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Aeternum

   (46 reviews)

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About This File

3 action packed levels of varying size. Few puzzles. Built after playing (and loving every second of) Alien Vendetta. Difficulty is intentionally set somewhat high.


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Poncho

· Edited by Poncho

  

Quite a large gap between the releases of Sector 666 and Aeternum, skillsaw's second WAD. For those interested, the word "aeternum" is Latin for "forever", or "to eternity".

 

So yes, released in 2007, the aesthetics are greatly improved this time around (well, they should be, after WADs like Alien Vendetta, Scythe, etc.) and consists of only three levels. VERY short, even for skillsaw. Well, that makes my breaking-down review a little easier.

 

The first level (The Boditorium) is a semi-wide-open island surrounded by damaging blood. The secrets and enemies are all positioned well enough to be highly dangerous (yep, this WAD is pretty damn difficult), and is just paced enough to be pretty fun.

 

The second level - Archaeolophobia - is the adventure map of the WAD; travelling down sewage systems, traversing caverns, exploring old structures, fighting in church-like ruins... it's all pretty good, except for the fact that it simply goes on and on and on and on... it becomes utterly tiring after a while, not to mention that some of the monster placement is downright annoying (the Cyberdemon guarding the lift to the Yellow Key, and the YK section itself). It's too much to bare after a while.

 

Fire and Grimstone - the final map - is, once again, a nice-looking level with some lethal traps (though, once again, Cyberdemons are placed is semi-bullshit spots). This level feels more slaughter-y than the previous ones, and there's a surplus of ammo, but it forces you to switch between weapons, which is nice. The final boss is easy as fuck, though.

 

Overall, I feel that Aeternum is honestly skillsaw's weakest effort. Skillsaw himself apparently said that a lot of the stuff he did prior to 2010 wasn't very good (that's just false). With this WAD, it feels that he was experimenting with new mapping and new design quirks (more detail and whatnot). He succeeded in the actual map design and the choice of music (isn't it all from Unreal Tournament?), but the levels - well, more Map02 than anything - should've had a few cuts to prevent it from becoming stale, and the Cyberdemon placements should've been tweaked.

 

The Good Maps: 01

 

Average Maps: 02, 03

 

Overall, I give Aeternum a 2.5 / 4 (rounded to 3 / 5).

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Spectre01

  
Great 3 map set with good encounters and a nice BGM to back it up. 5/5

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trrobin

  
Top notch. Well placed ammo, monster, and health placement. Match that with great architecture, and great music too. Challenging, but so so fun too. 5 stars. -TRRobin.

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Guest

  
Aeternum is a 3-map venture of tight gameplay that pulls you on a thread til the very end. I enjoyed the length of MAP02 while MAP03 suited a tension-filled finale. Play this w/Complex for a brutal challenge of your wits. Health & ammo were sufficient when needed, while I never got a sense of boredom playing this. Architecture is basic, yet detailed with care.

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Guest

  
Its Meh. To busy constantly running to pay attention to anything, the combat isn't paced well, and the unpredictable spikes in difficulty are highly annoying. +1 point for keeping ammo scaled with the combat, +1 point for the musick.

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NuMetalManiak

  
ultra hard three-level set. more difficult than most AV maps, especially the beginning map. I had to play at a lower skill level. love MAP02 and the music it is accompanied by.

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Budoka

  
Less polished than Skillsaw’s later work but still great. First map is a Plutonia-like arena, second is an epic-length journey with a couple slaughter moments, third is… a secret. A must play for those who like Alien Vendetta, Resurgence (though this is easier), Skillsaw’s other stuff, or all three. Works fine with PrBoom+ if you follow his advice above.

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Guest

  
This is very nearly as good as Vanguard or Lunatic, so go get it and don't leave this gem behind!

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Guest

Unknown date

  
map3 is one of the best[if not the best]hellish themed maps I have ever seen/played. gameplay was top notch with ammo never in too short of supply. 5/5-d.d.koop

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Guest

Unknown date

  
Effin' sweet.

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Guest

Unknown date

  
very good. the second map was a bit long, but the action through out the set of maps was top notch. i hope to see greater things to come from skillsaw. -JOKER-

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Guest

Unknown date

  
really good.

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Guest

Unknown date

  
The maps border between disappointingly easy and frustratingly unfair. It has a sine difficult curve. It goes from boring to frustrating over and over again. For example, in map 2 it goes from a few imps in an open area to hell knights and other big monsters in cramped hallways with insufficient ammo, tand Trying to pacifist is suicide. Progression is linear. Most of the secret areas are jokes and the wad shouldn't even require ZDoom- the maps appear to be in BOOM format. 2/5 - Soccerghoul

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Guest

Unknown date

  
This has a latin name, so you know it's classy. All three maps are very good and tricky. Map01 has a hectic start and then mellows out; it's a compact map with almost perfect ammo balance (very hard to get 100% kills though). Map02 is huge (700+ baddies) but feels relatively easier, perhaps because of all the ammo - it's a meaty, manly feast. Map03 is hellish and I wasn't as fond of it, but the first two are killer.

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Guest

Unknown date

  
Wow - these 3 maps should go in place of three of the weaker AV maps! They feel just like AV!

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Guest

Unknown date

  
Sweet music but too hard for my lame ass.4/5

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Guest

Unknown date

  
Wow this guy is so awesome, these maps are a killer. Personally, I liked the first map the most because its layout was both dynamic and memorable. The other two maps were also really nice, though I did die quite a lot in the last one :) Paul, I'm glad that you decided to make a few more maps.

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Guest

Unknown date

  
Very nice

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Guest

Unknown date

  
Excellent maps! It was very intense for me. It felt like an Alien Vendetta mapset. MAP03 wasn't my favorite, but I loved MAP01 and MAP02. The music was really cool too.

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Unknown date

  
Map03 is excellent and you can play with the latest prboom plus. Map01 starts really well and apart from a few small issues can be played in prboom plus too. Only in the second map you have to idclip one door (red key part, after bfg turn to left enter the room and that door won't open). Overall a little bit too much switches for my taste, but great combat. If you're good with the bfg/rl then the first map will be rather though. Recommend coldfusio 5

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Unknown date

  
Nice bit of fun - second map felt like a never-ending adventure and all three maps ended up swamping yuo with low-level mobs at some point. In particular MAP02 with the seemingly endless number of imps near the end. Recommended to all of you who like a good challenge in a nice environment (or three). 4* -Phobus

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Guest

Unknown date

  
hard.

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Guest

Unknown date

  
Probably the "Zdoom needed" stipulation is the main reason this impressive-looking wad has received so little attention. As far as I can tell, the decorate and mapinfo are cosmetic, and the maps work fine without Zdoom - maybe they need just a limit-extending port. But before playing them, it would be nice to know whether Boom or "Zdoomism" features are used.

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Guest

Unknown date

  
The maps do work on prBoom+ but you have to make sure to enable "Walk under solid hanging bodies" and "Use passes through all special lines." They do play best with ZDoom though. -skillsaw

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Guest

Unknown date

  
This is the author's first release since 1998 (id 9745). You get 3 action packed levels for Zdoom. Before I downloaded this I had a funny feeling that these levels would have the E4 sky in it. The gameplay, the architecture (which reminded me of pe4_Dt3 and av.wad) and the music was top notch. Overall this was amazing. Even better than lethe.wad. Wad of the year! A must play! 5 Stars (plus another 5) -PC

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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