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Didac's Revenge

   (16 reviews)
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About This File

A Small level for Zdoom that relies on several Zdoom specific features in order to beat. A few surprises in here.


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Guest

Unknown date

  
Very poor indeed. Poor game play, poor design and poor me for having to tolerate it.

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Doomkid

Unknown date

  
Glad PC hasn't stopped mapping.

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Guest

Unknown date

  
Meh. Interesting idea, but totally not developed.

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Guest

Unknown date

  
In reply to the comment four spaces above. PC, just like when you put you foot in your mouth - best thing is to shut-up ... If your running out of ideas, stop! Don't just keep banging out crap. This is OK for a personal test/idea wad - like we all do, but you should be ashamed of yourself for releasing it. This doesn't even warrant a score, but I have to in order to let you know your approaching similar standards to GG and Ruba. A generous 1/5

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Guest

Unknown date

  
Interesting concept but too small and easy. On the other hand, it was funny watch a bunch of chaingunners killing a cyberdemon. 2/5 Philnemba

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Guest

Unknown date

  
the idea itself is ok, 2/5

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Guest

Unknown date

  
meh

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Guest

Unknown date

  
LOL at first it was funny to see a shitload of Chaingunners rip into a Cyberdemon!, but it was a pretty poor idea. 1/5

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Guest

Unknown date

  
Since it's for use with ZDoom features you can just jump the the exit!

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Guest

Unknown date

  
This is an inoffensive level that has has nothing badly wrong with it, except that it's just too small. It consists of a square arena that has some chaingunners and a cyberdemon; they kill each other, and then you fight four mancubususes... and then you exit the level. You have a chaingun, a shotgun, and plenty of ammo. The design, textures etc are competent but unexceptional. There's one secret. Similar to MAp07 by far inferior.

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Guest

Unknown date

  
In reply to the comment two spaces above. Jumping is not reccomended in this map. But if you want to bunnyhop over the slime and leave the four Mancubi alive, well I should have known to make the pit a bit deeper. There is no doubt I'm running out of ideas. -PC

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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