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External statistics driver

   (14 reviews)
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About This File

Vanilla Doom has a mysterious command line parameter named "-statcopy". The statcopy parameter allows an external statistics program to capture the intermission screen statistics. However, as far as I know, no such program was ever written. This is, to my knowledge, the first external statistics program ever made for Doom!

On exit, the program displays the captured statistics to the screen, or alternatively saves the data to a file. There is one caveat in that for statistics capture to work, you must have the mouse enabled in Doom (set use_mouse to 1 in default.cfg, or use setup.exe).

Full source code (requires Borland Turbo C) is included.


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Guest

Unknown date

  
Original Doom quirk research = instant classic. 5/5

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Guest

Unknown date

  
Horray for something new!

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Guest

Unknown date

  
Fraggle Wins for this program.

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Guest

Unknown date

  
.....YAY! ~csonig

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Guest

Unknown date

  
Doom still has undiscovered features!

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Guest

Unknown date

  
Great find (in the source) and neat execution idea. There's one rather big problem, though. It works only using DOSBox, which in itself is no sin, but that's not documented in the package. In fact, it can crash true DOS environments in a pretty ugly manner, which can be particularly harmful in Windows 9x. Hopefully there'll be a fix, or at least a helpful warning about the issue in the text file. ~Chain Mail [2/5] (11/2007)

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Guest

Unknown date

  
An updated (and hopefully more stable) version of this now exists in the idgames archive in ctrlapi.zip.

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Guest

Unknown date

  
Coding stuff, new doom research, you know,. instant thumbs up!!! 5/5 - Optimus

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Unknown date

  
Does exactly what it says on the tin. Now won't someone go back and code Doom V1.1's -left and -right so that we can have multi-monitor support?

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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