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1 Monster Megawad

   (198 reviews)
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17 Screenshots

About This File

In the spirit of 1024 Congestion and 10Sector, 25 new maps from the Doomworld community, each limited to only one monster type.


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Guest

Unknown date

  
The Map01, LostSoul's Map and Dutch Devil's ChaingunGang Map are the best Maps! - 4/5 Logan MTM

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Guest

Unknown date

  
Maps are too big for only one monster. 3/5

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Guest

Unknown date

  
Not bad, as an experiment concept-wad thingymajig. I had reservations about the potential of this idea, but some of the maps are genuinely fun, and some quirky (like the spook house). Some of the mapping is noticeably on the high end of the quality spectrum, but it's probably inevitable that the gameplay will become tedious/repetitive in parts. It's an interesting footnote in wad making, as a gaming experience it's okay. ***

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Guest

Unknown date

  
Fun most of the time time. But other times frustratingly tedious.

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Guest

Unknown date

  
dumb and monotonous concept

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Guest

Unknown date

  
pure crap concept, you fight army of the same monsters per map some of them are huge and make this wad very very boring

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Guest

Unknown date

  
wow, this is amazing. I didn't expect a lot of nice long maps.

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Guest

Unknown date

  
great wad challenge from level 1-25. the cyberdemon one wasnt nearly as hard as i expected, though. all in all the arch viles were the toughest. 5/5

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Guest

Unknown date

  
It's sad how you people manage to gang on Glassyman even on this occasion. Go play some Doom maps instead. Like this one. 5/5 -Maes

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Guest

Unknown date

  
Its.... okay.

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Guest

Unknown date

  
The gameplay of this megawad has lots of flaws: Overly long maps, irritating map design that features way too much backtracking/walking around to find switches and keys and dull fights due to the lack of variety of enemies. There's a few maps that I liked better than the othe ones like Chamber Of Souls and Knightmare but even those maps were kinda boring which is a shame since the authors put in quite a lot of effort in making this. 0/5

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Guest

Unknown date

  
Being a community project the quality of each individual level varies quite a lot, but few maps are able to overcome the simple fact that the 1monster concept is ill-conceived to begin with. Keeping maps short and sweet probably would have helped overcome the boredom of fighting one monster type at a time, but a number of the maps are just too long and tedious. Overall, a pretty bad idea to begin with, implemented to varying degrees of success. 2/5 FP

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Guest

Unknown date

  
Like any community project, there are good designs to be found here, unfortunately the whole one monster think turns out to be an awful gimmick in so many cases that sucks the fun right out of many levels here. Really it would be nice if the authors still around would rerelease their levels separately, except converted to the normal normal Doom gameplay we have all come to expect.

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Guest

Unknown date

  
it was wether cool but the concept is not creative so it only get a 4/5

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Unholypimpin

Unknown date

  
The maps are pretty nice, however some maps are very linear and boring.

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Guest

Unknown date

  
nice work, especially 12's music :>

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Guest

Unknown date

  
A annoying was that it was almost no medkits. I was stuck on the first level even. 3/5 stars -Arthur.

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Guest

Unknown date

  
Best megawad in a long time

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Guest

Unknown date

  
complete boring concept

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Guest

Unknown date

  
You can't ruin bad ideas.

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Guest

Unknown date

  
bah! Playing through 22 maps with only 1 type of monsters in them would be ok in short levels, but not long ones. 2/5 stars.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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