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1024-4 Directors Cut

   (25 reviews)
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About This File

Better version of 1024-4 this time it's a megawad! Now let's complain, if you think this


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Guest

Unknown date

  
the maps look very good, too hard, cramped and repetitive sometimes, I like more the first maps 4/5

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Guest

Unknown date

  
Seriously overrated. 0/5

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Guest

Unknown date

  
I found a slime trail in map 03, it was when you looked at a dead body in a certain way. need to fix that

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Guest

Unknown date

  
This is a set of well-made, fussily-detailed 1024 levels. I haven't played the original 1024-4, which was by all accounts awful; the author must have had a rethink, because these are generally solid. The difficulty level is tough but not insurmountable (you're supposed to pistol start); plateaus at about Map06. Detailing sometimes feels random, copy-and-paste. Map10, Map14 nice and epic within constraints of genre, Map15 tedious, not impressed with Map16.

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Unknown date

  
Too much copy and paste. 1/5

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Unknown date

  
These levels were quite fun to play! 4 Stars -P.C

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Unknown date

  
Some really good maps at the start mired by some very plain maps at the end. I very much enJoyed all of the challenging bits because despite getting wounded to 1, 5 and 12 health I managed to survive, like all space heros should. I think 1024 maps are too small but there were some great maps nonetheless.

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Guest

Unknown date

  
When i read the title i was expecting a blank map because the main wad was vomit. 0/5

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Unknown date

  
Much improved! 5/5

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Unknown date

  
Yes, definitely improved from the first version. I still it 4/5. Good job.

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Unknown date

  
Awful 1024 maps. 0/5

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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