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Keep Running

   (21 reviews)
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4 Screenshots

About This File

A single level (map01) based on a dream/nightmare You are running through hell trying to find somewhere to hide but there are too many friggin' monsters everywhere. Sound familiar?


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Guest

Unknown date

  
Fucking insane level. So many monsters everywhere! It is a well designed level though. I was afraid it was going to be some kind of crappy nuts.wad ripoff or a hell revealed-style map where the map would have an extremely absurd amount of enemies. 4/5

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Guest

Unknown date

  
This is an epic level -- it took me over 2 hours to complete with many an agonising death. More often than not, you will find yourself standing in a place of relative safety with limited ammo or minimal health, wondering which way to go. In house fighting is essential so playing on UV -fast has it's advantages. Those damned Pain Elemental certainly spice things up a little -- I ended up with over 2000 kills. 5/5

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Guest

Unknown date

  
A good, big and open map with too many hitscanners in big open areas. If you can get past that its worth a play if you like harder stuff. - SoccerGhoul

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Guest

Unknown date

  
Be prepared to run...I think I just shit my pants on this one... 4/5 (for overkill)

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Guest

Unknown date

  
Also excellent for playing with one virtual life. By doing so "Keep Running" is not a good thing. Knowing the environment, planning a route and knowing what the kill and what not becomes important. It turns out that berserk, megahealth/armor/inv ul are there where I had to clear everything. (I wouldn't go for the first backpack btw). Getting rid of the pain elementals and taking the plasmagun was essential for me. coldfusio

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Guest

Unknown date

  
Somewhat bland in most places, but tough as nails with lots of action and limited health/ammo, somewhat too limited for a HR-style map. Overall worth a look if you like running around and do some monster-bashing, 3 stars

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Guest

Unknown date

  
I liked it.

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
Good challenge but the end got carried away a bit.

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Guest

Unknown date

  
The gameplay is very good; not too tough but a real nice challenge; and the gameplay doesn't get repetitive or stale. There were some creative implements for getting around tough spots, too. The architecture and ambiance of the level were very nice. The overall cohesiveness of the map was a bit lacking tho. Most of the level is cohesive but there are some parts that seemed pointless and didn't really fit, like they were randomly inserted from a different level.

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Guest

Unknown date

  
"Keep running" has to be the worst title for this (maybe intentionally) because doing that gets you raped. Good wad.

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Guest

Unknown date

  
A truly excellent non-linear map, which has so many areas and monsters that it's a bit like playing two maps in one. I recommend that you stay very focused at the beginning as you'll be in for quite a fight. Really well designed.

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Unknown date

  
won of those terrible maps with a milyin guys that you cant see shooting at you and everyone saying its grait and epic because of its hi monster count, 1/5

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Guest

Unknown date

  
This is an entertaining and tough level, with an E1-style design, large and monster-packed (500+). The textures are sometimes wonky and there's an irritating reliance on hitscan monsters. It's designed so that you can't easily stand still and fight, you have to keep moving; you are free to stir up a hornet's nest, and there's no shortage of action. Sometimes irritating e.g. the spider battle, the final fight. Very good overall though.

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Unknown date

  
A well designed Doom2 style map with good challenging gameplay. Nice and dark, a tad unrealistic in areas (height of the sky varies dramatically). But you have to fight it out from the very start and there is no hiding, with many shotgunners and only a bit of health it makes it extremley difficult. You must create fights in order to proceed. On the downside there is no difficulty settings. But still a pretty good level. 4 Stars -PC

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Unknown date

  
You don't get nearly enough ammo to take care of the Barons and Hell Knights that are all over the fucking place near the beginning of the map. It's linear in that if you don't follow the ammo trail, you're fucked!

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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