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Gamarra's soul story: Mission 6 "My killers"

   (99 reviews)
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About This File

I was killed many times. My killers deserve to die for their moronic wads. Then you have to jump out of the Pisa tower


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Guest

Unknown date

  
anyone who votes this wad with a score of 1 or above is a 12 year old idiot who has a shitty sense of humor.

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Guest

Unknown date

  
'Please don't cheat otherwise the gameplay may be ruined.' LOL Please don't PLAY otherwise the gameplay may be ruined.

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Guest

Unknown date

  
3/5, Better than Terry, and I can -still- play Ruba and Glassyman maps without revolting in disgust.

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Guest

Unknown date

  
Outstanding 5/5

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Guest

Unknown date

  
"My Killers"? Hahaha! Sounds like a really bad episode of Scrubs. Unlike Scrubs however, this shit ain't fun to watch. In fact, this Gamarra's Soul Story thing was never funny to begin with.

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Guest

Unknown date

  
If you don't like it. Don't play it. Its that simple folks. I on the other hand actually found some amusement in this. : ) 5/5

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Guest

Unknown date

  
i honestly did not laugh once through this... there is no gameplay at all... seems to me like your just trying to insult people who insulted you, the best way to avoid the whole insult thing is not to keep insulting others back would be to make a serious map or two... but for the wad, i personally dont like it one bit, it just did not entertain me at all, so 0/5 - hnsolo77

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Guest

Unknown date

  
BORING BORING and BORING

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Guest

Unknown date

  
lol

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Guest

Unknown date

  
EPIC!!!

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Guest

Unknown date

  
This is a gamarra map. as always, it has a poor design, MRW monsters and WRW weapons, scripted cutscenes (The most annoying one unskippable). The Veredict is a "Vomit Award!" THE SOCKPUPPET HAS SPOKEN! -The Vindicator

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Guest

Unknown date

  
LOL! To all the simpleton(s) who praise this fool, check out the 14th Cacowards www.doomworld.com/14 years/others.php

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Guest

Unknown date

  
low detail is not a bug, its you being lazy

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Guest

Unknown date

  
There's so much cutscene and so little actual action that this series is starting to look more like a crude animated movie than a game. I still think it's riotously funny. I bet a lot of the negative reviews are people that Giulio has had "killed" in these wads; they need to remember Oscar Wilde's dictum, "There is only one thing in the world worse than being talked about, and that is not being talked about."

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Guest

Unknown date

  
I counter: Galassi's wads are the pimpdest! /idgames would get pretty boring if there weren't relieving wads like these to play. 5 stars

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Guest

Unknown date

  
Pfft... those idiots who praise Galassi's "works" deserve to be mowed down with a minigun. 0/5

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Guest

Unknown date

  
Note that the only people giving Giulio Galassi good reviews are the people he's let ram his festering, bloated, fat ass. This is the same old shit he releases everytime somebody on the internet makes him cry. 0/5

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Guest

Unknown date

  
look. there is a reason we have bad wads. you see, if we had no bad wads, the good wads would be just wads. So let us remember why we have bad wads: to insult them and for them to get better. that was true;until glassyman came around.0\5

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Unknown date

  
I suggest Gamarra award for the next years' upcoming Cacowards . He would probably get one every year... AAA

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Unknown date

  
Glassyman is getting pretty presumptuous here. It's not ok when you're this much arrogant, so drop the arrogance and... the office place is getting kinda boring, too... oh well. This map is a 4 because I kinda lol'd somewhere in there. also hey spambot did you know 8 + 5 is 13 omg lol

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Guest

Unknown date

  
It's ok. 3/5

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Unknown date

  
We love you Giulio, keep it up. 5/5

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Guest

Unknown date

  
Epic lulz!!!

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Guest

Unknown date

  
Even Ruba makes better wads!

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Guest

Unknown date

  
Hehe, I love watching you guys getting aggravated so easily. :] Anyway, another great sequence by Glassyman, I found it hillarious. You should pick some better music next time though. The musics are getting annoying. Still, doesn't change my ordinary 5/5. -Moti

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  • File Reviews

    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
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