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Back Me Up

   (15 reviews)
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4 Screenshots

About This File

Short, simple maps. Coop should be fun, DM would work best on Map02 through Map06. Pistol starts are all possible and difficulty levels vary greatly.


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Guest

Unknown date

  
I gotta say i liked it 4/5

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Guest

Unknown date

  
These are what I call shit wads. They could be put toghter in minutes. The only good thing would be the ammo balance. 11/26/07

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Guest

Unknown date

  
not bad, not good 2.5/5

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Guest

Unknown date

  
Despite the average architecture. A tough and challenging battle awaits you. -PC 3 stars

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Unknown date

  
Not really bad, despite detailing. - 2.5/5 Daimon

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Unknown date

  
tough and challenging???? LOLZ 2/5

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Guest

Unknown date

  
A bit too hard but fairly fun.

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Unknown date

  
These are 7 very small maps, with hardly more than 30 monsters each. It's clear that they've been made rather for a short occasional game than an extensive and intense Doom evening. Maybe something to warm up for a bigger game. 2.5/5 -Milian

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Unknown date

  
These seven maps have a minimalistic, pleasant design style that resembles an old console game. They're short and sweet - you can finish the whole lot in a few minutes, and there's generally nothing to prevent you just running to the exit. It's like a seven-track Ramones EP turned into a Doom levelset. It's not perfect though - Map04 relies on you finding a non-obvious secret, Map06 has an irritating puzzle, and Map07 has some headless revenants.

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Unknown date

  
meh! 2/5

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Guest

Unknown date

  
Deserves at least three stars, since it is fairly fun.

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Unknown date

  
Minimalist wads are fine, especially if they're elegant, like this case. Besides, the core design comes up quick, so time spent making a level is not generally an indicator of playing quality (but of detail). Nonetheless, it does have design flaws, from what I can tell. Playability is apparently limited by unkillable enemies, and some places get frustrating. Still, the author shows promise with creativity and a keenness for game play. [2/5] ~Chain Mail (11/2007)

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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