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1 Monster Megawad

   (201 reviews)
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17 Screenshots

About This File

In the spirit of 1024 Congestion and 10Sector, 25 new maps from the Doomworld community, each limited to only one monster type.


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Guest

Unknown date

  
Good work Guys

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Guest

Unknown date

  
Hey Glassyman, why don't you try making levels like these. But now with the review - each level contains one specific monster and there are some nice ones in here. I really liked Cacophany, Spook House. A few maps were unrealistic but most were awesome. Bony Encounter was also a good challenge as well. All levels were challenging, get it now!. 5 Stars -PC

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Guest

Unknown date

  
There are a lot of nice maps in this wad. It's a shame because I think a lot of them were wasted on the 1 monster concept. Also the pain elemental map has 2 monsters so someone obviously didn't think this through properly (I would've much preferred to battle pain elementals that don't shoot anything) :) 4/5

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Guest

Unknown date

  
The Map01, LostSoul's Map and Dutch Devil's ChaingunGang Map are the best Maps! - 4/5 Logan MTM

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Guest

Unknown date

  
Maps are too big for only one monster. 3/5

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Guest

Unknown date

  
Not bad, as an experiment concept-wad thingymajig. I had reservations about the potential of this idea, but some of the maps are genuinely fun, and some quirky (like the spook house). Some of the mapping is noticeably on the high end of the quality spectrum, but it's probably inevitable that the gameplay will become tedious/repetitive in parts. It's an interesting footnote in wad making, as a gaming experience it's okay. ***

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Guest

Unknown date

  
Fun most of the time time. But other times frustratingly tedious.

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Guest

Unknown date

  
dumb and monotonous concept

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Guest

Unknown date

  
pure crap concept, you fight army of the same monsters per map some of them are huge and make this wad very very boring

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Guest

Unknown date

  
wow, this is amazing. I didn't expect a lot of nice long maps.

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Guest

Unknown date

  
great wad challenge from level 1-25. the cyberdemon one wasnt nearly as hard as i expected, though. all in all the arch viles were the toughest. 5/5

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Guest

Unknown date

  
It's sad how you people manage to gang on Glassyman even on this occasion. Go play some Doom maps instead. Like this one. 5/5 -Maes

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Guest

Unknown date

  
Its.... okay.

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Guest

Unknown date

  
The gameplay of this megawad has lots of flaws: Overly long maps, irritating map design that features way too much backtracking/walking around to find switches and keys and dull fights due to the lack of variety of enemies. There's a few maps that I liked better than the othe ones like Chamber Of Souls and Knightmare but even those maps were kinda boring which is a shame since the authors put in quite a lot of effort in making this. 0/5

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Guest

Unknown date

  
Being a community project the quality of each individual level varies quite a lot, but few maps are able to overcome the simple fact that the 1monster concept is ill-conceived to begin with. Keeping maps short and sweet probably would have helped overcome the boredom of fighting one monster type at a time, but a number of the maps are just too long and tedious. Overall, a pretty bad idea to begin with, implemented to varying degrees of success. 2/5 FP

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Guest

Unknown date

  
Like any community project, there are good designs to be found here, unfortunately the whole one monster think turns out to be an awful gimmick in so many cases that sucks the fun right out of many levels here. Really it would be nice if the authors still around would rerelease their levels separately, except converted to the normal normal Doom gameplay we have all come to expect.

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Guest

Unknown date

  
it was wether cool but the concept is not creative so it only get a 4/5

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Unholypimpin

Unknown date

  
The maps are pretty nice, however some maps are very linear and boring.

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Guest

Unknown date

  
nice work, especially 12's music :>

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Guest

Unknown date

  
A annoying was that it was almost no medkits. I was stuck on the first level even. 3/5 stars -Arthur.

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Guest

Unknown date

  
Best megawad in a long time

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Guest

Unknown date

  
complete boring concept

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Guest

Unknown date

  
You can't ruin bad ideas.

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Guest

Unknown date

  
bah! Playing through 22 maps with only 1 type of monsters in them would be ok in short levels, but not long ones. 2/5 stars.

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  • File Reviews

    • By Maya Amano · Posted
      According to the author, this was just an ftp upload test, because he didn't do that before. This wasn't meant to be a serious wad in a first place, so why everyone's expectations are too high? (But I won't give it 5 stars, because it would be unfair compared to other wads.)   I bet everyone who complained about the slowness played in GZDoom or other bad alternatives. Runs perfectly fine in PrBoom+ (but that's probably too much for certain people to download and set up properly).        
    • By Thrustpeak · Posted
      Definitely worthy of the name Plutonia. 
    • By Fairen · Posted
      While it has its flaws, some rooted in its concept, Knee-Deep in ZDoom is an interesting reimagining of the first episode of Doom. As you progress through the levels, you'll see familiar layouts, but there's new areas added and twists to those classic rooms so that the experience does remain fresh—the familiarity will of course help to find secrets and the like, though not every secret has been recreated.   The expansion of the levels is arguably KDiZD's greatest strength and weakness, as while these highly-detailed environments are interesting, they can also become extremely labyrinthine and confusing to explore. The third level is the best example of this, adding on an entirely-original mines area which itself requires finding keys and switches to progress through this segment. I ended up getting lost and missing a switch, figuring the needed key was in the "original" areas of the map, only to proceed through the level and get blocked by the final door because I hadn't reactivated the generator. The game does give the occasional message prompt, but some parts could have benefitted from giving more direction from the outset.   There's some new monsters. Some don't quite feel Doom-y, like the satyrs (basically melee-only barons) and there's a few too many imp variants, but they do give some more variety to monster encounters. The WAD also adds the super shotgun, as well as two original new weapons to replace the plasma gun and BFG 9000 (amusingly, the game still displayed cell count—GZDoom glitch, maybe?). The grenade launcher serves as a bouncy rocket launcher, doing more damage while being trickier to use, though its greatest trick is its tendency for the grenade to bounce off of tiny details on the floor and blow you to kingdom come instead. The other new weapon is...A Rifle. Just...A Rifle. It fires quite rapidly, is perfectly accurate, and you get a decent amount of ammo for it. And each shot does as much damage as a super-shotgun blast. It is ludicrously overpowered—it can take out tough enemies in just a handful of shots from a long distance, in mere seconds. Even the final bosses, a pair of "bruiser" demons and a giant demon in a pit of lava, go down like chumps provided that you come into these fights with a good amount of ammo for A Rifle.   One thing that does deserve special mention for frustration, though. The game provides an "action indicator" option, to show things in the environment you can use that aren't obvious switches, stuff like consoles and the like. But Z1M3 has a particularly frustrating instance of this, where in order to reach a secret area, you have to interact with a small box sitting on a ledge, which causes the Doomguy to pick up this box so you can then place it on another ledge to jump up into the hatch. Nothing gives any indication that the box in question can be interacted with, and to make it even worse, this secret area is required in order to access the secret level (which is all-important because it gets you A Rifle that much earlier!).   In the end, Knee-Deep in ZDoom has its tedious and frustrating moments, but ultimately it was a fun experience that played to and upon the classic and iconic designs of Knee-Deep in the Dead. And it has made me want a mod that replaces the BFG 9000 with A Rifle for any other WAD, because who needs a big fleeping gun when you can eviscerate the hordes of hell with your almighty A Rifle?
    • By VanaheimRanger · Posted
      So we're meme reviewing WOOO now...okay, here goes again...   I have not played this WAD and have no plans to.   There.   See you guys on the next meme review cycle.
    • By BrassKnight · Posted
      I don't know what the hell was that WAD but I'm gonna be honest, that was an interesting experience. Surprisingly, even as a joke WAD there's some legit maps and they're not even bad at all. I didn't even know community joke WAD exist, I better be on the look out for any open community WAD of this type because I want to participate in one some day.   4/5 stars. if you want to play good shit, this is your WAD.
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