Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Hurry!

   (9 reviews)
Sign in to follow this  

Guest

About This File

It's the Doom racing game! Lava floors force you to race to each "checkpoint", where some health will keep you going a bit longer. It's hard to clear this map if you take longer than two minutes, but it can be cleared much faster--how fast can you make it through?

This is a very simple level, and I hope people don't object to such a short and simple map in 2007 :-) I tested mainly on skill 4, but it's much easier on lower skill levels since hurty floors are the point of the level.

It seems to work fine with DOOM2.EXE in DosBox but I mostly tested with PrBoom. I haven't made many levels though so I don't really know what to look for...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
i do iddqd, idfa, i shooted to almost the monster, i've found a exit and i give to this map 0 stars. Daimon

Share this review


Link to review
Guest

Unknown date

  
Terrible map. You run along a bunch of long blood-filled corridors which cause too much damage and are full of enemies which can't be killed fast enough. Even the non-bloody thing at the very beginning hurts you. 1/5

Share this review


Link to review
Guest

Unknown date

  
I couldn't get to the exit except on "too young to die" where damage is halved and ammo doubled, but did manage to get pretty far with normal settings, so a player with truly good coordination and aiming skills might be able to succeed, as you need to run quick and steady and make the best of the rockets to get through. This might be interesting for a bit of demo recording; any takers? [3/5] ~Chain Mail (11/2007)

Share this review


Link to review
Guest

Unknown date

  
Took you one hour, eh? That's modest, masterpieces like these usually take more time and planning.

Share this review


Link to review
Guest

Unknown date

  
I've played a few racing levels; I remember one where the sky crushed you after a while, and another where you were pursued down an obstacle course by revenant fireballs. This is simpler. It's actually good fun in an adrenaline-rush way, but very hard and frustrating - in UV I just barely got past the cacodemons and wouldn't have made it past the lost souls (which is right near the end). It's a kind of twisted and very simple masterpiece.

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
×