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Kobal

   (25 reviews)
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5 Screenshots

About This File

One map in techno-gothic style.


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Cacockcansukmycok

  
4 stars For the Kyo kusanagi theme song and the Delicious texture

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trrobin

  
Just short of true greatness but still a gooden.

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Guest

Unknown date

  
Very good work. Better than its sequel.

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Guest

Unknown date

  
No you're not allowed to jump and you don't need it. Tested with: Boom 2.02, PrBoom+ 2.4.8.2, PrBoom+ 2.4.8.3 No jumping in this ports.

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Guest

Unknown date

  
Very nice!

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Guest

Unknown date

  
It wasn't so obvious which crate you had to lower in the final yellow key room. Plenty of health, entertaining combat and good looking. 4/5 coldfusio

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Guest

Unknown date

  
There's a lot of copy+paste and quite a few square, boring rooms, but the theme used has become one of my favorites. It's no visual beauty, but it at least looks decent. A 3/5 seems sufficient, but I love the theme so much. 4/5.

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Guest

Unknown date

  
Very nice onslaught-themed map with a lot of rocket-fun.4/5.

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Guest

Unknown date

  
The mapping style and theme shows a lot of growth on the author's part, and it is precisely the kind of map that shows a lot of matureness. A terrificly entertaining template map. Bravo. Oh, and it's just so much fun killing imps of a different color.

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Guest

Unknown date

  
This is a good-looking, although slightly monotonous level with a dark, vivid new palette (makes a change from the "cool blue" look of recent months). It's copy-and-pastey but done so blatantly that I forgive it. Almost 300 baddies, but not too tricky because you have lots of ammo and health. There's a rocket launcher and masses of rockets. I assume you're allowed to jump. Good fun archvile battle, although the boss battle feels a bit tacked-on.

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Guest

Unknown date

  
Good gameplay, nice detail. Great job !

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Guest

Unknown date

  
Thanks for the awesome demos, also.

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Guest

Unknown date

  
Liked this one too. Maybe less than Kobal 2. But still good enough. 4/5 - Optimus

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Guest

Unknown date

  
Very entertaining wad with a unique visual style--Plutonia comes to mind in some places, as does GothicDM, but there's nothing that really looks quite like this. There are tons of little details and a decayed, crumbling look that's hard to pull off in Doom. Gameplay is good but not particularly amazing. Using Belphegor (Skulltag) sprites for a Baron is rather unnerving. My only complaint--the Spider Mastermind can be defeated by standing in the doorway and firing the RL until he dies. 4/5 --Woolie

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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