Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Didac's Revenge

   (16 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

A Small level for Zdoom that relies on several Zdoom specific features in order to beat. A few surprises in here.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Very poor indeed. Poor game play, poor design and poor me for having to tolerate it.

Share this review


Link to review
Doomkid

Unknown date

  
Glad PC hasn't stopped mapping.

Share this review


Link to review
Guest

Unknown date

  
Meh. Interesting idea, but totally not developed.

Share this review


Link to review
Guest

Unknown date

  
In reply to the comment four spaces above. PC, just like when you put you foot in your mouth - best thing is to shut-up ... If your running out of ideas, stop! Don't just keep banging out crap. This is OK for a personal test/idea wad - like we all do, but you should be ashamed of yourself for releasing it. This doesn't even warrant a score, but I have to in order to let you know your approaching similar standards to GG and Ruba. A generous 1/5

Share this review


Link to review
Guest

Unknown date

  
Interesting concept but too small and easy. On the other hand, it was funny watch a bunch of chaingunners killing a cyberdemon. 2/5 Philnemba

Share this review


Link to review
Guest

Unknown date

  
the idea itself is ok, 2/5

Share this review


Link to review
Guest

Unknown date

  
meh

Share this review


Link to review
Guest

Unknown date

  
LOL at first it was funny to see a shitload of Chaingunners rip into a Cyberdemon!, but it was a pretty poor idea. 1/5

Share this review


Link to review
Guest

Unknown date

  
Since it's for use with ZDoom features you can just jump the the exit!

Share this review


Link to review
Guest

Unknown date

  
This is an inoffensive level that has has nothing badly wrong with it, except that it's just too small. It consists of a square arena that has some chaingunners and a cyberdemon; they kill each other, and then you fight four mancubususes... and then you exit the level. You have a chaingun, a shotgun, and plenty of ammo. The design, textures etc are competent but unexceptional. There's one secret. Similar to MAp07 by far inferior.

Share this review


Link to review
Guest

Unknown date

  
In reply to the comment two spaces above. Jumping is not reccomended in this map. But if you want to bunnyhop over the slime and leave the four Mancubi alive, well I should have known to make the pit a bit deeper. There is no doubt I'm running out of ideas. -PC

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
×