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Lethe

   (32 reviews)
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5 Screenshots

About This File

A decent sized map inspired by Plutonia


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Guest

Unknown date

  
Sorry... too non-linear for my taste.

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Guest

Unknown date

  
Almost as good as me. Five out of five nonetheless.

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Guest

Unknown date

  
This is dated November 2007. You fight 202 monsters in a good-looking, large-scale hellish castle, with a non-linear layout and lots of action. The ammo and health balance is perfect (i.e. there's not much) and there's also the option of playing it all Tyson-style. Difficulty mild-to-tricky. Some odd design quirks - transparent but impassable bridges - and it looks surprisingly old-fashioned, but otherwise it's great fun.

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Guest

Unknown date

  
i have an assiahr toothbrush1

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Guest

Unknown date

  
^So I'm a noob because I can't kill off 4 mancubi, 6 revenants, 4 arachnotrons and 4 archviles in tight quarters with no ammo at all in that room ? Sure. I have played too many of those maps where the mapper "makes you pay" in one way or another. 4/5 to offset my 1/5 when I was just upset. Good bye.

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Unknown date

  
Awesome! Lots of great detail, and non-linear, which I find fun. 4/5

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Guest

Unknown date

  
It's dark and the action is spastic.

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Guest

Unknown date

  
Great Plutonia wad. Why are you reading these? download. now.

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Guest

Unknown date

  
If it wasn't for the mapping error bug at lines 8919 and 9133, very noticeable in GL ports ( easily fixed ) the inability to walk under bridges and the instances of misaligned textures, I would have rated this 5/5 , as it is 4/5.

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Unknown date

  
A very good level by Hobomaster22, good work! 5/5

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Guest

Unknown date

  
This is a really cool level. It kicks the shit out of all of the default Plutonia maps. Very well designed and it's not insanely hard like the default Plutonia maps. 5/5

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Unknown date

  
Pretty good. 5* - MoD

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Guest

Unknown date

  
What a great map. This is precisely what that crap known as plutonia should have been. A lot of the open fights were really great.

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Guest

Unknown date

  
Big and awesome! I actually think this is as good as Genesis of Descent!

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Guest

Unknown date

  
A great looking level with tough but good gameplay. Lotsa annoying Former Humans. The Architecture was great, dark and atmospheric just like Endgame map07. My type of map. The only letdown is that you can get stuck after the yellow key bars if you fall to the right so its best to save often. Get it now! 5 Stars -PC

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Guest

Unknown date

  
HAVE MY MANBABIES.

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Unknown date

  
Good detailing, but that's the only good thing about this map. The cake takes the final battle: if you can't spare enough ammo during the map (and given how sadistically tight it is, chances are great you can't), it's basically impossible. Man, I should learn the discipline not to play such stuff. 1 star from a pissed off doomer

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Unknown date

  
Very nice Plutonia-styled map and really good gameplay, but there are some annoying bugs, so I'd give it 4/5. - Demonologist To above reviewer: n00b detected! =P

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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