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Dione Attack Pt. 1

   (27 reviews)
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2 Screenshots

About This File

You've been sent on a mission of one of Saturn's moons: Dione. Once you arrived there, you can already smell the stench of hell pouring out of the base. It's up to you to restore balance on Dione.


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Guest

Unknown date

  
Rather simple and apart from Map05 there's no challenge. (way too much health/ammo)Only the fifth map is worth a play. coldfusio,3

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Guest

Unknown date

  
Rather reminiscent of Astrostein.

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Guest

Unknown date

  
3/5 stars. Good simple level idea. Low texture dynamic idea. Easy gameplay and structure idea - commercial level, with low than "average" difficulty. Low logic gameplay idea in connections between rooms, and triggers/targets. Easy secrets/ low secrets. In level 05 has problem with lifts sectors 70 and sector 118, becouse linedefs 220 (SR lift) and 590 (SR lift) have sector tag number 0. Must be change to 3 and 5. from: DOOMman

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Guest

Unknown date

  
Pathetic. Popluczyna

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Guest

Unknown date

  
Great game play! Didn't try to reinvent the wheel or anything like most try to do now. Looking forward to the next maps. 4/5

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Guest

Unknown date

  
You get 5 Small Star Wars like levels with good gameplay, Title Music is a song of mine (Thanks! :D). But the sky texture is awful and there are a few unrealistic areas such as sky windows with a room directly behind it. 2.5 Stars out of 5 -PC

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Guest

Unknown date

  
Well it does look a bit bland in some places, but overall its pretty good for a player who likes small, difficult levels. Since this would be updated soon with a better sky, I'll go ahead and rate this *** and a half stars -Impboy

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Guest

Unknown date

  
Not very good. Tiny, linear maps that are almost entirely halls that don't really lead to anywhere. It isn't offensively bad though.

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Guest

Unknown date

  
There is no concept Gameplay just sux and level are to small I personally think i could beat it when i was 8 lol

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Guest

Unknown date

  
i like this wad alot... i figure its kinda easy, so this wad is best played in survival mode. the secrets are quite secret to lol.

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Guest

Unknown date

  
It was good. And it was decently fun to play. The textures are decent, but the sky is not that good. The fifth level was lame though at the end. How do you expect me to get that key without being splattered to pieces? Em... 3/5.

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Guest

Unknown date

  
I give this wad 5/5 stars just because of the nie gameplay and also DF textures were used alot besides doom ones.

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Guest

Unknown date

  
PLAIN DULL CRAP 1/5

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Guest

Unknown date

  
this wad is really nice, i loved it but the trap in the end and the BGM used in map05 degree me this to the final vote, 3. Daimon

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Guest

Unknown date

  
there are some good moments 2.5/5

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Guest

Unknown date

  
It's ok. The level design was ok, the traps were a bit predictable (pick up an item, trap door opens and enemies pop out) I didn't like the sky texture and the textures used in this level set were kinda ugly. The music was pretty annoying, especially the one in MAP05. The Cyberdemon part was pretty lame too. 2/5.

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Guest

Unknown date

  
Great use of textures ( I technically helped with part of it though) Decent layout, But its kinda too easy.-Adam3

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Guest

Unknown date

  
a little ez but i liked it

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Guest

Unknown date

  
Well, that just makes me want to bump this to 4 **** -Impboy

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Guest

Unknown date

  
Its, easy for pro people like me and Adam, but amateurs tend to get their asses kicked. All players must know map05 is the boss map. 3.5/5 again for effort into our work.

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Guest

Unknown date

  
I thought it was quite acceptable for someone who is just 15. Give the kid a break !

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  • File Reviews

    • By amackert · Posted
      A decent (if slightly dated) set of maps with a moderate level of difficulty for the majority of it. I played it twice recently on UV, both runs played continually. Both saw me enjoying a good portion of the wad, but on each run I left the experience irritated. I feel Map 26 is the true end to the wad, as Maps 27 through 29 are extremely drab, boring slogs that fail to continue the intensity introduced with Maps 25 and 26. Map 30's Icon of Sin fight is also tedious and a poor way to end things, essentially requiring SR50 for the first elevator. Had it not been for these issues (and an excruciatingly sluggish Map 20, but slightly less so on my second playthrough), I would have given the wad four stars. It's easy to see why this was seminal at one point in time, but wads in more recent years have far surpassed it in not only map complexity, but enemy diversity and overall map/wad pacing, among other things. It's most certainly not the greatest megawad ever made, but it's still worth playing.
    • By amackert · Posted
      Visually there is a ton of attention to detail which is always a treat to look at, and the actual map designs of the first four episodes are very well done. I enjoy the "new" monsters and some of the upgraded weapons, it definitely makes certain parts of it feel fresh compared to the typical wad. The challenge on UV was just right for me with few if any parts being too overwhelming. Overall it gets a 4/5 from me because I wasn't a big fan of the fifth episode set of maps, both thematically and gameplay-wise. Ammo starvation was real there in those last few maps which isn't a lot of fun to me, not to mention its too drastic of a change compared to how the rest of the wad plays. Also, thematically I feel like these end-game maps would have made a bigger splash as mid-game maps, not finale maps. Great idea with the final boss mix-up though, I enjoyed that. I do still prefer Ancient Aliens as a whole (a wad that I feel is much better balanced overall and is more interesting of an experience), but Valiant still comes highly recommended from me.
    • By hardcore_gamer · Posted
      I agree with BChricton78. Rather than being fun to play, this remake just highlights how massive of a difference good lightning and texturing makes to a level/game. I know this isn't the fault of the makers of this mod since they were merely remaking the original Doom 64 levels, but these levels frankly aren't very great when stripped of the improved Doom 64 graphics. So much in fact that it makes me wonder how important level layouts even are compared to other aspects of the visual presentation such as texturing, lightning and rendering.
    • By silentzorah · Posted
      Good stuff.  Only giving it four stars because though the new music was good, I just wish there was more of it.  Still, this wad is absolutely worth your time.
    • By BChricton78 · Posted
      Umm... From the brief snippet I played, I'd definitely give them an A for effort... But this just feels... wrong to me. I'm sorry but playing Doom 64, without the lighting, atmosphere, redone sprites and ambient music? No thanks. It just takes away the things that make Doom 64 so special. Still a nice little attempt at recapturing Doom 64, but I'm better off with Doom 64 EX, for my fix.
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