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Community Chest 3

   (125 reviews)

Guest

5 Screenshots

About This File

The third installment of the series, Community Chest 3 boasts 32 maps made by 20 different authors from the Doom community. After one year of work, they have been made available for your enjoyment.


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Guest

Unknown date

  
let's see: gameplay=0, design=3, musics=4. gameplay accounts as half of my review and this looks like hell revealed and so "dis un" gets 2/5 -tdd

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Guest

Unknown date

  
Maps 01 - 04 are ok and quite nice, but Map 05 is too hard, no skill levels implemented, so that's where my game stopped -> 0/5

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Guest

Unknown date

  
Overall a mixed bag of qualoty here, just what one would expect from a community project of this kind. There are some true gems in this pack, like map 6,12,19,24 and the 3 maps by Dutch Devil. Map10 however has to be the worst level I've ever seen... still a solid 4/5

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Guest

Unknown date

  
The best Community Chest for sure. Worth playing if for map 29 "For we are many" alone. Map 30 was interesting and challenging as well. Great difficulty here and there, but nowhere was it as insane as Hell Revealed 2 on UV could be, and that's good!

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Guest

Unknown date

  
It was great fun and all but several of the maps just don't work in coop skulltag which ruined my fun dramatically, then it just died off the fun. Other than that it looked fantastic and was fun till the incompatibilities killed the fun. So i fail to give it 5 for this.

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pritch

Unknown date

  
Just co-oped through it with zark, have to say CC4 overall was a big improvement on this which has some excellent maps, especially from Dutch Devil, but also some pretty tedious ones (am going to name and shame Andy Leaver and Dr. Zin here, heh) but also lacks a consistent theme which although understandable given the nature of the project does jar a bit when playing. Still, a fine community effort, and well worth playing.

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Guest

Unknown date

  
Community projects are notorious for having some decent levels, and a lot of crap levels thrown in to meet the level count. Also, this is 2007. Try using some special effects and stuff that isn't 10 years old =/

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Guest

Unknown date

  
Best. Community. Megawad. EVER. Period. Can only hope CC4 tops it.

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Guest

Unknown date

  
What exactly was so wrong with map 10? It wasnt one of the best maps in the set but i thought it had some neat ideas overall this was definately the best of the CC megawads. Well done to everyone who contributed, 5/5 from me

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Guest

Unknown date

  
Pretty good. The levels are very well-designed but there are a few duds in the mix like MAP29 which felt like something out of Hell Revealed 2 or Alien Vendetta. I got lost and confused in a few maps too. Aside from that, I had a good time playing these maps. 4/5

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Guest

Unknown date

  
An awesome mapset. A note to dumbasses: pre-97E Skulltag versions don't support voodoo dolls. This it not a Skulltag wad. Don't vote it down because you tried playing it in the wrong source port, idiot.

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Guest

Unknown date

  
An awesome megawad, didn't enjoy map 10 too much, but all the other maps were great.

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Guest

Unknown date

  
Very good stuff here. Every map has a nice style, I thought map 10 was interesting, it wasn't bad at all. Only objection would be the inconsistency of themes and difficulty, hard on map 5 and 12 and easy after. I didn't like the variety of skies, 3 different skies is enough IMO. Otherwise a solid 5/5.

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Guest

Unknown date

  
This megawad doesn't screw around, some of the hardest early maps I've ever played. Worth the download for the HR style maps 28/29 alone. *****

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Guest

Unknown date

  
this is a true megawad, these are levels which probably took lots of time and patients 5/5

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Guest

Unknown date

  
One of the very best. 5/5

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Guest

Unknown date

  
CC2 was better than this. 4/5

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Guest

Unknown date

  
Several very well detailed, a bit hard and too much action, big maps. As far as I am still playing it I liked the map with the raising imp labyrinth and archvile trap and also the very hard living hell map. 5/5 - Optimus

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Guest

Unknown date

  
Nice done, Its very good

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Guest

Unknown date

  
The difficulty is extreme on this one, whereas the others are fine.

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Guest

Unknown date

  
Some nice maps, but not as good as the 1 monster megawad.

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Guest

Unknown date

  
Very good Megawad. Not among the best, because it lacks consistency, specially weapons/ammo.Map 05 is great, but it gives you the big weapons too soon, when in the next levels you see no ammo or use for those weapons. Also, level 21 is too easy, and levels 22 and 23 don't look hellish (here is where 5 should be). Most maps are very good, some are just... good or average(15 is the worst imo).Levels 12 and 29 are some of the best I've ever played.4 stars, but close to 5. --- Talvi ---

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Guest

Unknown date

  
Definitely 5-star work. As expected in a community project, the quality of the levels does fluctuate, but there wasn't a single level that I thought was below average and many maps stood out, such as map12, map25, and map29. This is definitely something to check out if you haven't already! - Death-Destiny

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Guest

Unknown date

  
Some superb maps in this, the best CC set so far. Some, however, are not! Even with the poorer ones, this is still a 5 star map set. Nice if the build team followed a theme from level-to-level -- maybe next set. Anyway, a very enjoyable set, will play again and look forward to the next instalment. An easy 5/5

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Guest

Unknown date

  
Omy GOOUD!! Auto 5, Auto 5, long live our much beloved doom community!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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