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1 Monster Megawad

   (201 reviews)
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17 Screenshots

About This File

In the spirit of 1024 Congestion and 10Sector, 25 new maps from the Doomworld community, each limited to only one monster type.


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Guest

Unknown date

  
Map 5 music is horrible.

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Guest

Unknown date

  
What a stupid idea. The community needs to stop wasting time with retarded ideas like this.

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Guest

Unknown date

  
No varity is a good thing

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Guest

Unknown date

  
I likeed the short maps like 01, 03... and more. 3.5/5

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Guest

Unknown date

  
Fighting hundreds of the same monster is a chore. Most levels are boring.

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Guest

Unknown date

  
Great concept, and very enjoyable to play. It's not perfect though, and is let down somewhat by some of the stupidly oversized maps (MAP17 and MAP19 made me want to murder someone for the absolutely hideous repetition and time taken -- they look great and have some very memorable designs, but at that size they are 100% wasted on a gimmick WAD no matter what). However, generally speaking it's very well-made and great fun. MAP15: Spookhouse is an excellent example. A strong 4/5 for 1Monster.

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Guest

Unknown date

  
The semi-HR style Map19 alone (Cacophony) is worth waiting to play through the rest of this megawad. I didn't like the hitscanner maps that much though (ugh, ~310 Chaingunners), but the rest of it was pretty good, had no trouble with health and ammo for the most part. The concept works pretty good in most of the maps, which is why this wad gets 4 stars and a reccommended play out of me.

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Guest

Unknown date

  
Good maps but the concept gets old. 4/5

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Guest

Unknown date

  
So cool !

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Guest

Unknown date

  
The Concept seems simple a monotonous. But the maps quality makes it a very good megawad though the restriction. Map 22 with only three monsters is a masterpiece. 4/5

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yylow30

Unknown date

  
the game can be broken on map04. by that it means I can get to a point where I got stuck in an area of the map and was unable to get out of it without using ways which the original doom games were not meant to. the only way to get out of that area was to strafe-run... and since strafe-running wasn't an intended design of the game, i had to deduct some points. Some of the musics were horrible, and i got bored sooner than expected. I didn't enjoy this.

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Guest

Unknown date

  
This had some good ideas that were stifled by the rule of the wad. This proves that these dumbshit themed projects keep great maps from ever being actually great. Best played with a monster randomizer, or not played at all. Map14 is obviously the best one in the set, it's got Holy Smoke as the background music after all.

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Guest

Unknown date

  
A lot of fun to play through

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Guest

Unknown date

  
lvl 1 and 2 are great but lvl 4 and 5 i cant complete. best Doom to run it under?

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Guest

Unknown date

  
Actually pretty cool given the concept. I'm gonna go with a safe 3/5 here. --Ceeb

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Guest

Unknown date

  
It works with Boom, ZDoom, and I think Skulltag but I am not sure. Good set but some maps were kinda annoying.

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Lizardcommando

Unknown date

  
The levels were good, but they were completely ruined by this 1 monsters concept. 3/5

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Guest

Unknown date

  
4/5 For the most part, I enjoyed it, but there were a couple of maps which just really sucked, such as map04 (What kind of idiot makes 95% of his map a series of hall ways that are 64 units wide anyway?)

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Guest

Unknown date

  
THE community project released in 07. Or maybe it's the only one? Bleh, it's great anyway so don't give a damn about my semantics and play this instead.

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Guest

Unknown date

  
I didn't like it at all. I thought the maps were goinng to be short and creative, not long and repetitive. Oh well.

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Guest

Unknown date

  
Excellent. Map 11-14 are my favourite ones. 5/5 -Glassyman

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Guest

Unknown date

  
1 Monster type for each map gave this wad zero stars. Why can't you people just make NORMAL maps anymore?

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Guest

Unknown date

  
Its adequate.

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Guest

Unknown date

  
This, as a set of regularly populated levels, had so much potential. Which incidentally was wasted on the rigid theme of the project. Hell, you could have preserved the general theme and made the maps more fun by changing the rule to the main monster takes up 50% or more of the monsters while at the same time allowing some other monsters to spice it up. This should be remade (or at least repurposed since the maps are architecturally sound in and of themselves).

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Guest

Unknown date

  
I love this!!! I liked the Demon map, the Cacodemon map, the first imp map, the chaingunner maps and several other ones. 5/5 - Optimus

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  • File Reviews

    • By roadworx · Posted
      this is a big ol' exploration map heavily inspired by e2m2, the doom 1 map of the same name. this map takes the concept of the crate maze and not only runs with it but improves heavily upon its inspiration; this map is bigger, harder, and more fun than the original in just about every way. it doesn't use doom 2's bestiary to its full potential - the arachnotron and pain elemental are nowhere to be found - but what it does use it uses well (though i do feel like the mancubus is a bit over represented in this). despite that, it's still fairly easy, with the hardest bit likely being the very start of the map when you have nothing but a shotgun and have to deal with dozens upon dozens of hellspawn, as well as the various encounters with the cyberdemon.   while it is large and it is comprised primarily of crate mazes, it's actually pretty easy to navigate your way around the map. it's divided into several distinct areas, all of which have landmarks to help the player know where exactly they are. i will say, however, that having almost nothing but crates does make the map feel a bit samey after a while, which for a map of this size isn't ideal.   overall, if you're big into exploration and aren't super concerned about not being challenged to an extreme degree, then there's no reason not to check this out. it's fun, rewarding, and while the looks can be a bit monotonous the gameplay is varied enough to keep things interesting.
    • By UAC guy · Posted
      One of the best megawads I've ever played. I especially like map05, though the  
    • By PC2mill · Posted
      I've just finished playing all the maps, and seeing this TNT maps remade is a great feeling. Generally they are all a step above their original counter part, but also having played TNT Revilution I can't help but compare then, and putting the maps that pull the same inspiration side by side there is no contest, Renascence is left way behind, not to say there are bad, but Transduction and Fortress of Bullets are just in another League.
      Now, Taking advantage that I'm talking about Revilution it's map 18 (Hell's Signs) was made by Eternal and probrably is a little glimpse of what episode 2 of Renascence could've been. Finally, I find it very tragic that this isn't getting a sequel, but since Eternal still an active mapper so the hope isn't complete lost.
    • By VanaheimRanger · Posted
      Are we moving on from the NUTS meme reviews and making serious Ancient Aliens reviews now?   Okay, here's mine:   I have played this, and I plan to play it again...
    • By URROVA · Posted
      i loved this wad! the theme is pretty good, and the music is nice! the thing i disliked about it its basically the thing you grab a key and automatically... archvile. Besides that i really loved this wad :))
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