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NORDHELL

   (29 reviews)
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2 Screenshots

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One level for GZDoom (standart light recommended)


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doomedwarrior1981

  
Awesome xmas level the music chosen was alittle too loud but overall not bad was it my imagination or did those new imps have fireballs that homed in on you cause I kept running into them

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Guest

  
This needs to be made into a megawad.

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Guest

Unknown date

  
i love how the trees burn but should have gotton more enemies

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Guest

Unknown date

  
Quite neat, but the hidden shotgun sucked.

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Guest

Unknown date

  
Very errie atmosphere. Definently good lighting effects. 4/5 -r_rr

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Guest

Unknown date

  
I liked the atmosphere but it could have used some more enemies. Also seemed a little too easy.

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Guest

Unknown date

  
That was perculiar...I would have preferred a little more ammo at the beginnning. Those cacos were crazy o.0

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Guest

Unknown date

  
Interesting concept, in that we don't often see levels with themes like this. It didn't look right when I played it myself, but my machine's pretty old, so I'll dismiss that as my software being mostly incompatible with GZDoom and no fault of the the author's. The end is a tad hectic with monsters and a cyber boss ,but otherwise nothing too difficult. 4 stars

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Unknown date

  
That was interesting. I loved the atmosphere, but there should have been more enemies.

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Guest

Unknown date

  
There's much more better from this author, IMHO. 3/5 Daimon

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Guest

Unknown date

  
I love the author's style, but I have to admid that this map could have been done better, easily. Nice atmosphere but not so good fights. However, this is very worth a go 4/5

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Guest

Unknown date

  
This is an atmospheric map that seems to be set in the land of the ice and snow, where the midnight sun and the hot springs glow. Thankfully it goes easy on the slippery ice. It works as an atmosphere piece, although as a proper level it's very square and simple. There are some new baddies, but it's not hard. There are some revenants near the start dressed as santa claus - were they supposed to attack? Hard to dislike given the seasonal ending.

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Guest

Unknown date

  
>>Release date : 12/29/2006 This map is 1 year old 4/5

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Guest

Unknown date

  
Haha, man I love this. The first Caco scared the shit out of me cause i didn't see where it came from. 4

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Guest

Unknown date

  
This mean the level actually was made before all other known levels of Deadall and released only after a year

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Darch

Unknown date

  
Funny how the vanilla version is totally different and far superior from the GZDoom version.

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Guest

Unknown date

  
This guy is one of the best level designers out there, but this ain't his best. Still, it's a fun little diversion, and better than most of the crap here.

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Unknown date

  
Great design, incredible that the Doom engine can do even half these things. Weak monster selection ruins the gameplay. 2/5

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Guest

Unknown date

  
Legendary xmas wad.

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Unknown date

  
Quite nice looking GZDoom level that was, sadly, not all that interesting to play, and not all that engaging most of the time, particularly when gameplay consisted of killing one or two imps per tunnel for a while. 3*

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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