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External statistics driver

   (14 reviews)
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About This File

Vanilla Doom has a mysterious command line parameter named "-statcopy". The statcopy parameter allows an external statistics program to capture the intermission screen statistics. However, as far as I know, no such program was ever written. This is, to my knowledge, the first external statistics program ever made for Doom!

On exit, the program displays the captured statistics to the screen, or alternatively saves the data to a file. There is one caveat in that for statistics capture to work, you must have the mouse enabled in Doom (set use_mouse to 1 in default.cfg, or use setup.exe).

Full source code (requires Borland Turbo C) is included.


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Guest

Unknown date

  
Original Doom quirk research = instant classic. 5/5

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Guest

Unknown date

  
Horray for something new!

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Guest

Unknown date

  
Fraggle Wins for this program.

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Guest

Unknown date

  
.....YAY! ~csonig

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Guest

Unknown date

  
Doom still has undiscovered features!

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Guest

Unknown date

  
Great find (in the source) and neat execution idea. There's one rather big problem, though. It works only using DOSBox, which in itself is no sin, but that's not documented in the package. In fact, it can crash true DOS environments in a pretty ugly manner, which can be particularly harmful in Windows 9x. Hopefully there'll be a fix, or at least a helpful warning about the issue in the text file. ~Chain Mail [2/5] (11/2007)

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Guest

Unknown date

  
An updated (and hopefully more stable) version of this now exists in the idgames archive in ctrlapi.zip.

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Guest

Unknown date

  
Coding stuff, new doom research, you know,. instant thumbs up!!! 5/5 - Optimus

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Unknown date

  
Does exactly what it says on the tin. Now won't someone go back and code Doom V1.1's -left and -right so that we can have multi-monitor support?

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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