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The Gudla of Hell

   (15 reviews)
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About This File

Prepare for some serious punishment in this huge level for Doom2. An awesome level with more monsters then the monster condoe. The whole level is like red bricks and is very hot with lotsa slime passagewayes. Unlike my older levels this one uses the same texture everyiwhere and is a bit of a maesz in places to your knowlege. Your mission is to get the blue key in a red level and get the hell outta here to the spirit world.


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Guest

Unknown date

  
ok, nothing else to wrote. 2 stars and half from daimon

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Guest

Unknown date

  
utter crap

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Guest

Unknown date

  
Lol another Ruba map. I thought it was okay...yet I have played better maze maps then this...so its a meh from me.-Candle M

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Unknown date

  
I haven't played any Ruba maps for a while, so I don't know how he has progressed. This level was better than his reputation, it was sort of fun in a nostalgic old school way. It's still not a good level. The level is basically a haphazard collection of rooms with little sense of progression, and while it looks somewhat pleasing, the texturing is very limited. There are no glaring errors and the level isn't very long, so you won't be frustrated even if you don't like it. 2 stars.

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Unknown date

  
Ruba the "gay fag" is back with a much better level this time. Its much better than his earlier efforts. 3/5

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Guest

Unknown date

  
It was mildly entertaining. Most of the enemies are not deadly due to the structure of the level.

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Guest

Unknown date

  
"gay fag" Is that not a double-negative? Anyway, this level is gay also... well what did you expect from Ruba?

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Unknown date

  
It's not just a ruba map. It's a fun ruba map.

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Unknown date

  
I enjoyed this one with it's strange labyrinth rooms full of action and nukage rivers. 4/5 - Optimus

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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