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External statistics driver

   (14 reviews)
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About This File

Vanilla Doom has a mysterious command line parameter named "-statcopy". The statcopy parameter allows an external statistics program to capture the intermission screen statistics. However, as far as I know, no such program was ever written. This is, to my knowledge, the first external statistics program ever made for Doom!

On exit, the program displays the captured statistics to the screen, or alternatively saves the data to a file. There is one caveat in that for statistics capture to work, you must have the mouse enabled in Doom (set use_mouse to 1 in default.cfg, or use setup.exe).

Full source code (requires Borland Turbo C) is included.


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Guest

Unknown date

  
Original Doom quirk research = instant classic. 5/5

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Guest

Unknown date

  
Horray for something new!

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Guest

Unknown date

  
Fraggle Wins for this program.

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Guest

Unknown date

  
.....YAY! ~csonig

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Guest

Unknown date

  
Doom still has undiscovered features!

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Guest

Unknown date

  
Great find (in the source) and neat execution idea. There's one rather big problem, though. It works only using DOSBox, which in itself is no sin, but that's not documented in the package. In fact, it can crash true DOS environments in a pretty ugly manner, which can be particularly harmful in Windows 9x. Hopefully there'll be a fix, or at least a helpful warning about the issue in the text file. ~Chain Mail [2/5] (11/2007)

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Guest

Unknown date

  
An updated (and hopefully more stable) version of this now exists in the idgames archive in ctrlapi.zip.

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Guest

Unknown date

  
Coding stuff, new doom research, you know,. instant thumbs up!!! 5/5 - Optimus

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Guest

Unknown date

  
Does exactly what it says on the tin. Now won't someone go back and code Doom V1.1's -left and -right so that we can have multi-monitor support?

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  • File Reviews

    • By printz · Posted
      A newbie map set. The big problem is that several levels have permanent dead end traps which don't even kill you. An interesting level is 3 which is just a big 2D maze of joined squares and very many monsters. Otherwise the episode is plagued by these problems.
    • By printz · Posted
      Yet another garish "NEMESIS" level. Sounds are replaced with stuff from other games, such as Doom, Warcraft II and other games. As the text says, this map has D'sparil, but fortunately you don't need to fight him. To get ahead, you need to pass through an illusionary wall. In general the map is full of contrivances.
    • By printz · Posted
      Even though it has potential, I just found an early exit, meaning it's trivial.
    • By printz · Posted
      A newbie level, based on how it's designed and the weird or misplaced features. It's a pretty long and tough adventure, but clearly doesn't show much experience.
    • By Argenteo · Posted
      First in the UCA series, cool hellish-tech theme adventure, inspect closer the hole at the beginning and the baron's den (unmarked door).
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