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Keep Running

   (21 reviews)
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4 Screenshots

About This File

A single level (map01) based on a dream/nightmare You are running through hell trying to find somewhere to hide but there are too many friggin' monsters everywhere. Sound familiar?


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Guest

Unknown date

  
Fucking insane level. So many monsters everywhere! It is a well designed level though. I was afraid it was going to be some kind of crappy nuts.wad ripoff or a hell revealed-style map where the map would have an extremely absurd amount of enemies. 4/5

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Unknown date

  
This is an epic level -- it took me over 2 hours to complete with many an agonising death. More often than not, you will find yourself standing in a place of relative safety with limited ammo or minimal health, wondering which way to go. In house fighting is essential so playing on UV -fast has it's advantages. Those damned Pain Elemental certainly spice things up a little -- I ended up with over 2000 kills. 5/5

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Guest

Unknown date

  
A good, big and open map with too many hitscanners in big open areas. If you can get past that its worth a play if you like harder stuff. - SoccerGhoul

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Guest

Unknown date

  
Be prepared to run...I think I just shit my pants on this one... 4/5 (for overkill)

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Guest

Unknown date

  
Also excellent for playing with one virtual life. By doing so "Keep Running" is not a good thing. Knowing the environment, planning a route and knowing what the kill and what not becomes important. It turns out that berserk, megahealth/armor/inv ul are there where I had to clear everything. (I wouldn't go for the first backpack btw). Getting rid of the pain elementals and taking the plasmagun was essential for me. coldfusio

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Guest

Unknown date

  
Somewhat bland in most places, but tough as nails with lots of action and limited health/ammo, somewhat too limited for a HR-style map. Overall worth a look if you like running around and do some monster-bashing, 3 stars

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Unknown date

  
I liked it.

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
Good challenge but the end got carried away a bit.

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Guest

Unknown date

  
The gameplay is very good; not too tough but a real nice challenge; and the gameplay doesn't get repetitive or stale. There were some creative implements for getting around tough spots, too. The architecture and ambiance of the level were very nice. The overall cohesiveness of the map was a bit lacking tho. Most of the level is cohesive but there are some parts that seemed pointless and didn't really fit, like they were randomly inserted from a different level.

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Unknown date

  
"Keep running" has to be the worst title for this (maybe intentionally) because doing that gets you raped. Good wad.

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Guest

Unknown date

  
A truly excellent non-linear map, which has so many areas and monsters that it's a bit like playing two maps in one. I recommend that you stay very focused at the beginning as you'll be in for quite a fight. Really well designed.

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Unknown date

  
won of those terrible maps with a milyin guys that you cant see shooting at you and everyone saying its grait and epic because of its hi monster count, 1/5

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Unknown date

  
This is an entertaining and tough level, with an E1-style design, large and monster-packed (500+). The textures are sometimes wonky and there's an irritating reliance on hitscan monsters. It's designed so that you can't easily stand still and fight, you have to keep moving; you are free to stir up a hornet's nest, and there's no shortage of action. Sometimes irritating e.g. the spider battle, the final fight. Very good overall though.

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Unknown date

  
A well designed Doom2 style map with good challenging gameplay. Nice and dark, a tad unrealistic in areas (height of the sky varies dramatically). But you have to fight it out from the very start and there is no hiding, with many shotgunners and only a bit of health it makes it extremley difficult. You must create fights in order to proceed. On the downside there is no difficulty settings. But still a pretty good level. 4 Stars -PC

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Unknown date

  
You don't get nearly enough ammo to take care of the Barons and Hell Knights that are all over the fucking place near the beginning of the map. It's linear in that if you don't follow the ammo trail, you're fucked!

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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