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Kobal

   (25 reviews)
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5 Screenshots

About This File

One map in techno-gothic style.


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Cacockcansukmycok

  
4 stars For the Kyo kusanagi theme song and the Delicious texture

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trrobin

  
Just short of true greatness but still a gooden.

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Guest

Unknown date

  
Very good work. Better than its sequel.

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Guest

Unknown date

  
No you're not allowed to jump and you don't need it. Tested with: Boom 2.02, PrBoom+ 2.4.8.2, PrBoom+ 2.4.8.3 No jumping in this ports.

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Guest

Unknown date

  
Very nice!

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Guest

Unknown date

  
It wasn't so obvious which crate you had to lower in the final yellow key room. Plenty of health, entertaining combat and good looking. 4/5 coldfusio

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Guest

Unknown date

  
There's a lot of copy+paste and quite a few square, boring rooms, but the theme used has become one of my favorites. It's no visual beauty, but it at least looks decent. A 3/5 seems sufficient, but I love the theme so much. 4/5.

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Guest

Unknown date

  
Very nice onslaught-themed map with a lot of rocket-fun.4/5.

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Guest

Unknown date

  
The mapping style and theme shows a lot of growth on the author's part, and it is precisely the kind of map that shows a lot of matureness. A terrificly entertaining template map. Bravo. Oh, and it's just so much fun killing imps of a different color.

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Guest

Unknown date

  
This is a good-looking, although slightly monotonous level with a dark, vivid new palette (makes a change from the "cool blue" look of recent months). It's copy-and-pastey but done so blatantly that I forgive it. Almost 300 baddies, but not too tricky because you have lots of ammo and health. There's a rocket launcher and masses of rockets. I assume you're allowed to jump. Good fun archvile battle, although the boss battle feels a bit tacked-on.

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Guest

Unknown date

  
Good gameplay, nice detail. Great job !

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Guest

Unknown date

  
Thanks for the awesome demos, also.

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Guest

Unknown date

  
Liked this one too. Maybe less than Kobal 2. But still good enough. 4/5 - Optimus

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Guest

Unknown date

  
Very entertaining wad with a unique visual style--Plutonia comes to mind in some places, as does GothicDM, but there's nothing that really looks quite like this. There are tons of little details and a decayed, crumbling look that's hard to pull off in Doom. Gameplay is good but not particularly amazing. Using Belphegor (Skulltag) sprites for a Baron is rather unnerving. My only complaint--the Spider Mastermind can be defeated by standing in the doorway and firing the RL until he dies. 4/5 --Woolie

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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