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Gamarra's soul story: Mission 7 "Glassyman's Nightmare"

   (27 reviews)
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About This File

Glassyman thought he had defeated Pcorf but he turned out not to be the real thing.


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Guest

Unknown date

  
GREAT!!!! 6/5

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Guest

Unknown date

  
Didn't play but suppose this is shit too 0/5

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Guest

Unknown date

  
When you make shit like this, you're just as bad as Assyman. Check it.

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Guest

Unknown date

  
Sorry paul, but.. you fail it, worst than giulio. I waiting for WoS! 1 satr from Daimon and 8 + 8 makes 16! yay! spambot chcker beated one more time!!!

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Guest

Unknown date

  
Err....I will just repeat the same criticism I directed towards Giulio and the gamsoul5 and 6: too much ranting/cutscenes and too little gameplay. It's nice to see someone who understands Giulio's humour though. 4/5 from me. -Maes.

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Unknown date

  
LOL. I really laughed at this map even if I was killed. Take me as an example, Paul. I'm able to recognize what's a joke and what's not and I don't get pissed off if I get killed. 2/5 -Glassyman

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Guest

Unknown date

  
Ok, I'm making Soul Gamarra 8, where I settle the "battle". Good work -skibbi

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Guest

Unknown date

  
eat shit, gamarra 0/5 and good votes are from suckers

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Guest

Unknown date

  
Yes, its only a joke wad mate!. But I know I'm a bit of an idiot at times but I'm only having fun with the doom engine. So Glassyman, for Soul Story 8 why don't you make a September 11 level, where I'm on top of the twin towers. Also use me as a yellow Marine next time. -PC

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Guest

Unknown date

  
For fucks sake! Don't you fucking start as well you idiot! This is as shit as GG's crap... Even as a joke these are becoming tedious. 0/5

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Guest

Unknown date

  
This wasnt too bad, but was just as bad as the fake gamarra map I made back when. Nonetheless, it shows you just what you get with a glassy map. -z34chris 0/5 8+3=11

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Guest

Unknown date

  
Retarded crap! 0/5

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Guest

Unknown date

  
Better play Community Chest 3 1/5 -Dark Zero

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Guest

Unknown date

  
This is still boring and lame. It's only slightly better than a Glassyman map because it has good grammar. Please go back to working on Whispers of Satan. 0.5/5

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Guest

Unknown date

  
Oh, look, it's a jokewad. Har. Har. Har. Look, PC, you've made more than your share of jokewads, and even a couple of joke megawads. You can map Glassyman's ass off; you don't need to sink to his level. Why not work on that Whispers of Satan project instead of getting into a petty dispute with a troll? 1/5 --Woolie

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Guest

Unknown date

  
there's no such thing as humor in a gamarra/glassyman map. Only pointless childish whining, long boring cutscenes, useless crappy weapons, and bland ugly level design. 0/5

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Unknown date

  
riveting! a must-read. 5/5

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  • File Reviews

    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
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