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NORDHELL

   (29 reviews)
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2 Screenshots

About This File

One level for GZDoom (standart light recommended)


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doomedwarrior1981

  
Awesome xmas level the music chosen was alittle too loud but overall not bad was it my imagination or did those new imps have fireballs that homed in on you cause I kept running into them

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Guest

  
This needs to be made into a megawad.

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Guest

Unknown date

  
i love how the trees burn but should have gotton more enemies

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Guest

Unknown date

  
Quite neat, but the hidden shotgun sucked.

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Guest

Unknown date

  
Very errie atmosphere. Definently good lighting effects. 4/5 -r_rr

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Guest

Unknown date

  
I liked the atmosphere but it could have used some more enemies. Also seemed a little too easy.

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Guest

Unknown date

  
That was perculiar...I would have preferred a little more ammo at the beginnning. Those cacos were crazy o.0

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Guest

Unknown date

  
Interesting concept, in that we don't often see levels with themes like this. It didn't look right when I played it myself, but my machine's pretty old, so I'll dismiss that as my software being mostly incompatible with GZDoom and no fault of the the author's. The end is a tad hectic with monsters and a cyber boss ,but otherwise nothing too difficult. 4 stars

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Guest

Unknown date

  
That was interesting. I loved the atmosphere, but there should have been more enemies.

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Guest

Unknown date

  
There's much more better from this author, IMHO. 3/5 Daimon

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Guest

Unknown date

  
I love the author's style, but I have to admid that this map could have been done better, easily. Nice atmosphere but not so good fights. However, this is very worth a go 4/5

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Guest

Unknown date

  
This is an atmospheric map that seems to be set in the land of the ice and snow, where the midnight sun and the hot springs glow. Thankfully it goes easy on the slippery ice. It works as an atmosphere piece, although as a proper level it's very square and simple. There are some new baddies, but it's not hard. There are some revenants near the start dressed as santa claus - were they supposed to attack? Hard to dislike given the seasonal ending.

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Guest

Unknown date

  
>>Release date : 12/29/2006 This map is 1 year old 4/5

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Guest

Unknown date

  
Haha, man I love this. The first Caco scared the shit out of me cause i didn't see where it came from. 4

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Guest

Unknown date

  
This mean the level actually was made before all other known levels of Deadall and released only after a year

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Darch

Unknown date

  
Funny how the vanilla version is totally different and far superior from the GZDoom version.

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Guest

Unknown date

  
This guy is one of the best level designers out there, but this ain't his best. Still, it's a fun little diversion, and better than most of the crap here.

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Guest

Unknown date

  
Great design, incredible that the Doom engine can do even half these things. Weak monster selection ruins the gameplay. 2/5

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Guest

Unknown date

  
Legendary xmas wad.

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Guest

Unknown date

  
Quite nice looking GZDoom level that was, sadly, not all that interesting to play, and not all that engaging most of the time, particularly when gameplay consisted of killing one or two imps per tunnel for a while. 3*

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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