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Mutiny Mod

   (14 reviews)
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About This File

Make sure you are using the LATEST version of GZDoom (1.0.29) or a recent SVN build of ZDoom. Older GZDoom releases and official ZDoom releases will not work! You will get a fatal syntax error in MAPINFO when trying to start the game.


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Guest

Unknown date

  
Please do not intentionally release a wad with obvious errors. I don't even know how you can do that in the first place, I thought you would be able to notice something like that.

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Guest

Unknown date

  
Meh. It's ok. It feels kind of buggy. The weapons weren't that great either. The new enemies were kind of interesting though. I do like that you can now carry around special items instead of instantly picking them up. 3/5

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Guest

Unknown date

  
It's pretty damn good, but it feels somewhat incomplete. A lot of the new enemies just seem to be recolored Doom marine sprites, and I think it would have been a lot better if some of the old weapons sprites had been replaced with new ones.

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Guest

Unknown date

  
The blood just sprays around all the time while using the rocketlauncher, wow! This is what I want to have. 5/5

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Guest

Unknown date

  
There's one "{" too many in one script file. Check the GZdoom error message and use XWE to edit it out. Works fine after that.

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Guest

Unknown date

  
When playing regular Doom2 with this mod I can't exit Map32. Otherwise, it's lovely. This is just what the mad doctor ordered for playing old favorite wads that I now generally find too easy.

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Guest

Unknown date

  
made work this wad, like fixing few errors in map itself, and this will got a better vote. 0 stars from Daimon

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Guest

Unknown date

  
full of shit

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Guest

Unknown date

  
The extra gore and the effects on the plasma are the only real highlights of this wad. Everything thing else pretty much sucks.

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Guest

Unknown date

  
it's cool but the stupid thing is so slow.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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