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Back Me Up

   (15 reviews)
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4 Screenshots

About This File

Short, simple maps. Coop should be fun, DM would work best on Map02 through Map06. Pistol starts are all possible and difficulty levels vary greatly.


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Guest

Unknown date

  
I gotta say i liked it 4/5

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Guest

Unknown date

  
These are what I call shit wads. They could be put toghter in minutes. The only good thing would be the ammo balance. 11/26/07

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Guest

Unknown date

  
not bad, not good 2.5/5

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Guest

Unknown date

  
Despite the average architecture. A tough and challenging battle awaits you. -PC 3 stars

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Unknown date

  
Not really bad, despite detailing. - 2.5/5 Daimon

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Unknown date

  
tough and challenging???? LOLZ 2/5

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Guest

Unknown date

  
A bit too hard but fairly fun.

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Unknown date

  
These are 7 very small maps, with hardly more than 30 monsters each. It's clear that they've been made rather for a short occasional game than an extensive and intense Doom evening. Maybe something to warm up for a bigger game. 2.5/5 -Milian

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Unknown date

  
These seven maps have a minimalistic, pleasant design style that resembles an old console game. They're short and sweet - you can finish the whole lot in a few minutes, and there's generally nothing to prevent you just running to the exit. It's like a seven-track Ramones EP turned into a Doom levelset. It's not perfect though - Map04 relies on you finding a non-obvious secret, Map06 has an irritating puzzle, and Map07 has some headless revenants.

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Guest

Unknown date

  
meh! 2/5

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Guest

Unknown date

  
Deserves at least three stars, since it is fairly fun.

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Unknown date

  
Minimalist wads are fine, especially if they're elegant, like this case. Besides, the core design comes up quick, so time spent making a level is not generally an indicator of playing quality (but of detail). Nonetheless, it does have design flaws, from what I can tell. Playability is apparently limited by unkillable enemies, and some places get frustrating. Still, the author shows promise with creativity and a keenness for game play. [2/5] ~Chain Mail (11/2007)

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  • File Reviews

    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
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