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1 Monster Megawad

   (201 reviews)
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17 Screenshots

About This File

In the spirit of 1024 Congestion and 10Sector, 25 new maps from the Doomworld community, each limited to only one monster type.


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Guest

Unknown date

  
I never excepted this wad to be a success. The concept just limits the variety in gameplay too much. In that sense I got what I expected: many of the maps were pretty boring. Still, I was positively surprised by the polished looks of many of the levels. Some of them were even fun to play. As an experiment of sorts this was a partial success, but as a gaming experience it pales in comparison to many great modern and classic wads. 3 stars.

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Guest

Unknown date

  
These maps are well designed and have good layout and details. The limit to only one monster cut the gameplay. Maps with 300 of the same monster become quite boring. 3.5/5 - Damned

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Guest

Unknown date

  
I agree with a few of these guys here, it was a real slap to the face to have a chaingunner level and then an archvile level. (Although the archvile level was a little easy) and many maps were wasted on this. It should've been normal. Gets a 2. -Some Soviet

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Guest

Unknown date

  
It turns boring very quick. Last map was annoying.

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Guest

Unknown date

  
Pretty bad.

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Guest

Unknown date

  
This is a concept megawad; each level has only one monster type, except for Map24, which has none. Sadly no Commander Keen level. Not great overall. It's monotonous fighting imps and demons on their own. I hate lost souls. Most levels would be better without the concept. My favourites were the two chaingun, the first archvile, and the mancubus levels. Cyber map not a patch on Cyberdreams. Surprisingly only one revenant level, but three imp maps(?).

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Guest

Unknown date

  
that bull demon map was HARD >_< wasint expecting much from this was but it was really well made and interesting 5/5

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Guest

Unknown date

  
this is great for weapon testing.

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Guest

Unknown date

  
the detail is awesome.the gameplay is awesome.the music in lvl 5 (infested) is my favorite!!!cranberri es-zombie yeah. all the levels get 5/5 except lvl 5 which is my favorite so id give 6/5 if that was possible.great work guyz

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Guest

Unknown date

  
Good stuff

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Guest

Unknown date

  
Congratulations, you've just proven why ID created a lot of different monsters. I'm playing DooM now for 20 years, and this is the best demonstration I've even seen by far, how bad monster placement can completely ruin gameplay of potentially great levels. IOW: you shouldn't have wasted these great maps for such an experiment, it's a real pity. 1/5 for the efford as it is now, otherwise 4.5 - 0.5 for the music = solid 4/5.

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Guest

Unknown date

  
The 1st few maps are alright I suppose. After playing to map09 I couldn't bare to continue. The 3rd Imp map is where I became super bored. This wad might be fun if you only play a few maps at a time then set it aside for maybe a week or two, then pick it up where you left off. More than that just makes it extremely monotonous. 1/5

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Guest

Unknown date

  
one monster = one fucking star

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Guest

Unknown date

  
^I agree with these points. This map should have just been a normal megawad. 2/5

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Guest

Unknown date

  
ALL MAPS REALLY COOL EXEPT FOR ONE. This one is MAP28 where are only THREE spider masterminds. I Like to more of these. 4.9/5

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Guest

Unknown date

  
I enjoyed this wad, though some parts got repetitive. The map 'Zumma' was nearly impossible to finish. Still, I liked most of this wad and definately will enjoy playing it again. 4/5 -Moti

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Omega Tyrant

Unknown date

  
This was a mixed bag. The concept was interesting, and some of the maps had amazing atmosphere. Most of the second half maps went on way too long though (Zumma and Cacophony were really bad in this regard), with too much switch hunts and backtracking. I loved the Spectre levels (which made the best use of the 1 monster gimmick by far), and also liked Knightmire, Mancublood, and The Crucified Factory. I found the rest though mostly forgettable if not too long, with the Chaingunner levels being especially bad

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Guest

Unknown date

  
pretty nice idea.4/5-mohaa555

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Guest

Unknown date

  
You thought DTWID was prime example of good mapping handicapped by concept? Well...you haven't seen anything. (4.5/5 for maps and -5/5 for this AWFUL concept!)

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Guest

Unknown date

  
Try it with Alando Guns (original) if you think it's too tedious, a shitload of monster variants!

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Guest

Unknown date

  
The music for the Archvile level is simply epic...Iron Maiden Holy Smoke

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Guest

Unknown date

  
Some good maps but most maps are too big and some are just normal maps. 2/5

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Guest

Unknown date

  
Great stuff! Mancublood (#16) is my personal favourite of all. The only shame is that it's not really a megawad with 25 levels instead of 32. OK, the 1monster style must have been a bit tedious to create, but never mind! 4.6(5)/5 by me - Cell.

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Guest

Unknown date

  
The idea is not so bad. I like map 05 and 22.

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Guest

Unknown date

  
Its a clever idea, and the quality shows as you get further.

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  • File Reviews

    • By roadworx · Posted
      this is a big ol' exploration map heavily inspired by e2m2, the doom 1 map of the same name. this map takes the concept of the crate maze and not only runs with it but improves heavily upon its inspiration; this map is bigger, harder, and more fun than the original in just about every way. it doesn't use doom 2's bestiary to its full potential - the arachnotron and pain elemental are nowhere to be found - but what it does use it uses well (though i do feel like the mancubus is a bit over represented in this). despite that, it's still fairly easy, with the hardest bit likely being the very start of the map when you have nothing but a shotgun and have to deal with dozens upon dozens of hellspawn, as well as the various encounters with the cyberdemon.   while it is large and it is comprised primarily of crate mazes, it's actually pretty easy to navigate your way around the map. it's divided into several distinct areas, all of which have landmarks to help the player know where exactly they are. i will say, however, that having almost nothing but crates does make the map feel a bit samey after a while, which for a map of this size isn't ideal.   overall, if you're big into exploration and aren't super concerned about not being challenged to an extreme degree, then there's no reason not to check this out. it's fun, rewarding, and while the looks can be a bit monotonous the gameplay is varied enough to keep things interesting.
    • By UAC guy · Posted
      One of the best megawads I've ever played. I especially like map05, though the  
    • By PC2mill · Posted
      I've just finished playing all the maps, and seeing this TNT maps remade is a great feeling. Generally they are all a step above their original counter part, but also having played TNT Revilution I can't help but compare then, and putting the maps that pull the same inspiration side by side there is no contest, Renascence is left way behind, not to say there are bad, but Transduction and Fortress of Bullets are just in another League.
      Now, Taking advantage that I'm talking about Revilution it's map 18 (Hell's Signs) was made by Eternal and probrably is a little glimpse of what episode 2 of Renascence could've been. Finally, I find it very tragic that this isn't getting a sequel, but since Eternal still an active mapper so the hope isn't complete lost.
    • By VanaheimRanger · Posted
      Are we moving on from the NUTS meme reviews and making serious Ancient Aliens reviews now?   Okay, here's mine:   I have played this, and I plan to play it again...
    • By URROVA · Posted
      i loved this wad! the theme is pretty good, and the music is nice! the thing i disliked about it its basically the thing you grab a key and automatically... archvile. Besides that i really loved this wad :))
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