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Mutiny Mod

   (14 reviews)
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Guest

About This File

Make sure you are using the LATEST version of GZDoom (1.0.29) or a recent SVN build of ZDoom. Older GZDoom releases and official ZDoom releases will not work! You will get a fatal syntax error in MAPINFO when trying to start the game.


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Guest

Unknown date

  
Please do not intentionally release a wad with obvious errors. I don't even know how you can do that in the first place, I thought you would be able to notice something like that.

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Guest

Unknown date

  
Meh. It's ok. It feels kind of buggy. The weapons weren't that great either. The new enemies were kind of interesting though. I do like that you can now carry around special items instead of instantly picking them up. 3/5

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Guest

Unknown date

  
It's pretty damn good, but it feels somewhat incomplete. A lot of the new enemies just seem to be recolored Doom marine sprites, and I think it would have been a lot better if some of the old weapons sprites had been replaced with new ones.

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Guest

Unknown date

  
The blood just sprays around all the time while using the rocketlauncher, wow! This is what I want to have. 5/5

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Guest

Unknown date

  
There's one "{" too many in one script file. Check the GZdoom error message and use XWE to edit it out. Works fine after that.

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Guest

Unknown date

  
When playing regular Doom2 with this mod I can't exit Map32. Otherwise, it's lovely. This is just what the mad doctor ordered for playing old favorite wads that I now generally find too easy.

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Guest

Unknown date

  
made work this wad, like fixing few errors in map itself, and this will got a better vote. 0 stars from Daimon

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Guest

Unknown date

  
full of shit

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Guest

Unknown date

  
The extra gore and the effects on the plasma are the only real highlights of this wad. Everything thing else pretty much sucks.

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Guest

Unknown date

  
it's cool but the stupid thing is so slow.

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  • File Reviews

    • By printz · Posted
      A newbie map set. The big problem is that several levels have permanent dead end traps which don't even kill you. An interesting level is 3 which is just a big 2D maze of joined squares and very many monsters. Otherwise the episode is plagued by these problems.
    • By printz · Posted
      Yet another garish "NEMESIS" level. Sounds are replaced with stuff from other games, such as Doom, Warcraft II and other games. As the text says, this map has D'sparil, but fortunately you don't need to fight him. To get ahead, you need to pass through an illusionary wall. In general the map is full of contrivances.
    • By printz · Posted
      Even though it has potential, I just found an early exit, meaning it's trivial.
    • By printz · Posted
      A newbie level, based on how it's designed and the weird or misplaced features. It's a pretty long and tough adventure, but clearly doesn't show much experience.
    • By Argenteo · Posted
      First in the UCA series, cool hellish-tech theme adventure, inspect closer the hole at the beginning and the baron's den (unmarked door).
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