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Back Me Up

   (15 reviews)
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4 Screenshots

About This File

Short, simple maps. Coop should be fun, DM would work best on Map02 through Map06. Pistol starts are all possible and difficulty levels vary greatly.


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Guest

Unknown date

  
I gotta say i liked it 4/5

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Guest

Unknown date

  
These are what I call shit wads. They could be put toghter in minutes. The only good thing would be the ammo balance. 11/26/07

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Guest

Unknown date

  
not bad, not good 2.5/5

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Guest

Unknown date

  
Despite the average architecture. A tough and challenging battle awaits you. -PC 3 stars

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Guest

Unknown date

  
Not really bad, despite detailing. - 2.5/5 Daimon

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Guest

Unknown date

  
tough and challenging???? LOLZ 2/5

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Guest

Unknown date

  
A bit too hard but fairly fun.

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Guest

Unknown date

  
These are 7 very small maps, with hardly more than 30 monsters each. It's clear that they've been made rather for a short occasional game than an extensive and intense Doom evening. Maybe something to warm up for a bigger game. 2.5/5 -Milian

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Guest

Unknown date

  
These seven maps have a minimalistic, pleasant design style that resembles an old console game. They're short and sweet - you can finish the whole lot in a few minutes, and there's generally nothing to prevent you just running to the exit. It's like a seven-track Ramones EP turned into a Doom levelset. It's not perfect though - Map04 relies on you finding a non-obvious secret, Map06 has an irritating puzzle, and Map07 has some headless revenants.

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Guest

Unknown date

  
meh! 2/5

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Guest

Unknown date

  
Deserves at least three stars, since it is fairly fun.

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Guest

Unknown date

  
Minimalist wads are fine, especially if they're elegant, like this case. Besides, the core design comes up quick, so time spent making a level is not generally an indicator of playing quality (but of detail). Nonetheless, it does have design flaws, from what I can tell. Playability is apparently limited by unkillable enemies, and some places get frustrating. Still, the author shows promise with creativity and a keenness for game play. [2/5] ~Chain Mail (11/2007)

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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