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Sine Die

   (38 reviews)
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2 Screenshots

About This File

map01: mainly rusty metal, tech; map02: clean tech base, a bit hellish; --------------------------------------------------- Your mission: Seek three mystical skulls. Use their collective power to destroy the Source of Evil. --------------------------------------------------- Notes: I recommend to play map02 from pistol start. No jumping.


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Rimantas

  

I think it's made not for playing because it's unplayable.

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whirledtsar

  

Does it have a lot of details and some creative Boom scripting? Absolutely. Is it actually fun to play? Absolutely not.

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NuMetalManiak

  
very nicely detailed and adventurous. fun to get lost in.

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Zalewa

  
What a fantastic couple of maps. What a fantastic usage of Boom features. My only gripe is the adventuresque obtaining of skullkeys in MAP01 which is very difficult to figure out, especially the blue skull. But the good things outweight this one drawback.

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Guest

Unknown date

  
Full of detail, great gameplay. A must for anyones collection - download now ... 5/5

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Guest

Unknown date

  
Great detail! Nice work. 4/5

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Guest

Unknown date

  
Extremely detailed. I do like it. :) Good job 4/5.

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Guest

Unknown date

  
Extremely detailed, but the levels are a bit confusing to navigate around in, even with the Automap powerup you can find. 4/5

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Guest

Unknown date

  
bitchin

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Guest

Unknown date

  
this is awesome...

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Guest

Unknown date

  
I really like the layout and details. The gamplay was decent, but sometimes little confusing. Sometimes I have to wander all over the map to find some keys. Overall it was nice experience and the ending was great. 4/5 - Damned

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Guest

Unknown date

  
The first level is a comfusing mess, but the second level is considerably better for gameplay. I only got stuck/seriously confused with it once. 5/5 because you really should not miss Map02.

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Guest

Unknown date

  
Two levels dated October 2007. The title is "and die without" in Spanish. Map01 is a canyon-techbase level with lots of fussy but occasionally clever, Doom 3-esque detailing. Unfortunately it's switch-hunty, with a thing for tiny little switches. Seems to not work properly with modern versions of GZDoom at least; PRBoom is fine. Map02 is similar but there's more action, so it's better. It almost feels as if the author was learning as he went along.

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Guest

Unknown date

  
this is awful. it looks nice, but that's where it ends. non-linearity is great, but when you have you

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Guest

Unknown date

  
Terrible layout. But I'll be a minority here and say that the details present in the map don't really look that good. Below average for my tastes. Oh, and, the overall look of the maps weren't too good either. A lot of textures that just didn't match up.

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Guest

Unknown date

  
This is a very good example of a very good work that got ruined due to bad layout. 0/5

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Guest

Unknown date

  
Masterpiece!! 5/5

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Guest

Unknown date

  
Pretty decent, acceptably detailed, gameplay is decent as well. The puzzles are a bit confusing though, you have to do a bit of switch-hunting in areas. Overall, it's worth a playthrough if you have some time to kill, three stars

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Unknown date

  
sweeeet

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Guest

Unknown date

  
Delha amnsa! 4/5- eeverija Spambot chack 2+2=4!!!

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Guest

Unknown date

  
WTF... Is God XD

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Guest

Unknown date

  
God Darn!! Too old ...too god darn good 5!!!!

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Guest

Unknown date

  
Annoying switch hunt, way too dark and every room looks exactly the same. Avoid unless you like being bored/annoyed.

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Guest

Unknown date

  
kickawesome. 5/5 -essel

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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