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Keep Running

   (21 reviews)
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4 Screenshots

About This File

A single level (map01) based on a dream/nightmare You are running through hell trying to find somewhere to hide but there are too many friggin' monsters everywhere. Sound familiar?


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Guest

Unknown date

  
Fucking insane level. So many monsters everywhere! It is a well designed level though. I was afraid it was going to be some kind of crappy nuts.wad ripoff or a hell revealed-style map where the map would have an extremely absurd amount of enemies. 4/5

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Guest

Unknown date

  
This is an epic level -- it took me over 2 hours to complete with many an agonising death. More often than not, you will find yourself standing in a place of relative safety with limited ammo or minimal health, wondering which way to go. In house fighting is essential so playing on UV -fast has it's advantages. Those damned Pain Elemental certainly spice things up a little -- I ended up with over 2000 kills. 5/5

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Guest

Unknown date

  
A good, big and open map with too many hitscanners in big open areas. If you can get past that its worth a play if you like harder stuff. - SoccerGhoul

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Guest

Unknown date

  
Be prepared to run...I think I just shit my pants on this one... 4/5 (for overkill)

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Guest

Unknown date

  
Also excellent for playing with one virtual life. By doing so "Keep Running" is not a good thing. Knowing the environment, planning a route and knowing what the kill and what not becomes important. It turns out that berserk, megahealth/armor/inv ul are there where I had to clear everything. (I wouldn't go for the first backpack btw). Getting rid of the pain elementals and taking the plasmagun was essential for me. coldfusio

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Guest

Unknown date

  
Somewhat bland in most places, but tough as nails with lots of action and limited health/ammo, somewhat too limited for a HR-style map. Overall worth a look if you like running around and do some monster-bashing, 3 stars

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Guest

Unknown date

  
I liked it.

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
Good challenge but the end got carried away a bit.

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Guest

Unknown date

  
The gameplay is very good; not too tough but a real nice challenge; and the gameplay doesn't get repetitive or stale. There were some creative implements for getting around tough spots, too. The architecture and ambiance of the level were very nice. The overall cohesiveness of the map was a bit lacking tho. Most of the level is cohesive but there are some parts that seemed pointless and didn't really fit, like they were randomly inserted from a different level.

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Guest

Unknown date

  
"Keep running" has to be the worst title for this (maybe intentionally) because doing that gets you raped. Good wad.

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Guest

Unknown date

  
A truly excellent non-linear map, which has so many areas and monsters that it's a bit like playing two maps in one. I recommend that you stay very focused at the beginning as you'll be in for quite a fight. Really well designed.

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Unknown date

  
won of those terrible maps with a milyin guys that you cant see shooting at you and everyone saying its grait and epic because of its hi monster count, 1/5

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Unknown date

  
This is an entertaining and tough level, with an E1-style design, large and monster-packed (500+). The textures are sometimes wonky and there's an irritating reliance on hitscan monsters. It's designed so that you can't easily stand still and fight, you have to keep moving; you are free to stir up a hornet's nest, and there's no shortage of action. Sometimes irritating e.g. the spider battle, the final fight. Very good overall though.

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Unknown date

  
A well designed Doom2 style map with good challenging gameplay. Nice and dark, a tad unrealistic in areas (height of the sky varies dramatically). But you have to fight it out from the very start and there is no hiding, with many shotgunners and only a bit of health it makes it extremley difficult. You must create fights in order to proceed. On the downside there is no difficulty settings. But still a pretty good level. 4 Stars -PC

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Unknown date

  
You don't get nearly enough ammo to take care of the Barons and Hell Knights that are all over the fucking place near the beginning of the map. It's linear in that if you don't follow the ammo trail, you're fucked!

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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