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1 Monster Megawad

   (201 reviews)
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About This File

In the spirit of 1024 Congestion and 10Sector, 25 new maps from the Doomworld community, each limited to only one monster type.


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Guest

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Good work Guys

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Guest

Unknown date

  
Hey Glassyman, why don't you try making levels like these. But now with the review - each level contains one specific monster and there are some nice ones in here. I really liked Cacophany, Spook House. A few maps were unrealistic but most were awesome. Bony Encounter was also a good challenge as well. All levels were challenging, get it now!. 5 Stars -PC

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Guest

Unknown date

  
There are a lot of nice maps in this wad. It's a shame because I think a lot of them were wasted on the 1 monster concept. Also the pain elemental map has 2 monsters so someone obviously didn't think this through properly (I would've much preferred to battle pain elementals that don't shoot anything) :) 4/5

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Guest

Unknown date

  
The Map01, LostSoul's Map and Dutch Devil's ChaingunGang Map are the best Maps! - 4/5 Logan MTM

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Guest

Unknown date

  
Maps are too big for only one monster. 3/5

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Guest

Unknown date

  
Not bad, as an experiment concept-wad thingymajig. I had reservations about the potential of this idea, but some of the maps are genuinely fun, and some quirky (like the spook house). Some of the mapping is noticeably on the high end of the quality spectrum, but it's probably inevitable that the gameplay will become tedious/repetitive in parts. It's an interesting footnote in wad making, as a gaming experience it's okay. ***

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Guest

Unknown date

  
Fun most of the time time. But other times frustratingly tedious.

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Guest

Unknown date

  
dumb and monotonous concept

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Guest

Unknown date

  
pure crap concept, you fight army of the same monsters per map some of them are huge and make this wad very very boring

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Guest

Unknown date

  
wow, this is amazing. I didn't expect a lot of nice long maps.

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Guest

Unknown date

  
great wad challenge from level 1-25. the cyberdemon one wasnt nearly as hard as i expected, though. all in all the arch viles were the toughest. 5/5

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Guest

Unknown date

  
It's sad how you people manage to gang on Glassyman even on this occasion. Go play some Doom maps instead. Like this one. 5/5 -Maes

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Guest

Unknown date

  
Its.... okay.

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Guest

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The gameplay of this megawad has lots of flaws: Overly long maps, irritating map design that features way too much backtracking/walking around to find switches and keys and dull fights due to the lack of variety of enemies. There's a few maps that I liked better than the othe ones like Chamber Of Souls and Knightmare but even those maps were kinda boring which is a shame since the authors put in quite a lot of effort in making this. 0/5

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Guest

Unknown date

  
Being a community project the quality of each individual level varies quite a lot, but few maps are able to overcome the simple fact that the 1monster concept is ill-conceived to begin with. Keeping maps short and sweet probably would have helped overcome the boredom of fighting one monster type at a time, but a number of the maps are just too long and tedious. Overall, a pretty bad idea to begin with, implemented to varying degrees of success. 2/5 FP

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Guest

Unknown date

  
Like any community project, there are good designs to be found here, unfortunately the whole one monster think turns out to be an awful gimmick in so many cases that sucks the fun right out of many levels here. Really it would be nice if the authors still around would rerelease their levels separately, except converted to the normal normal Doom gameplay we have all come to expect.

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Guest

Unknown date

  
it was wether cool but the concept is not creative so it only get a 4/5

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Unholypimpin

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The maps are pretty nice, however some maps are very linear and boring.

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Guest

Unknown date

  
nice work, especially 12's music :>

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Guest

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A annoying was that it was almost no medkits. I was stuck on the first level even. 3/5 stars -Arthur.

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Guest

Unknown date

  
Best megawad in a long time

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Guest

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complete boring concept

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Guest

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You can't ruin bad ideas.

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Guest

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bah! Playing through 22 maps with only 1 type of monsters in them would be ok in short levels, but not long ones. 2/5 stars.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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