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Dungeon Keeper Sound Pack

   (19 reviews)
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About This File

This wad has sounds from the RTS game Dungeon Keeper created by Bullfrog. Includes replacement sounds for monsters, weapons, pickups, and additional sounds compatible with ZDoom, GZDoom, and Skulltag thanks to Marcus Koller. These additional sounds are bullet ricochets, footsteps, and water splashes.


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This has got to be a joke WAD.

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Unknown date

  
It's ok but the lost souls were pretty funny! -Adam3

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Unknown date

  
Dungeon Keeper is my ass, and this is my balls. Avoid this.

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Unknown date

  
Error 666: Your creativity (or other authorship prerogative) is not functioning.

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Unknown date

  
This is crap. Most sounds are missing, this is only a fraction of them. Useless shit.

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Unknown date

  
urgh, horrible sounds but few good ideas like real grass effect saved this one from the 0 stars. 1 star Daimon

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Unknown date

  
not bad, is good tbh =P - katZune

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Unknown date

  
EXCELLENT WAD :D

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Unknown date

  
This is obviously meant to be a funny wad and you guys are just being jerks and not realizing it. I love it. 5/5

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Unknown date

  
what a load of turd, thanks for ruining both games

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Unknown date

  
LOL I love this! 5/5

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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