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Spd-e3m1 - A Doom 1 E3M1 remake

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Short and simple, it's a remake of Doom 1s' map E3M1: Hell Keep. A few new surprises places that looked/played plain in the original is improved here.


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Guest

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A good remake. Excellent Gameplay. 4 -P.C

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Guest

Unknown date

  
It's rather easy so to that end it's not very interesting. Also, we are very familiar with E3M1, so what does this do to really surprise or delight us? Unfortunately not all that much. Remember that the original map's charm was in that it surprised and challenged people back in 1994. A LOYAL remake is next to pointless because the original map perfectly executed what it set out to do - which was to surprise, challenge, and delight.

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This is from January 2007. It's one of several E3M1 remakes, including the recent id=14816 and id=15106, and the older id=12156, id=12484, and id=12875, which is from March 1994. Beats me why people remake E3M1 so often. This one is competently made, although it doesn't really stand out. The final tunnel section has a decent couple of surprises. Oddly, the penultimate room is based on the same room in id=15106, which wasn't in the original E3M1.

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All those points are true but it is a good remake nonetheless. ;) -CodenniumRed

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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