Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Community Chest 3

   (123 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

The third installment of the series, Community Chest 3 boasts 32 maps made by 20 different authors from the Doom community. After one year of work, they have been made available for your enjoyment.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Kalerdulius

  

Maps of interest: 14, 29, 31.

Share this review


Link to review
Combinebobnt

  
Average throughout

Share this review


Link to review
sincity2100

  
Easly the Best game I played as a fanmade release,I ages well, worth playing for map29 alone.

Share this review


Link to review
Bryan T

  
Tons of confusing maps. This is easily the worst of the CC wads. 4 and 2 are good, haven't played 1.

Share this review


Link to review
Guest

  
^ Mixed bag? Hell no. Nearly every map is good fun. Hell, as much as I love CC4, I would say this displayed a lot more creativity overall. The best Community Chest in my books.

Share this review


Link to review
Guest

Unknown date

  
Truly the greatest Coop/SP mapset ever. Very challenging, yet fun at the same time. The voodoo doll at the start shows how awesome the mappers are. The first Cyber fight was very tense. 5/5

Share this review


Link to review
Guest

Unknown date

  
Wow! Too large for me to play from start to finish in a few sittings - however, i really enjoyed playing these levels one at a time from scratch over a long period of time. Extra comment - Map 29 was intense as anything - so much so that it almost became monotonous - and throws in a humourous touch at the exit (as if you hadn't had enough already!) 4 stars - not perfect, definately awesome.

Share this review


Link to review
Guest

Unknown date

  
This megawad is kick-ass on the whole. Every map in here bristles with skill in one way or another. Legendary. 5/5

Share this review


Link to review
Guest

Unknown date

  
Looks very impressive.

Share this review


Link to review
Guest

Unknown date

  
Excellent. better than cc2 for sure. 4/5

Share this review


Link to review
Guest

Unknown date

  
finally a reason to play some doom eagean, some of the maps do get a little poor at times but its not too bad over all

Share this review


Link to review
Guest

Unknown date

  
many great maps 4.5 (5)/5

Share this review


Link to review
Guest

Unknown date

  
Most levels pretty good. Map 07 appears broken in Risen3D v2.2.16. After defeating Mancubi and Arachnotrons in the courtyard, the exit doesn't open as it should.

Share this review


Link to review
Guest

Unknown date

  
Me likey

Share this review


Link to review
Guest

Unknown date

  
I couldn't enjoy this wad. I feel those scythe or deus vult series are much better. and I was really disappointed when I found the missing textures. C'mon !! It's released in 2007 , right? You guys could have done better. Boring. 2/5

Share this review


Link to review
Guest

Unknown date

  
one word AMAZING.

Share this review


Link to review
Guest

Unknown date

  
Music from MAP01 kicks ass a lot.

Share this review


Link to review
Guest

Unknown date

  
THIS IS GREAT

Share this review


Link to review
Guest

Unknown date

  
Awesome stuff. Definitely deserves 5/5

Share this review


Link to review
Guest

Unknown date

  
Awesome from start to finish. map01, map12, and map19 are especially impressive.

Share this review


Link to review
Guest

Unknown date

  
Yet another excellent map set from the community that is of even higher standards than the last one. I enjoyed every map, and there was never a dull moment for me. A full 5/5 from me. -TRRobin.

Share this review


Link to review
Guest

Unknown date

  
Some levels are really HUUUUGEEE! For example maps 12, 20, 25, 29 etc. It takes at least 30 minutes to beat them. When I find computer map and see the whole automap, the size of it is really creepy :) Finishing map was pretty satisfying. The only negative thing is low ammo in map 28, it really ruined my day :) -Enkeli33-

Share this review


Link to review
Guest

Unknown date

  
^^this. also 5/5 stars

Share this review


Link to review
Guest

Unknown date

  
awesome. 5 stars

Share this review


Link to review
Guest

Unknown date

  
An excellent set of maps from the Doom Community. This one is a keeper ! :) Full Marks.

Share this review


Link to review
  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
×