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Corpus Collosum

   (13 reviews)
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About This File

A large map for Doom 1 with lots of secondary corridors and canyons (but otherwise mostly linear gameplay) and tons of bad guys. The Doomworld thread for this wad can be found here: http://www.doomworld.com/vb/wads-mods/41648-big-map-for-doom-1-nice-shadow-effects-thorough-demo/


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Unknown date

  
I've rarely played such a boring map... sorry. I gave up after 20 minutes because I just didn't want to waste any more of my life on it.

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Unknown date

  
this wad is quite amateur. corridor after boring corridor of monsters. some graphical errors don't help. i ran through it on god mode for a while until i got bored of that. -NT

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Unknown date

  
After reading the Doomworld review, I expected this wad to be horrible. An acuality, I found it to not really be so bad. No, the wad does not require Gzdoom, but it is understandable why he would want it to be played that way: He had used gradiant lighting in several places, in addition to light sources in a way that would look neat in Gzdoom's opengl mode. Gameplay wasn't terrible, but it does get repetetive after a while. The midi wasn't so bad either.

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Unknown date

  
This wasn't that bad, really, but I didn't really enjoy it either. It utilized gradient lighting, but beyond that it was aesthetically quite boring. This complemented the gameplay well, as the map itself became really repetitive after a while. Sorry, but I'll have to give this 2 stars for just not being very much fun.

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Unknown date

  
Playing this wad is like eating an entire full-sized grocery-store pizza by yourself. The food's not bad, but it's not that good either, and there's so much of it that you feel sick and bloated after eating it. It is so huge that is has 19,000 linedefs and hardly any detail, and 1,600 monsters and hardly any challenge. The 1994-like architecture and gameplay would have been OK for five minutes, but this lasts an hour. 2/5 --Woolie

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Unknown date

  
The author's first map. This level is huge and with over 19,000 linedefs its one of the largest I've ever played. It only runs in Zdoom, since its past the sidedef limit. Its a 1994 style map with fairly good gameplay. There are a few problems such as unescapable lava pits (so save often), doortraks not lower unpegged, a bit of bland texturing and a few BSP problems. The sky was ugly. 25 secrets. I'm giving it 4/5, the level is fun to play and is a real adventure. -PC

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Unknown date

  
E1M1. This is essentially an enormous, Wagnerian tribute to all those old 1994/1995 levels. It's big, but not "Spire" big, and has over 1,600 monsters. The map looks, feels, plays, and essentially *is* a decent 1994/95 megawad smushed into a single level, which is both a blessing and a curse. On the one hand it's very nostalgic, but at the same time it drags on and on, like playing a 1994 megawad in a single sitting.

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Unknown date

  
This is too big, buddy. God invented levels for a reason. A really solid effort though, with lots of great gameplay to boot.

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Unknown date

  
My review for the old version stands. This is essentially an enormous, Wagnerian tribute to all those old 1994/1995 levels. It's big, but not "Spire" big, and has 1,669 monsters. The map looks, feels, plays, and essentially *is* a decent 1994/95 megawad smushed into a single level, which is both a blessing and a curse. On the one hand it's very nostalgic, but at the same time it drags on and on, like playing a 1994 megawad in a single sitting.

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Unknown date

  
Ok, is a huge, epic, HR-style wad, and this was a good and rigth thing. The bad thing is graphic work and some music hears horrible, like intro and intermission theme. But, wath the heck, is a great map indeed. Keep this way, dude! -3.9/5 Daimon

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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