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Aeternum

   (46 reviews)

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About This File

3 action packed levels of varying size. Few puzzles. Built after playing (and loving every second of) Alien Vendetta. Difficulty is intentionally set somewhat high.


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Poncho

· Edited by Poncho

  

Quite a large gap between the releases of Sector 666 and Aeternum, skillsaw's second WAD. For those interested, the word "aeternum" is Latin for "forever", or "to eternity".

 

So yes, released in 2007, the aesthetics are greatly improved this time around (well, they should be, after WADs like Alien Vendetta, Scythe, etc.) and consists of only three levels. VERY short, even for skillsaw. Well, that makes my breaking-down review a little easier.

 

The first level (The Boditorium) is a semi-wide-open island surrounded by damaging blood. The secrets and enemies are all positioned well enough to be highly dangerous (yep, this WAD is pretty damn difficult), and is just paced enough to be pretty fun.

 

The second level - Archaeolophobia - is the adventure map of the WAD; travelling down sewage systems, traversing caverns, exploring old structures, fighting in church-like ruins... it's all pretty good, except for the fact that it simply goes on and on and on and on... it becomes utterly tiring after a while, not to mention that some of the monster placement is downright annoying (the Cyberdemon guarding the lift to the Yellow Key, and the YK section itself). It's too much to bare after a while.

 

Fire and Grimstone - the final map - is, once again, a nice-looking level with some lethal traps (though, once again, Cyberdemons are placed is semi-bullshit spots). This level feels more slaughter-y than the previous ones, and there's a surplus of ammo, but it forces you to switch between weapons, which is nice. The final boss is easy as fuck, though.

 

Overall, I feel that Aeternum is honestly skillsaw's weakest effort. Skillsaw himself apparently said that a lot of the stuff he did prior to 2010 wasn't very good (that's just false). With this WAD, it feels that he was experimenting with new mapping and new design quirks (more detail and whatnot). He succeeded in the actual map design and the choice of music (isn't it all from Unreal Tournament?), but the levels - well, more Map02 than anything - should've had a few cuts to prevent it from becoming stale, and the Cyberdemon placements should've been tweaked.

 

The Good Maps: 01

 

Average Maps: 02, 03

 

Overall, I give Aeternum a 2.5 / 4 (rounded to 3 / 5).

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Spectre01

  
Great 3 map set with good encounters and a nice BGM to back it up. 5/5

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trrobin

  
Top notch. Well placed ammo, monster, and health placement. Match that with great architecture, and great music too. Challenging, but so so fun too. 5 stars. -TRRobin.

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Guest

  
Aeternum is a 3-map venture of tight gameplay that pulls you on a thread til the very end. I enjoyed the length of MAP02 while MAP03 suited a tension-filled finale. Play this w/Complex for a brutal challenge of your wits. Health & ammo were sufficient when needed, while I never got a sense of boredom playing this. Architecture is basic, yet detailed with care.

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Guest

  
Its Meh. To busy constantly running to pay attention to anything, the combat isn't paced well, and the unpredictable spikes in difficulty are highly annoying. +1 point for keeping ammo scaled with the combat, +1 point for the musick.

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NuMetalManiak

  
ultra hard three-level set. more difficult than most AV maps, especially the beginning map. I had to play at a lower skill level. love MAP02 and the music it is accompanied by.

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Budoka

  
Less polished than Skillsaw’s later work but still great. First map is a Plutonia-like arena, second is an epic-length journey with a couple slaughter moments, third is… a secret. A must play for those who like Alien Vendetta, Resurgence (though this is easier), Skillsaw’s other stuff, or all three. Works fine with PrBoom+ if you follow his advice above.

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Guest

  
This is very nearly as good as Vanguard or Lunatic, so go get it and don't leave this gem behind!

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Guest

Unknown date

  
map3 is one of the best[if not the best]hellish themed maps I have ever seen/played. gameplay was top notch with ammo never in too short of supply. 5/5-d.d.koop

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Guest

Unknown date

  
Effin' sweet.

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Guest

Unknown date

  
very good. the second map was a bit long, but the action through out the set of maps was top notch. i hope to see greater things to come from skillsaw. -JOKER-

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Guest

Unknown date

  
really good.

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Guest

Unknown date

  
The maps border between disappointingly easy and frustratingly unfair. It has a sine difficult curve. It goes from boring to frustrating over and over again. For example, in map 2 it goes from a few imps in an open area to hell knights and other big monsters in cramped hallways with insufficient ammo, tand Trying to pacifist is suicide. Progression is linear. Most of the secret areas are jokes and the wad shouldn't even require ZDoom- the maps appear to be in BOOM format. 2/5 - Soccerghoul

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Guest

Unknown date

  
This has a latin name, so you know it's classy. All three maps are very good and tricky. Map01 has a hectic start and then mellows out; it's a compact map with almost perfect ammo balance (very hard to get 100% kills though). Map02 is huge (700+ baddies) but feels relatively easier, perhaps because of all the ammo - it's a meaty, manly feast. Map03 is hellish and I wasn't as fond of it, but the first two are killer.

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Guest

Unknown date

  
Wow - these 3 maps should go in place of three of the weaker AV maps! They feel just like AV!

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Guest

Unknown date

  
Sweet music but too hard for my lame ass.4/5

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Guest

Unknown date

  
Wow this guy is so awesome, these maps are a killer. Personally, I liked the first map the most because its layout was both dynamic and memorable. The other two maps were also really nice, though I did die quite a lot in the last one :) Paul, I'm glad that you decided to make a few more maps.

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Guest

Unknown date

  
Very nice

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Guest

Unknown date

  
Excellent maps! It was very intense for me. It felt like an Alien Vendetta mapset. MAP03 wasn't my favorite, but I loved MAP01 and MAP02. The music was really cool too.

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Unknown date

  
Map03 is excellent and you can play with the latest prboom plus. Map01 starts really well and apart from a few small issues can be played in prboom plus too. Only in the second map you have to idclip one door (red key part, after bfg turn to left enter the room and that door won't open). Overall a little bit too much switches for my taste, but great combat. If you're good with the bfg/rl then the first map will be rather though. Recommend coldfusio 5

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Unknown date

  
Nice bit of fun - second map felt like a never-ending adventure and all three maps ended up swamping yuo with low-level mobs at some point. In particular MAP02 with the seemingly endless number of imps near the end. Recommended to all of you who like a good challenge in a nice environment (or three). 4* -Phobus

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Guest

Unknown date

  
hard.

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Guest

Unknown date

  
Probably the "Zdoom needed" stipulation is the main reason this impressive-looking wad has received so little attention. As far as I can tell, the decorate and mapinfo are cosmetic, and the maps work fine without Zdoom - maybe they need just a limit-extending port. But before playing them, it would be nice to know whether Boom or "Zdoomism" features are used.

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Guest

Unknown date

  
The maps do work on prBoom+ but you have to make sure to enable "Walk under solid hanging bodies" and "Use passes through all special lines." They do play best with ZDoom though. -skillsaw

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Guest

Unknown date

  
This is the author's first release since 1998 (id 9745). You get 3 action packed levels for Zdoom. Before I downloaded this I had a funny feeling that these levels would have the E4 sky in it. The gameplay, the architecture (which reminded me of pe4_Dt3 and av.wad) and the music was top notch. Overall this was amazing. Even better than lethe.wad. Wad of the year! A must play! 5 Stars (plus another 5) -PC

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
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    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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