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Mutiny Mod

   (14 reviews)
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About This File

Make sure you are using the LATEST version of GZDoom (1.0.29) or a recent SVN build of ZDoom. Older GZDoom releases and official ZDoom releases will not work! You will get a fatal syntax error in MAPINFO when trying to start the game.


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Guest

Unknown date

  
Please do not intentionally release a wad with obvious errors. I don't even know how you can do that in the first place, I thought you would be able to notice something like that.

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Guest

Unknown date

  
Meh. It's ok. It feels kind of buggy. The weapons weren't that great either. The new enemies were kind of interesting though. I do like that you can now carry around special items instead of instantly picking them up. 3/5

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Guest

Unknown date

  
It's pretty damn good, but it feels somewhat incomplete. A lot of the new enemies just seem to be recolored Doom marine sprites, and I think it would have been a lot better if some of the old weapons sprites had been replaced with new ones.

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Guest

Unknown date

  
The blood just sprays around all the time while using the rocketlauncher, wow! This is what I want to have. 5/5

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Guest

Unknown date

  
There's one "{" too many in one script file. Check the GZdoom error message and use XWE to edit it out. Works fine after that.

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Guest

Unknown date

  
When playing regular Doom2 with this mod I can't exit Map32. Otherwise, it's lovely. This is just what the mad doctor ordered for playing old favorite wads that I now generally find too easy.

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Guest

Unknown date

  
made work this wad, like fixing few errors in map itself, and this will got a better vote. 0 stars from Daimon

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Guest

Unknown date

  
full of shit

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Guest

Unknown date

  
The extra gore and the effects on the plasma are the only real highlights of this wad. Everything thing else pretty much sucks.

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Guest

Unknown date

  
it's cool but the stupid thing is so slow.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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