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NORDHELL

   (29 reviews)
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2 Screenshots

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One level for GZDoom (standart light recommended)


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doomedwarrior1981

  
Awesome xmas level the music chosen was alittle too loud but overall not bad was it my imagination or did those new imps have fireballs that homed in on you cause I kept running into them

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Guest

  
This needs to be made into a megawad.

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Guest

Unknown date

  
i love how the trees burn but should have gotton more enemies

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Guest

Unknown date

  
Quite neat, but the hidden shotgun sucked.

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Guest

Unknown date

  
Very errie atmosphere. Definently good lighting effects. 4/5 -r_rr

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Guest

Unknown date

  
I liked the atmosphere but it could have used some more enemies. Also seemed a little too easy.

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Guest

Unknown date

  
That was perculiar...I would have preferred a little more ammo at the beginnning. Those cacos were crazy o.0

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Guest

Unknown date

  
Interesting concept, in that we don't often see levels with themes like this. It didn't look right when I played it myself, but my machine's pretty old, so I'll dismiss that as my software being mostly incompatible with GZDoom and no fault of the the author's. The end is a tad hectic with monsters and a cyber boss ,but otherwise nothing too difficult. 4 stars

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Guest

Unknown date

  
That was interesting. I loved the atmosphere, but there should have been more enemies.

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Guest

Unknown date

  
There's much more better from this author, IMHO. 3/5 Daimon

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Guest

Unknown date

  
I love the author's style, but I have to admid that this map could have been done better, easily. Nice atmosphere but not so good fights. However, this is very worth a go 4/5

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Guest

Unknown date

  
This is an atmospheric map that seems to be set in the land of the ice and snow, where the midnight sun and the hot springs glow. Thankfully it goes easy on the slippery ice. It works as an atmosphere piece, although as a proper level it's very square and simple. There are some new baddies, but it's not hard. There are some revenants near the start dressed as santa claus - were they supposed to attack? Hard to dislike given the seasonal ending.

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Guest

Unknown date

  
>>Release date : 12/29/2006 This map is 1 year old 4/5

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Guest

Unknown date

  
Haha, man I love this. The first Caco scared the shit out of me cause i didn't see where it came from. 4

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Guest

Unknown date

  
This mean the level actually was made before all other known levels of Deadall and released only after a year

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Darch

Unknown date

  
Funny how the vanilla version is totally different and far superior from the GZDoom version.

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Guest

Unknown date

  
This guy is one of the best level designers out there, but this ain't his best. Still, it's a fun little diversion, and better than most of the crap here.

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Guest

Unknown date

  
Great design, incredible that the Doom engine can do even half these things. Weak monster selection ruins the gameplay. 2/5

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Guest

Unknown date

  
Legendary xmas wad.

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Guest

Unknown date

  
Quite nice looking GZDoom level that was, sadly, not all that interesting to play, and not all that engaging most of the time, particularly when gameplay consisted of killing one or two imps per tunnel for a while. 3*

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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