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Spd-e3m1 - A Doom 1 E3M1 remake

   (5 reviews)
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Short and simple, it's a remake of Doom 1s' map E3M1: Hell Keep. A few new surprises places that looked/played plain in the original is improved here.


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Guest

Unknown date

  
A good remake. Excellent Gameplay. 4 -P.C

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Guest

Unknown date

  
It's rather easy so to that end it's not very interesting. Also, we are very familiar with E3M1, so what does this do to really surprise or delight us? Unfortunately not all that much. Remember that the original map's charm was in that it surprised and challenged people back in 1994. A LOYAL remake is next to pointless because the original map perfectly executed what it set out to do - which was to surprise, challenge, and delight.

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Unknown date

  
This is from January 2007. It's one of several E3M1 remakes, including the recent id=14816 and id=15106, and the older id=12156, id=12484, and id=12875, which is from March 1994. Beats me why people remake E3M1 so often. This one is competently made, although it doesn't really stand out. The final tunnel section has a decent couple of surprises. Oddly, the penultimate room is based on the same room in id=15106, which wasn't in the original E3M1.

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Unknown date

  
All those points are true but it is a good remake nonetheless. ;) -CodenniumRed

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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