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Didac's Revenge

   (16 reviews)
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About This File

A Small level for Zdoom that relies on several Zdoom specific features in order to beat. A few surprises in here.


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Guest

Unknown date

  
Very poor indeed. Poor game play, poor design and poor me for having to tolerate it.

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Doomkid

Unknown date

  
Glad PC hasn't stopped mapping.

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Guest

Unknown date

  
Meh. Interesting idea, but totally not developed.

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Guest

Unknown date

  
In reply to the comment four spaces above. PC, just like when you put you foot in your mouth - best thing is to shut-up ... If your running out of ideas, stop! Don't just keep banging out crap. This is OK for a personal test/idea wad - like we all do, but you should be ashamed of yourself for releasing it. This doesn't even warrant a score, but I have to in order to let you know your approaching similar standards to GG and Ruba. A generous 1/5

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Guest

Unknown date

  
Interesting concept but too small and easy. On the other hand, it was funny watch a bunch of chaingunners killing a cyberdemon. 2/5 Philnemba

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Guest

Unknown date

  
the idea itself is ok, 2/5

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Guest

Unknown date

  
meh

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Guest

Unknown date

  
LOL at first it was funny to see a shitload of Chaingunners rip into a Cyberdemon!, but it was a pretty poor idea. 1/5

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Guest

Unknown date

  
Since it's for use with ZDoom features you can just jump the the exit!

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Guest

Unknown date

  
This is an inoffensive level that has has nothing badly wrong with it, except that it's just too small. It consists of a square arena that has some chaingunners and a cyberdemon; they kill each other, and then you fight four mancubususes... and then you exit the level. You have a chaingun, a shotgun, and plenty of ammo. The design, textures etc are competent but unexceptional. There's one secret. Similar to MAp07 by far inferior.

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Guest

Unknown date

  
In reply to the comment two spaces above. Jumping is not reccomended in this map. But if you want to bunnyhop over the slime and leave the four Mancubi alive, well I should have known to make the pit a bit deeper. There is no doubt I'm running out of ideas. -PC

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  • File Reviews

    • By printz · Posted
      A newbie map set. The big problem is that several levels have permanent dead end traps which don't even kill you. An interesting level is 3 which is just a big 2D maze of joined squares and very many monsters. Otherwise the episode is plagued by these problems.
    • By printz · Posted
      Yet another garish "NEMESIS" level. Sounds are replaced with stuff from other games, such as Doom, Warcraft II and other games. As the text says, this map has D'sparil, but fortunately you don't need to fight him. To get ahead, you need to pass through an illusionary wall. In general the map is full of contrivances.
    • By printz · Posted
      Even though it has potential, I just found an early exit, meaning it's trivial.
    • By printz · Posted
      A newbie level, based on how it's designed and the weird or misplaced features. It's a pretty long and tough adventure, but clearly doesn't show much experience.
    • By Argenteo · Posted
      First in the UCA series, cool hellish-tech theme adventure, inspect closer the hole at the beginning and the baron's den (unmarked door).
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