after me. ***

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Unknown date

  
really good but not great. not to mention there is a glitch with the shotgun. i.e. unlimited ammo. 4/5

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Unknown date

  
nice zombies!

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Unknown date

  
Really nice. Really Short 4/5 -Kernel Panic

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Unknown date

  
Kinda poor, I expected something better.

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Unknown date

  
We need more wads like these! Nice work

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Great stuff, hope to see more of this kind in the future.

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"Shooting two ps1 quality zombies with dumb animations." - Anonymous 1270001 This is Doom. 3D models for old game with 2D sprites... OpenGL rocks!

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Unknown date

  
cool 4/5

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Unknown date

  
It could be better if you work on it some more, but it's still good. Short, but good.

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Unknown date

  
ahhhhhh zombies!!!! :-P Very good idea! Try to create more and bigger maps like this! 5/5

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Unknown date

  
well its a great wad i like it but you should make it biger and put some more weapons and you should put all that stuff in a pk3 file its easier so you wont have to load it from a zip file. ooo and i did not have a bug with the shotgun and it was not stolen its was from the zdoom weapon resource

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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