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Didac's Revenge

   (16 reviews)
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About This File

A Small level for Zdoom that relies on several Zdoom specific features in order to beat. A few surprises in here.


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Guest

Unknown date

  
Very poor indeed. Poor game play, poor design and poor me for having to tolerate it.

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Doomkid

Unknown date

  
Glad PC hasn't stopped mapping.

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Guest

Unknown date

  
Meh. Interesting idea, but totally not developed.

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Guest

Unknown date

  
In reply to the comment four spaces above. PC, just like when you put you foot in your mouth - best thing is to shut-up ... If your running out of ideas, stop! Don't just keep banging out crap. This is OK for a personal test/idea wad - like we all do, but you should be ashamed of yourself for releasing it. This doesn't even warrant a score, but I have to in order to let you know your approaching similar standards to GG and Ruba. A generous 1/5

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Guest

Unknown date

  
Interesting concept but too small and easy. On the other hand, it was funny watch a bunch of chaingunners killing a cyberdemon. 2/5 Philnemba

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Guest

Unknown date

  
the idea itself is ok, 2/5

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Guest

Unknown date

  
meh

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Guest

Unknown date

  
LOL at first it was funny to see a shitload of Chaingunners rip into a Cyberdemon!, but it was a pretty poor idea. 1/5

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Guest

Unknown date

  
Since it's for use with ZDoom features you can just jump the the exit!

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Guest

Unknown date

  
This is an inoffensive level that has has nothing badly wrong with it, except that it's just too small. It consists of a square arena that has some chaingunners and a cyberdemon; they kill each other, and then you fight four mancubususes... and then you exit the level. You have a chaingun, a shotgun, and plenty of ammo. The design, textures etc are competent but unexceptional. There's one secret. Similar to MAp07 by far inferior.

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Guest

Unknown date

  
In reply to the comment two spaces above. Jumping is not reccomended in this map. But if you want to bunnyhop over the slime and leave the four Mancubi alive, well I should have known to make the pit a bit deeper. There is no doubt I'm running out of ideas. -PC

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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