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1024-4 Directors Cut

   (25 reviews)
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About This File

Better version of 1024-4 this time it's a megawad! Now let's complain, if you think this


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Guest

Unknown date

  
the maps look very good, too hard, cramped and repetitive sometimes, I like more the first maps 4/5

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Guest

Unknown date

  
Seriously overrated. 0/5

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Guest

Unknown date

  
I found a slime trail in map 03, it was when you looked at a dead body in a certain way. need to fix that

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Guest

Unknown date

  
This is a set of well-made, fussily-detailed 1024 levels. I haven't played the original 1024-4, which was by all accounts awful; the author must have had a rethink, because these are generally solid. The difficulty level is tough but not insurmountable (you're supposed to pistol start); plateaus at about Map06. Detailing sometimes feels random, copy-and-paste. Map10, Map14 nice and epic within constraints of genre, Map15 tedious, not impressed with Map16.

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Guest

Unknown date

  
Too much copy and paste. 1/5

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Guest

Unknown date

  
These levels were quite fun to play! 4 Stars -P.C

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Guest

Unknown date

  
Some really good maps at the start mired by some very plain maps at the end. I very much enJoyed all of the challenging bits because despite getting wounded to 1, 5 and 12 health I managed to survive, like all space heros should. I think 1024 maps are too small but there were some great maps nonetheless.

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Guest

Unknown date

  
When i read the title i was expecting a blank map because the main wad was vomit. 0/5

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Guest

Unknown date

  
Much improved! 5/5

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Unknown date

  
Yes, definitely improved from the first version. I still it 4/5. Good job.

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Unknown date

  
Awful 1024 maps. 0/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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