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Sine Die

   (38 reviews)
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2 Screenshots

About This File

map01: mainly rusty metal, tech; map02: clean tech base, a bit hellish; --------------------------------------------------- Your mission: Seek three mystical skulls. Use their collective power to destroy the Source of Evil. --------------------------------------------------- Notes: I recommend to play map02 from pistol start. No jumping.


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Loud Silence

  

I think it's made not for playing because it's unplayable.

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SilverMiner

  

Wow?

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whirledtsar

  

Does it have a lot of details and some creative Boom scripting? Absolutely. Is it actually fun to play? Absolutely not.

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NuMetalManiak

  
very nicely detailed and adventurous. fun to get lost in.

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Zalewa

  
What a fantastic couple of maps. What a fantastic usage of Boom features. My only gripe is the adventuresque obtaining of skullkeys in MAP01 which is very difficult to figure out, especially the blue skull. But the good things outweight this one drawback.

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Guest

Unknown date

  
Full of detail, great gameplay. A must for anyones collection - download now ... 5/5

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Guest

Unknown date

  
Great detail! Nice work. 4/5

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Guest

Unknown date

  
Extremely detailed. I do like it. :) Good job 4/5.

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Guest

Unknown date

  
Extremely detailed, but the levels are a bit confusing to navigate around in, even with the Automap powerup you can find. 4/5

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Guest

Unknown date

  
bitchin

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Guest

Unknown date

  
this is awesome...

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Guest

Unknown date

  
I really like the layout and details. The gamplay was decent, but sometimes little confusing. Sometimes I have to wander all over the map to find some keys. Overall it was nice experience and the ending was great. 4/5 - Damned

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Guest

Unknown date

  
The first level is a comfusing mess, but the second level is considerably better for gameplay. I only got stuck/seriously confused with it once. 5/5 because you really should not miss Map02.

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Guest

Unknown date

  
Two levels dated October 2007. The title is "and die without" in Spanish. Map01 is a canyon-techbase level with lots of fussy but occasionally clever, Doom 3-esque detailing. Unfortunately it's switch-hunty, with a thing for tiny little switches. Seems to not work properly with modern versions of GZDoom at least; PRBoom is fine. Map02 is similar but there's more action, so it's better. It almost feels as if the author was learning as he went along.

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Guest

Unknown date

  
this is awful. it looks nice, but that's where it ends. non-linearity is great, but when you have you

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Guest

Unknown date

  
Terrible layout. But I'll be a minority here and say that the details present in the map don't really look that good. Below average for my tastes. Oh, and, the overall look of the maps weren't too good either. A lot of textures that just didn't match up.

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Unknown date

  
This is a very good example of a very good work that got ruined due to bad layout. 0/5

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Guest

Unknown date

  
Masterpiece!! 5/5

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Guest

Unknown date

  
Pretty decent, acceptably detailed, gameplay is decent as well. The puzzles are a bit confusing though, you have to do a bit of switch-hunting in areas. Overall, it's worth a playthrough if you have some time to kill, three stars

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Unknown date

  
sweeeet

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Guest

Unknown date

  
Delha amnsa! 4/5- eeverija Spambot chack 2+2=4!!!

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Guest

Unknown date

  
WTF... Is God XD

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Guest

Unknown date

  
God Darn!! Too old ...too god darn good 5!!!!

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Guest

Unknown date

  
Annoying switch hunt, way too dark and every room looks exactly the same. Avoid unless you like being bored/annoyed.

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Guest

Unknown date

  
kickawesome. 5/5 -essel

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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