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ShizzMasteR Weapons 2

   (11 reviews)
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About This File

SM-Weapons2 is a weapons mod created for Deathmatch use. All the weapons except for the fist are new.


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Guest

Unknown date

  
I don't like the blood effects... It looks very unrealistic. 1/5

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Guest

Unknown date

  
total shit.

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Guest

Unknown date

  
its OK (i am not fat)

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Guest

Unknown date

  
creditplz trail rocket and bfg ripped from superfun15 c http://skullers.net/ doom.htm :( that makes me a very sad panda

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Guest

Unknown date

  
Start by making it WORK.

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Guest

Unknown date

  
pure crap

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Guest

Unknown date

  
Wow, Awesome.

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Guest

Unknown date

  
Pure crap? More like pure pwnage. I have never seen a Zdaemon-compatible weapons mod better than this. Perhaps you should check your glasses and try again. 5/5

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Guest

Unknown date

  
not bad guns, imho. Daimon gives 3 stars for this one...

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gOrEE33

Unknown date

  
look very awkward so far...

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Guest

Unknown date

  
FAILIURE 1/5

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  • File Reviews

    • By vdgg · Posted
      MAP01-03 are not too exciting; room-corridor-room layout, not too pretty, not too ugly (OK texturing but too many dark areas), boring combat.   MAP04 got me and I actually said "wow". For some reason it is called "The Shotgun Factory"; it is long, much of it is even more room-corridor-room, and very sparsely populated; John Bye reincarnate? I was about to fall asleep, but the last few rooms are very unique and unorthodox.   MAP05 and 09 are weak; MAP07 joins MAP01-03 for being not memorable. MAP06 has cool music and it's maybe the best, with good grey/silver base looks and more "teeth" (monster density). MAP08 looks very nice and it's crazy about making the player revisit the same areas so many times (but it's short and easy). MAP10 is fine and MAP11 looks like a joke because of its simplicity.   After playing I realized there's one Tomi Rajala map here. All in all, don't expect stellar quality, but 04 (the ending),06,08,10 are worth checking. Tech base is the main theme.
    • By Jacek Bourne · Posted
      Excellent. Especially in the later maps. I actually enjoyed run from it which is odd considering other’s views on it.
    • By vdgg · Posted
      From the author of maps 20&27 of Memento Mori. Fort Hades(27) was excellent, Mount Depot (20) was okayish and I found this one even weaker thanks to a marble-walled maze, a hidden mandatory blue key and a nonsensical BFG placement. However, I would recommend giving it a try not only to die-hard old school WADs enthusiasts; it is the most brutal map of the three, and this difficulty is what is the coolest and most redeeming here.
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