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   (73 reviews)
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3 Screenshots

About This File

After making a large map with slopes, scripts, all new resources and whatnot, I felt like making something very basic.

Also used this opportunity to get some maps that were gathering dust finished and released; a very old episode 2 project (although I have released e2m1 of that project before as e2m1er.wad), and a project for EDGE that got to 1½ levels (Rust). The maps were converted to use vanilla resources only (except for the sky).

E2M5-E2M9 however are brand new levels for this release. The wad is tested to be vanilla compatible, though during mapping it has mainly been tested with ZDoom for convenience's sake. Also found to work with Eternity. But as it is vanilla compatible, any port should work.


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Guest

Unknown date

  
An average+. Map 9 made my day, great style.

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Guest

Unknown date

  
Awesome episode. E2M1's theme is kind of all over the place, but overall this is great. 5/5

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Guest

Unknown date

  
Great levels! Large and complicated, I amazed such good levels produced using only original DOOM materials. I tried at UV and not too hard, not too easy. Try to conserve ammo at UV, there's barely enough to kill every baddas. My only complaint is... I CANT FIGURE HOW TO GET TO THE SECRET LEVEL!

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Guest

Unknown date

  
This is quite good from start to finish and most levels are large and look very good. On UV the gameplay is tough from the word go, and there is limited ammo so you need to have your smarts. You face Cacos and Barons in the first map and the shotgun guys can make your life a real misery here so save often. The architecture itself is excellent, a mixture of brown/base with increasing hellish elements. You'll love this episode indeed. 4.5 Stars -P.C

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Guest

Unknown date

  
An extremely fun map pack. Rest in peace Espi :(

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Guest

Unknown date

  
It's well designed for sure but a bit too much backtracking is involved in some levels - save the more complex levels to last. As well, I think it's a bummer that the doom 2 enemies weren't thrown in because, frankly, the original enemies are far too weak/tedious even if they are tucked in fiendish positions. But the layout, while too complicated for the early maps, is done wonderfully.

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Guest

Unknown date

  
Hot.

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Guest

Unknown date

  
Waaaay too tedious, as a previous poster said. Level 2 isn't even beatable. 1/5 stars.

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Guest

Unknown date

  
Espi ... this is great. Yes there is some backtracking to perform, but not as too much as in Eternal !!!! Yes it could have been better with an additional set of monsters; it could have been built to satisfy the progressive complexity standard. Don't mind this, it was a start-to-finish enjoyment. The four switches to secret was a "pure délice". This is not linear; you can choose ... and when played in fastmode, check your shotgunned ass ... You are one Alltime Star ~PFL Jan01/2009

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Guest

Unknown date

  
Classic Doom doesn't get much better than this. 5/5

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Guest

Unknown date

  
Not bad. It's a mixed bag for me. 3/5

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Guest

Unknown date

  
RIP man...

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Guest

Unknown date

  
Impressive 4/5 -DD

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Guest

Unknown date

  
Ehm... sometimes a bit difficult and strange, but never mind. 5/5

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Guest

Unknown date

  
Basic?! Hehe. 3/5 for monotonuos gameplay in many-many-many narrow corridors.

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Guest

Unknown date

  
It's a really good episode 2 remake and I played it while it was near-release... I'm going to play it again! Next up is your version of episode 3, can't wait to see it! ;) 5/5 -CodenniumRed

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Guest

Unknown date

  
Level 2 IS beatable. Are you playing the same wad?

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glenzinho

Unknown date

  
A mapping masterclass, I was enthralled from start to finish. No fancy visual nonsense going on, just good clean and economical Doom design with some innovation thrown in for good measure.

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Guest

Unknown date

  
***** RIP, Espi was clearly one of the best mappers here.

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Guest

Unknown date

  
Basic I guess...really though, my head began to hurt. The author has a crazy mind? Me too? 4 star please.

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Guest

Unknown date

  
Excellent. A bit too much backtracking needed at times, but otherwise, these maps are great.

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Guest

Unknown date

  
sweeet

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Guest

Unknown date

  
Really nice! I was skeptical initially since most non-DOOM2 levels tend to be hampered by the lack of monster diversity (not to mention the lack of the SSG), but you really pulled off a very nice one. Definitely recommended.

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nicolas monti

Unknown date

  
I played this years ago. Flawless, RIP Espi, you were an artist. 5/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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