Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Kobal

   (25 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

One map in techno-gothic style.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Cacockcansukmycok

  
4 stars For the Kyo kusanagi theme song and the Delicious texture

Share this review


Link to review
trrobin

  
Just short of true greatness but still a gooden.

Share this review


Link to review
Guest

Unknown date

  
Very good work. Better than its sequel.

Share this review


Link to review
Guest

Unknown date

  
No you're not allowed to jump and you don't need it. Tested with: Boom 2.02, PrBoom+ 2.4.8.2, PrBoom+ 2.4.8.3 No jumping in this ports.

Share this review


Link to review
Guest

Unknown date

  
Very nice!

Share this review


Link to review
Guest

Unknown date

  
It wasn't so obvious which crate you had to lower in the final yellow key room. Plenty of health, entertaining combat and good looking. 4/5 coldfusio

Share this review


Link to review
Guest

Unknown date

  
There's a lot of copy+paste and quite a few square, boring rooms, but the theme used has become one of my favorites. It's no visual beauty, but it at least looks decent. A 3/5 seems sufficient, but I love the theme so much. 4/5.

Share this review


Link to review
Guest

Unknown date

  
Very nice onslaught-themed map with a lot of rocket-fun.4/5.

Share this review


Link to review
Guest

Unknown date

  
The mapping style and theme shows a lot of growth on the author's part, and it is precisely the kind of map that shows a lot of matureness. A terrificly entertaining template map. Bravo. Oh, and it's just so much fun killing imps of a different color.

Share this review


Link to review
Guest

Unknown date

  
This is a good-looking, although slightly monotonous level with a dark, vivid new palette (makes a change from the "cool blue" look of recent months). It's copy-and-pastey but done so blatantly that I forgive it. Almost 300 baddies, but not too tricky because you have lots of ammo and health. There's a rocket launcher and masses of rockets. I assume you're allowed to jump. Good fun archvile battle, although the boss battle feels a bit tacked-on.

Share this review


Link to review
Guest

Unknown date

  
Good gameplay, nice detail. Great job !

Share this review


Link to review
Guest

Unknown date

  
Thanks for the awesome demos, also.

Share this review


Link to review
Guest

Unknown date

  
Liked this one too. Maybe less than Kobal 2. But still good enough. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Very entertaining wad with a unique visual style--Plutonia comes to mind in some places, as does GothicDM, but there's nothing that really looks quite like this. There are tons of little details and a decayed, crumbling look that's hard to pull off in Doom. Gameplay is good but not particularly amazing. Using Belphegor (Skulltag) sprites for a Baron is rather unnerving. My only complaint--the Spider Mastermind can be defeated by standing in the doorway and firing the RL until he dies. 4/5 --Woolie

Share this review


Link to review
  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
×