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Kobal

   (25 reviews)
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5 Screenshots

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One map in techno-gothic style.


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Cacockcansukmycok

  
4 stars For the Kyo kusanagi theme song and the Delicious texture

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trrobin

  
Just short of true greatness but still a gooden.

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Guest

Unknown date

  
Very good work. Better than its sequel.

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Guest

Unknown date

  
No you're not allowed to jump and you don't need it. Tested with: Boom 2.02, PrBoom+ 2.4.8.2, PrBoom+ 2.4.8.3 No jumping in this ports.

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Guest

Unknown date

  
Very nice!

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Guest

Unknown date

  
It wasn't so obvious which crate you had to lower in the final yellow key room. Plenty of health, entertaining combat and good looking. 4/5 coldfusio

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Guest

Unknown date

  
There's a lot of copy+paste and quite a few square, boring rooms, but the theme used has become one of my favorites. It's no visual beauty, but it at least looks decent. A 3/5 seems sufficient, but I love the theme so much. 4/5.

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Guest

Unknown date

  
Very nice onslaught-themed map with a lot of rocket-fun.4/5.

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Guest

Unknown date

  
The mapping style and theme shows a lot of growth on the author's part, and it is precisely the kind of map that shows a lot of matureness. A terrificly entertaining template map. Bravo. Oh, and it's just so much fun killing imps of a different color.

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Unknown date

  
This is a good-looking, although slightly monotonous level with a dark, vivid new palette (makes a change from the "cool blue" look of recent months). It's copy-and-pastey but done so blatantly that I forgive it. Almost 300 baddies, but not too tricky because you have lots of ammo and health. There's a rocket launcher and masses of rockets. I assume you're allowed to jump. Good fun archvile battle, although the boss battle feels a bit tacked-on.

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Guest

Unknown date

  
Good gameplay, nice detail. Great job !

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Guest

Unknown date

  
Thanks for the awesome demos, also.

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Guest

Unknown date

  
Liked this one too. Maybe less than Kobal 2. But still good enough. 4/5 - Optimus

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Guest

Unknown date

  
Very entertaining wad with a unique visual style--Plutonia comes to mind in some places, as does GothicDM, but there's nothing that really looks quite like this. There are tons of little details and a decayed, crumbling look that's hard to pull off in Doom. Gameplay is good but not particularly amazing. Using Belphegor (Skulltag) sprites for a Baron is rather unnerving. My only complaint--the Spider Mastermind can be defeated by standing in the doorway and firing the RL until he dies. 4/5 --Woolie

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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