Dione Attack Pt. 1

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2 Screenshots

Author

Impboy4, Adam3

About This File

You've been sent on a mission of one of Saturn's moons: Dione. Once you arrived there, you can already smell the stench of hell pouring out of the base. It's up to you to restore balance on Dione.

Credits

TeamTNT & David Shaw for some music, Adam3 for testing it with me, Lucas Arts for Dark Forces textures.

Base

From scratch

Build Time

long enough

Editors Used

Doom Builder 1.68




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Unknown date

  • 3
  
Rather simple and apart from Map05 there's no challenge. (way too much health/ammo)Only the fifth map is worth a play. coldfusio,3

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Unknown date

  • 3
  
Rather reminiscent of Astrostein.

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Unknown date

  • 3
  
3/5 stars. Good simple level idea. Low texture dynamic idea. Easy gameplay and structure idea - commercial level, with low than "average" difficulty. Low logic gameplay idea in connections between rooms, and triggers/targets. Easy secrets/ low secrets. In level 05 has problem with lifts sectors 70 and sector 118, becouse linedefs 220 (SR lift) and 590 (SR lift) have sector tag number 0. Must be change to 3 and 5. from: DOOMman

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Unknown date

  • 1
  
Pathetic. Popluczyna

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Unknown date

  • 4
  
Great game play! Didn't try to reinvent the wheel or anything like most try to do now. Looking forward to the next maps. 4/5

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Unknown date

  • 3
  
You get 5 Small Star Wars like levels with good gameplay, Title Music is a song of mine (Thanks! :D). But the sky texture is awful and there are a few unrealistic areas such as sky windows with a room directly behind it. 2.5 Stars out of 5 -PC

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Unknown date

  • 3
  
Well it does look a bit bland in some places, but overall its pretty good for a player who likes small, difficult levels. Since this would be updated soon with a better sky, I'll go ahead and rate this *** and a half stars -Impboy

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Unknown date

  • 2
  
Not very good. Tiny, linear maps that are almost entirely halls that don't really lead to anywhere. It isn't offensively bad though.

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Unknown date

  • 1
  
There is no concept Gameplay just sux and level are to small I personally think i could beat it when i was 8 lol

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Unknown date

  • 4
  
i like this wad alot... i figure its kinda easy, so this wad is best played in survival mode. the secrets are quite secret to lol.

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Unknown date

  • 3
  
It was good. And it was decently fun to play. The textures are decent, but the sky is not that good. The fifth level was lame though at the end. How do you expect me to get that key without being splattered to pieces? Em... 3/5.

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Unknown date

  • 5
  
I give this wad 5/5 stars just because of the nie gameplay and also DF textures were used alot besides doom ones.

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Unknown date

  • 3
  
PLAIN DULL CRAP 1/5

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Unknown date

  • 3
  
this wad is really nice, i loved it but the trap in the end and the BGM used in map05 degree me this to the final vote, 3. Daimon

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Unknown date

  • 3
  
there are some good moments 2.5/5

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Unknown date

  • 2
  
It's ok. The level design was ok, the traps were a bit predictable (pick up an item, trap door opens and enemies pop out) I didn't like the sky texture and the textures used in this level set were kinda ugly. The music was pretty annoying, especially the one in MAP05. The Cyberdemon part was pretty lame too. 2/5.

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Unknown date

  • 3
  
Great use of textures ( I technically helped with part of it though) Decent layout, But its kinda too easy.-Adam3

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Unknown date

  • 3
  
a little ez but i liked it

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Unknown date

  • 4
  
Well, that just makes me want to bump this to 4 **** -Impboy

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Unknown date

  • 4
  
Its, easy for pro people like me and Adam, but amateurs tend to get their asses kicked. All players must know map05 is the boss map. 3.5/5 again for effort into our work.

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Unknown date

  • 3
  
I thought it was quite acceptable for someone who is just 15. Give the kid a break !

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  • File Reviews

    • By Summer Deep · Posted
      Quite a decent and apparently well regarded early Doom map. Almost 300 enemies on UV, but not too difficult by today's standards. Visually okay, though a bit spartan with plenty of plain white walls etc. There's also a Doom 2 conversion of this (Redrum2.wad) which can be found on some of those 94/95 CD compilations, but it's somewhat disappointing - no revenants, mancubuses or archviles, even on UV difficulty.
    • By lupinx-Kassman · Posted
      An old partial conversion that uses dehacked for some nifty effects. You can leave shotgunners in a sorta slumped state, watch a building get demolished, and use a mancubus's arm as a weapon among other things. Goof++; Tickles my soft spot.
    • By Meril · Posted
      Some missing textures, weird maze. Not sure if author tried to make multilevel illusion or not but anyway he screw up. 2.5/5*
    • By Meril · Posted
      Map is made correct, but short, bland, plain, nothing more than some rooms filled with monsters opened one after another.
    • By Meril · Posted
      Impressive features for 95 wad, but it is made by good engineer but no artist. Ladders, map with indicators which switch left to find, great concepts. But ladders are glitchy (in GZDoom) player and monsters sometimes getting stuck in floor. It's a shame that gameplay is bad. Starts in the room filled with mostly hitscanners (infighting gets almost 40 of them), vaults filled with ammo. Visuals: 2/5 Gameplay: 2/5 Cool stuffs: 4/5