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1 Monster Megawad

   (201 reviews)
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17 Screenshots

About This File

In the spirit of 1024 Congestion and 10Sector, 25 new maps from the Doomworld community, each limited to only one monster type.


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Guest

Unknown date

  
Map 5 music is horrible.

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Guest

Unknown date

  
What a stupid idea. The community needs to stop wasting time with retarded ideas like this.

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Guest

Unknown date

  
No varity is a good thing

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Guest

Unknown date

  
I likeed the short maps like 01, 03... and more. 3.5/5

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Guest

Unknown date

  
Fighting hundreds of the same monster is a chore. Most levels are boring.

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Guest

Unknown date

  
Great concept, and very enjoyable to play. It's not perfect though, and is let down somewhat by some of the stupidly oversized maps (MAP17 and MAP19 made me want to murder someone for the absolutely hideous repetition and time taken -- they look great and have some very memorable designs, but at that size they are 100% wasted on a gimmick WAD no matter what). However, generally speaking it's very well-made and great fun. MAP15: Spookhouse is an excellent example. A strong 4/5 for 1Monster.

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Guest

Unknown date

  
The semi-HR style Map19 alone (Cacophony) is worth waiting to play through the rest of this megawad. I didn't like the hitscanner maps that much though (ugh, ~310 Chaingunners), but the rest of it was pretty good, had no trouble with health and ammo for the most part. The concept works pretty good in most of the maps, which is why this wad gets 4 stars and a reccommended play out of me.

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Guest

Unknown date

  
Good maps but the concept gets old. 4/5

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Guest

Unknown date

  
So cool !

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Guest

Unknown date

  
The Concept seems simple a monotonous. But the maps quality makes it a very good megawad though the restriction. Map 22 with only three monsters is a masterpiece. 4/5

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yylow30

Unknown date

  
the game can be broken on map04. by that it means I can get to a point where I got stuck in an area of the map and was unable to get out of it without using ways which the original doom games were not meant to. the only way to get out of that area was to strafe-run... and since strafe-running wasn't an intended design of the game, i had to deduct some points. Some of the musics were horrible, and i got bored sooner than expected. I didn't enjoy this.

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Guest

Unknown date

  
This had some good ideas that were stifled by the rule of the wad. This proves that these dumbshit themed projects keep great maps from ever being actually great. Best played with a monster randomizer, or not played at all. Map14 is obviously the best one in the set, it's got Holy Smoke as the background music after all.

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Guest

Unknown date

  
A lot of fun to play through

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Guest

Unknown date

  
lvl 1 and 2 are great but lvl 4 and 5 i cant complete. best Doom to run it under?

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Guest

Unknown date

  
Actually pretty cool given the concept. I'm gonna go with a safe 3/5 here. --Ceeb

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Guest

Unknown date

  
It works with Boom, ZDoom, and I think Skulltag but I am not sure. Good set but some maps were kinda annoying.

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Lizardcommando

Unknown date

  
The levels were good, but they were completely ruined by this 1 monsters concept. 3/5

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Guest

Unknown date

  
4/5 For the most part, I enjoyed it, but there were a couple of maps which just really sucked, such as map04 (What kind of idiot makes 95% of his map a series of hall ways that are 64 units wide anyway?)

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Guest

Unknown date

  
THE community project released in 07. Or maybe it's the only one? Bleh, it's great anyway so don't give a damn about my semantics and play this instead.

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Guest

Unknown date

  
I didn't like it at all. I thought the maps were goinng to be short and creative, not long and repetitive. Oh well.

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Guest

Unknown date

  
Excellent. Map 11-14 are my favourite ones. 5/5 -Glassyman

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Guest

Unknown date

  
1 Monster type for each map gave this wad zero stars. Why can't you people just make NORMAL maps anymore?

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Guest

Unknown date

  
Its adequate.

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Guest

Unknown date

  
This, as a set of regularly populated levels, had so much potential. Which incidentally was wasted on the rigid theme of the project. Hell, you could have preserved the general theme and made the maps more fun by changing the rule to the main monster takes up 50% or more of the monsters while at the same time allowing some other monsters to spice it up. This should be remade (or at least repurposed since the maps are architecturally sound in and of themselves).

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Guest

Unknown date

  
I love this!!! I liked the Demon map, the Cacodemon map, the first imp map, the chaingunner maps and several other ones. 5/5 - Optimus

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  • File Reviews

    • By 1Destro3456 · Posted
      This is a historic Doom pwad, it's impossible not to give this 5 stars. Only thing is that if you want to play this, play it on GlBoom plus if you're using an old version of PrBoom or change video mode to GlBoom because if you do not do this, your computer might explode (though if you're using an old computer or one that is not very powerful itmight not explode but you will probably not be able to play)
    • By roadworx · Posted
      while i will admit that there's some genuinely good maps in here, the majority of icarus: alien vanguard is very 'meh'. maps that i'd consider to be good or bad are in a rather small minority, with the vast majority of the megawad being comprised of mediocre, rushed maps that are visually bland and fairly mundane gameplay-wise. even for the standards of the time, i'd say that a lot of these maps are outshined by their contemporaries; there's a multitude of maps of that era both more visually appealing and more fun to play. it's because of this that its rushed development is quite apparent when playing through the maps.   however, despite this, there are some gems to be found in here. some of the maps in the set are much more competently made than the rest, and they stick out like a sore thumb. unfortunately, if you're planning to play the wad front-to-back, most of them only appear in the second half. it's a shame, because if the entire megawad was of this quality then i would've really enjoyed it. what i will say though is that the number of good maps is higher than the number of downright terrible ones, so icarus does have that going for it.   one positive aspect of the megawad that i have to mention is how great its music is. icarus has an absolutely fantastic soundtrack full of distinct songs that, while not saving the maps from being mediocre, does help immensely with giving each map a unique identity. some of them - especially that of map08, which sounds like it was ripped straight from 1975 - don't fit with doom in the slightest, but they still help to break the monotony and are still great to listen to. the entire ost has a distinct sound to it as well, one that i haven't ever heard anywhere else. even if you don't wanna play the wad, i highly encourage you to at least listen to some of the songs in it.   overall, icarus really isn't that great. i wish i had more positive things to say about it as many people do find it to be quite good, but i simply don't see what many others do in it. for the most part it's rather mediocre with a few highlights to go along with it, and doesn't hold up as well as many of its contemporaries have. with that being said, i do still encourage to anyone reading this to at the very least check out the second half of the wad as it has the highest concentration of decent maps, and has far less of the bland silver spaceship theming that icarus tends to be associated with.
    • By Teo Slayer · Posted
      The perfect WAD to toast your PC
    • By Doomkid · Posted
      Holy fuck, this review cracked me up! I guess this is technically correct, but the song is called Kashmir by Led Zeppelin.   NUTS is pretty legendary, it's simplistic but feels wrong to give anything shy of 5
    • By Sambo J · Posted
      Hmmm... Not much to it really. Background music is a MIDI of Puff Daddys theme for Godzilla... Not my cup of tea.
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