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Mutiny Mod

   (14 reviews)
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About This File

Make sure you are using the LATEST version of GZDoom (1.0.29) or a recent SVN build of ZDoom. Older GZDoom releases and official ZDoom releases will not work! You will get a fatal syntax error in MAPINFO when trying to start the game.


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Guest

Unknown date

  
Please do not intentionally release a wad with obvious errors. I don't even know how you can do that in the first place, I thought you would be able to notice something like that.

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Guest

Unknown date

  
Meh. It's ok. It feels kind of buggy. The weapons weren't that great either. The new enemies were kind of interesting though. I do like that you can now carry around special items instead of instantly picking them up. 3/5

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Guest

Unknown date

  
It's pretty damn good, but it feels somewhat incomplete. A lot of the new enemies just seem to be recolored Doom marine sprites, and I think it would have been a lot better if some of the old weapons sprites had been replaced with new ones.

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Guest

Unknown date

  
The blood just sprays around all the time while using the rocketlauncher, wow! This is what I want to have. 5/5

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Guest

Unknown date

  
There's one "{" too many in one script file. Check the GZdoom error message and use XWE to edit it out. Works fine after that.

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Guest

Unknown date

  
When playing regular Doom2 with this mod I can't exit Map32. Otherwise, it's lovely. This is just what the mad doctor ordered for playing old favorite wads that I now generally find too easy.

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Guest

Unknown date

  
made work this wad, like fixing few errors in map itself, and this will got a better vote. 0 stars from Daimon

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Guest

Unknown date

  
full of shit

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Guest

Unknown date

  
The extra gore and the effects on the plasma are the only real highlights of this wad. Everything thing else pretty much sucks.

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Guest

Unknown date

  
it's cool but the stupid thing is so slow.

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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