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Tuning Contest WAD

   (19 reviews)
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5 Screenshots

About This File

This is a compilation of all the contest wads which were sent to the contest held in iddqd.ru and doomworld.com. Read the rules_e.html To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file freak4.wad -complevel 11 (or higher) or zdoom.exe -file freak4.wad


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Guest

Unknown date

  
The concept is that OBLIGE generates a level, and then a designer has a fortnight to add detail to it. Maps01-03 are basically the same level with different textures. They're too easy and no fun. Map04 is tricky and pretty good, best of the lot. Map05 has some nice detail but is too fiddly. Map06 is horribly cramped and mazey. Map07 okay, looks better than it plays. Map08 is one of those thousand-monster slaughters; unplayable, but funny.

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Unknown date

  
best wad ever, after 1monster! 5 stars from daimon! I also thanx mr memfis that give me the first place! And also thanx for the other buddies!

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Guest

Unknown date

  
Most of the maps look like complete and utter shit.

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Unknown date

  
Map01 is the original oblige level. I disagree that Eleven(map08) is unplayable. You get enough firepower and health and compared to other maps in this style, it's easy. Highly recommended. Map06 is complex and sophisticated. Hard to navigate in first runs but once I knew the layout a bit, I enjoyed this original and subtle map. (compared to the dw entry this seems fixed). Recommended coldfusio

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Unknown date

  
All of the maps were really good. Who cares whose was best, am I right? The thing that I liked in each map was being allowed to see the individual charismatic mapping style of each author, which felt like a blessing to see. The creative input was really neat in every map and, frankly, the authors put my mapping to shame. It's pretty amazing how they each managed to turn the original ugly map upside down and on its face.

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Unknown date

  
Eternal's maps are excellent as usual. Well worth downloading for, you might not even recognize they're all based on the same map. The others are a real mixed bag though, not nearly as good. 4/5 though just for Eternal.

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Unknown date

  
Worth the download for Eternal's map 08 alone. Although it has to be the easiest "HR-style" map I have ever played, it's still lots of fun. 4/5

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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