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1024-4 Directors Cut

   (25 reviews)
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2 Screenshots

About This File

Better version of 1024-4 this time it's a megawad! Now let's complain, if you think this


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Guest

Unknown date

  
the maps look very good, too hard, cramped and repetitive sometimes, I like more the first maps 4/5

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Guest

Unknown date

  
Seriously overrated. 0/5

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Guest

Unknown date

  
I found a slime trail in map 03, it was when you looked at a dead body in a certain way. need to fix that

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Guest

Unknown date

  
This is a set of well-made, fussily-detailed 1024 levels. I haven't played the original 1024-4, which was by all accounts awful; the author must have had a rethink, because these are generally solid. The difficulty level is tough but not insurmountable (you're supposed to pistol start); plateaus at about Map06. Detailing sometimes feels random, copy-and-paste. Map10, Map14 nice and epic within constraints of genre, Map15 tedious, not impressed with Map16.

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Unknown date

  
Too much copy and paste. 1/5

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Guest

Unknown date

  
These levels were quite fun to play! 4 Stars -P.C

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Unknown date

  
Some really good maps at the start mired by some very plain maps at the end. I very much enJoyed all of the challenging bits because despite getting wounded to 1, 5 and 12 health I managed to survive, like all space heros should. I think 1024 maps are too small but there were some great maps nonetheless.

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Guest

Unknown date

  
When i read the title i was expecting a blank map because the main wad was vomit. 0/5

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Guest

Unknown date

  
Much improved! 5/5

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Unknown date

  
Yes, definitely improved from the first version. I still it 4/5. Good job.

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Unknown date

  
Awful 1024 maps. 0/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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