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Community Chest 3

   (125 reviews)

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5 Screenshots

About This File

The third installment of the series, Community Chest 3 boasts 32 maps made by 20 different authors from the Doom community. After one year of work, they have been made available for your enjoyment.


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Gargamel

  

Of the Community Chest packs, I find myself coming back to this one the least. My major issue is the difficulty curve. It's all over the place and as a result, it's sometimes a slog. Especially egregious is the placement of MAP05, who's the lunatic that signed off on THAT being the fifth map? The entire WAD up until that map, you've fought one archvile if you're on UV. You fight TEN in that level. You haven't fought any Masterminds or Cyberdemons. You fight two MMs at once, in lava that also slows you down for some reason despite looking no different than regular lava, immediately before fighting a horde of nobles and a Cyberdemon. That would be fine as a later map, somewhere in the 20s, but the fifth? I think this whole WAD would be way better with just a reshuffling of the map order to have it ramp steadily up instead of swinging wild like it does, and maybe that's why I don't come back to this one often, because there are some really good, fun maps in it, but you have to dig through some bullshit to get to them the way things are.

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MuratMikal

  

As others have pointed out, MAP 10 is indeed the worst of the megawad. But all the other maps are enjoyable, gameplay is awesome and fair, and the best maps are = 12, 20, 24, 26, 28 and 29. Speaking of MAP 29, it's huge and I took almost 1 hour and half to MAX it. This is the best CC in my opinion (haven't played CC 4 yet).

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Kalerdulius

  

Maps of interest: 14, 29, 31.

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Combinebobnt

  
Average throughout

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sincity2100

  
Easly the Best game I played as a fanmade release,I ages well, worth playing for map29 alone.

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Bryan T

  
Tons of confusing maps. This is easily the worst of the CC wads. 4 and 2 are good, haven't played 1.

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Guest

  
^ Mixed bag? Hell no. Nearly every map is good fun. Hell, as much as I love CC4, I would say this displayed a lot more creativity overall. The best Community Chest in my books.

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Guest

Unknown date

  
Truly the greatest Coop/SP mapset ever. Very challenging, yet fun at the same time. The voodoo doll at the start shows how awesome the mappers are. The first Cyber fight was very tense. 5/5

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Guest

Unknown date

  
Wow! Too large for me to play from start to finish in a few sittings - however, i really enjoyed playing these levels one at a time from scratch over a long period of time. Extra comment - Map 29 was intense as anything - so much so that it almost became monotonous - and throws in a humourous touch at the exit (as if you hadn't had enough already!) 4 stars - not perfect, definately awesome.

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Guest

Unknown date

  
This megawad is kick-ass on the whole. Every map in here bristles with skill in one way or another. Legendary. 5/5

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Guest

Unknown date

  
Looks very impressive.

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Guest

Unknown date

  
Excellent. better than cc2 for sure. 4/5

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Guest

Unknown date

  
finally a reason to play some doom eagean, some of the maps do get a little poor at times but its not too bad over all

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Guest

Unknown date

  
many great maps 4.5 (5)/5

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Guest

Unknown date

  
Most levels pretty good. Map 07 appears broken in Risen3D v2.2.16. After defeating Mancubi and Arachnotrons in the courtyard, the exit doesn't open as it should.

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Guest

Unknown date

  
Me likey

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Guest

Unknown date

  
I couldn't enjoy this wad. I feel those scythe or deus vult series are much better. and I was really disappointed when I found the missing textures. C'mon !! It's released in 2007 , right? You guys could have done better. Boring. 2/5

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Guest

Unknown date

  
one word AMAZING.

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Guest

Unknown date

  
Music from MAP01 kicks ass a lot.

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Guest

Unknown date

  
THIS IS GREAT

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Guest

Unknown date

  
Awesome stuff. Definitely deserves 5/5

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Guest

Unknown date

  
Awesome from start to finish. map01, map12, and map19 are especially impressive.

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Guest

Unknown date

  
Yet another excellent map set from the community that is of even higher standards than the last one. I enjoyed every map, and there was never a dull moment for me. A full 5/5 from me. -TRRobin.

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Guest

Unknown date

  
Some levels are really HUUUUGEEE! For example maps 12, 20, 25, 29 etc. It takes at least 30 minutes to beat them. When I find computer map and see the whole automap, the size of it is really creepy :) Finishing map was pretty satisfying. The only negative thing is low ammo in map 28, it really ruined my day :) -Enkeli33-

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Guest

Unknown date

  
^^this. also 5/5 stars

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  • File Reviews

    • By Walter confetti · Posted
      I probably don't get quite of the jokes that this wad tries to mock with (this is a joke wad, right? RIGHT?) but i see that these guys wants to mock us badly. Un-readable runes, milions of bitmap faces, jumping bitmap klingons, fatass trekkers being crushed in E2M4 (and this map is inteneded for cooperative play, but actually is pretty easy as pie), a endless circle arena inside a secret sector for E2M3, the blandest arenas for a DM map i've seen so far and a unfinished map for the final confrontation against trekkers (uh, Klingon fans hates ordinary trekker? Please let me understand!) and doom monsters in a """"epic"""" trench warfare (sprites of fat trekkers is kinda cute, i must admit)...   I really don't get this wad, it looks like a weird ass mock 2 style mini episode, but where is the joke? Where is the fun in this. Bad. Real, real bad.
    • By Walter confetti · Posted
      Is not that bad as reviewers want to make think back in older times. Sure, E1M1 / MAP01 midi is loud as shit and the sounds are a little annoying sometimes, but overall the graphic works on Kenshiro arms and legs and some texture work are pretty good looking, reminds me a little of Strife.
    • By Juza · Posted
      For some reason, I always looked at Requiem as one of the more 'weird' and forgettable of the popular 90s megawads. However, that doesn't mean it isn't good fun and doesn't feature mindblowingly good levels, with an amazing soundtrack all the way through.   For the most part, Requiem was certainly very advanced for its time, much like Memento Mori II and Eternal Doom. Its first two episodes contain the most fun and beautiful levels of its package, with a grand variety of themes, from techbases, to temples and caves, to the most wonderful and memorable city levels of 90s megawads.   However, it doesn't go without featuring many bad apples, mostly seen on its late episode. MAP20 and forward certainly features some of Requiem's worst levels, resorting to hitscan hell for their difficulty and featuring weird, confusing progression, downgraded visuals and other weird issues: MAP24 for example being one of the most infamous for being near impossible to complete through a pistol start, and the last level featuring a laughably easy to kill Icon of Sin with some weak, uninspired battles beforehand. I can give a shout-out to MAP28 for being an unique and fun level, much like the early and mid episode levels.   Requiem is a very good megawad which everyone should give a try at some point, but personally, it wouldn't be one of my first recommendations when it comes to the 90s.  
    • By slef · Posted
      Amazing this is still floating around on the interwebs!! I have downloaded them all again and firing up ZDoom for a trip back.   Maybe it's time I finish this series? Thanks for the kind feedback @Doomkid ... I made this when I was 15 or 16 and obviously full of teen angst, at least that seems apparent from the language in the readme.
    • By Forli · Posted
      I'm just writing this review to let everyone know that you are supposed to run this choosing the original plutonia as the iwad and not doom2, or else (on zdoom at least) the plutonia textures will be shown as black and the midtextures will not be drawn at all, causing confusion since the blocking lines are still there. I made that mistake the fist time I played this wad.
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