Credits
Textures: Nick Baker for nmtext1 and mlcetex, Danimetal for two textures, Espi for four animated textures RP2_x, id software, Tom Lelli for re4trw.wad, Lucas Arts for darkforces, Monolith and A Limes Zen Sky for avp2tex, Monolith and Tormentor667 for bloodrpb1, Shitbag for some plants from trees.wad, those who are named in 2mbrown.txt (mentioned by Tormentor667), Pawel Zarczynski for nmncorp1/2, to the one who made the chain in gothictx.wad (adel_s05) Sound: one is taken and modified from SPZDOOM2 Testers: Belial (map01), Robin (Hawkwind) Special thanks goes to Robin who did an excellent job in testing and giving suggestions - great help. He also included the level names and has contributed the text for the story.
Text File
===========================================================================
Advanced engine needed : Boom, see "Tested With"
Primary purpose : Single Player
===========================================================================
Title : Sine Die
Filename : sinedie.wad
Release date : Oct 2007
Author : Didy
Email Address : moontrader@gmx.de
Other Files By Author : some
Description : map01: mainly rusty metal, tech;
map02: clean tech base, a bit hellish;
---------------------------------------------------
Your mission: Seek three mystical skulls. Use their
collective power to destroy the Source of Evil.
---------------------------------------------------
Notes: I recommend to play map02 from pistol start.
No jumping.
Additional Credits to : Textures: Nick Baker for nmtext1 and mlcetex,
Danimetal for two textures, Espi for four animated
textures RP2_x, id software, Tom Lelli for re4trw.wad,
Lucas Arts for darkforces, Monolith and A Limes Zen Sky
for avp2tex, Monolith and Tormentor667 for bloodrpb1,
Shitbag for some plants from trees.wad, those who are
named in 2mbrown.txt (mentioned by Tormentor667),
Pawel Zarczynski for nmncorp1/2, to the one who made
the chain in gothictx.wad (adel_s05)
Sound: one is taken and modified from SPZDOOM2
Testers: Belial (map01), Robin (Hawkwind)
Special thanks goes to Robin who did an excellent
job in testing and giving suggestions - great help.
He also included the level names and has contributed
the text for the story.
===========================================================================
* What is included *
New levels : 2
Sounds : Yes, four effects
Music : Yes, (Map01 from Aliens - slightly modified)
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM2 (with Boom port, see "Tested With")
Map # : Map01, Map02
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : months
Editor(s) used : Doombuilder, XWE
Known Bugs : none seriously, mainly a few minor glitches
dependently on the port
May Not Run With : Edge, ZdoomGL0.75, Zdoom63a (the ending in map02)
Tested With : Eternity 3.33.50
GZdoom 1.0.26-GL
PrBoom 2.47, PrBoom 2.47-GL,
PrBoom+ 2.48.2, PrBoom+ 2.48.2-GL
Risen3d 2.1.00/2.1.1 (Launcher: set corpse fade to 0)
Zdoom 2.17
advice for Eternity / prboom(+)-NON-GL:
set translucency filter percentage in options
to < 60 i.e. 40 / 50
* Copyright / Permissions *
Everything is allowed except commercial use. There are also
copyrights for the textures listed above, see
http://www.doomworld.com/afterglow/textures.shtml
and text-files of listed resource-wads
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/idgames/
FTP sites: