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Hurry!

   (9 reviews)
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About This File

It's the Doom racing game! Lava floors force you to race to each "checkpoint", where some health will keep you going a bit longer. It's hard to clear this map if you take longer than two minutes, but it can be cleared much faster--how fast can you make it through?

This is a very simple level, and I hope people don't object to such a short and simple map in 2007 :-) I tested mainly on skill 4, but it's much easier on lower skill levels since hurty floors are the point of the level.

It seems to work fine with DOOM2.EXE in DosBox but I mostly tested with PrBoom. I haven't made many levels though so I don't really know what to look for...


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Unknown date

  
i do iddqd, idfa, i shooted to almost the monster, i've found a exit and i give to this map 0 stars. Daimon

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Unknown date

  
Terrible map. You run along a bunch of long blood-filled corridors which cause too much damage and are full of enemies which can't be killed fast enough. Even the non-bloody thing at the very beginning hurts you. 1/5

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Unknown date

  
I couldn't get to the exit except on "too young to die" where damage is halved and ammo doubled, but did manage to get pretty far with normal settings, so a player with truly good coordination and aiming skills might be able to succeed, as you need to run quick and steady and make the best of the rockets to get through. This might be interesting for a bit of demo recording; any takers? [3/5] ~Chain Mail (11/2007)

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Unknown date

  
Took you one hour, eh? That's modest, masterpieces like these usually take more time and planning.

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Unknown date

  
I've played a few racing levels; I remember one where the sky crushed you after a while, and another where you were pursued down an obstacle course by revenant fireballs. This is simpler. It's actually good fun in an adrenaline-rush way, but very hard and frustrating - in UV I just barely got past the cacodemons and wouldn't have made it past the lost souls (which is right near the end). It's a kind of twisted and very simple masterpiece.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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