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Corruption 2

   (16 reviews)
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About This File

My second level for Doom 2.There's technology,hell and cavern themes here.

Doom 64 MArine explains:

After killing more demons in the episode I call "The Outcast Levels",I thought that wouldn't have anymore open gates.I was wrong.But the biggest problem,the Motherdemon,is dead.Now I belive that the invasion will come to an end.Say it to your commander when he communicates with you. The commander says to you go to Drilla,an excavation site.Something is wrong in the lower part of the place.


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Unknown date

  
not bad 3 stars daimon

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Unknown date

  
This is from way back in October 2007. It starts off as a techbase, then turns into a dungeon/cavern, and then techbase again. The design is simple, in an old-fashioned way, but it's likeable. Reminds me of some of the better 1996 maps. The few source port features felt unnecessary (flowing water, a stealth imp). Morte alla crushing ceilings Italia anela, and the same for really tall lifts. Solid balance of health, baddies, lots of ammo. Keep it up.

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Unknown date

  
it's like a sequel to Hed Rox 5/5 love tech shit.

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Unknown date

  
Good level.

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Unknown date

  
Apart from your horrible grammar... this map wasn't too bad at all.

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Unknown date

  
I don't like being the first to say or type bad things but this level pretty much sucks. 11/26/07

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Unknown date

  
hahaha i didn't die hahaha. Cool map.

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Unknown date

  
not bad.

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Unknown date

  
it's a good map, a bit more effort in design, layout and item placement and I would have given it four stars 3/5

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Unknown date

  
Nice, but then again, the power-ups are a little messed...

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Unknown date

  
great level my only complaint is the cyberdemon match its too cramped in there 5/5

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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