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NORDHELL

   (29 reviews)
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2 Screenshots

About This File

One level for GZDoom (standart light recommended)


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doomedwarrior1981

  
Awesome xmas level the music chosen was alittle too loud but overall not bad was it my imagination or did those new imps have fireballs that homed in on you cause I kept running into them

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Guest

  
This needs to be made into a megawad.

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Guest

Unknown date

  
i love how the trees burn but should have gotton more enemies

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Guest

Unknown date

  
Quite neat, but the hidden shotgun sucked.

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Guest

Unknown date

  
Very errie atmosphere. Definently good lighting effects. 4/5 -r_rr

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Guest

Unknown date

  
I liked the atmosphere but it could have used some more enemies. Also seemed a little too easy.

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Guest

Unknown date

  
That was perculiar...I would have preferred a little more ammo at the beginnning. Those cacos were crazy o.0

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Guest

Unknown date

  
Interesting concept, in that we don't often see levels with themes like this. It didn't look right when I played it myself, but my machine's pretty old, so I'll dismiss that as my software being mostly incompatible with GZDoom and no fault of the the author's. The end is a tad hectic with monsters and a cyber boss ,but otherwise nothing too difficult. 4 stars

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Guest

Unknown date

  
That was interesting. I loved the atmosphere, but there should have been more enemies.

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Guest

Unknown date

  
There's much more better from this author, IMHO. 3/5 Daimon

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Guest

Unknown date

  
I love the author's style, but I have to admid that this map could have been done better, easily. Nice atmosphere but not so good fights. However, this is very worth a go 4/5

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Guest

Unknown date

  
This is an atmospheric map that seems to be set in the land of the ice and snow, where the midnight sun and the hot springs glow. Thankfully it goes easy on the slippery ice. It works as an atmosphere piece, although as a proper level it's very square and simple. There are some new baddies, but it's not hard. There are some revenants near the start dressed as santa claus - were they supposed to attack? Hard to dislike given the seasonal ending.

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Guest

Unknown date

  
>>Release date : 12/29/2006 This map is 1 year old 4/5

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Guest

Unknown date

  
Haha, man I love this. The first Caco scared the shit out of me cause i didn't see where it came from. 4

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Guest

Unknown date

  
This mean the level actually was made before all other known levels of Deadall and released only after a year

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Darch

Unknown date

  
Funny how the vanilla version is totally different and far superior from the GZDoom version.

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Guest

Unknown date

  
This guy is one of the best level designers out there, but this ain't his best. Still, it's a fun little diversion, and better than most of the crap here.

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Guest

Unknown date

  
Great design, incredible that the Doom engine can do even half these things. Weak monster selection ruins the gameplay. 2/5

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Guest

Unknown date

  
Legendary xmas wad.

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Guest

Unknown date

  
Quite nice looking GZDoom level that was, sadly, not all that interesting to play, and not all that engaging most of the time, particularly when gameplay consisted of killing one or two imps per tunnel for a while. 3*

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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