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NORDHELL

   (39 reviews)
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2 Screenshots

About This File

Happy New Year 2008! If you want to play this wad with doom2-plus, then you should append sprites & flats of Doom2 to the pwad: deutex.exe -append nhell_d2.wad


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Guest

Unknown date

  
I think everything's awesome about this map, but it wasn't very challenging.

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Guest

Unknown date

  
5 stars. By the way, redownload this file. It was updated today with two new levels for 2008 and 2009!

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Guest

Unknown date

  
The first two levels were pretty boring, and the "joke atmosphere" totally ruins them both. The third map is heaps better, but with awful music. 3*

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Guest

Unknown date

  
That's a really nice, short level. It's much more action packed than the GZDoom version of Nordhell. The level design is really neat. The new textures are pretty cool too. It's a fun small map perfect for the holidays. 5/5

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Guest

Unknown date

  
yam, yam ... more 5/5

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Guest

Unknown date

  
ehehe another great map by our mapper of the year. You can easily see the cleanness of design throughout, which is something even commercial games don't have. Happy New Year!

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Guest

Unknown date

  
Very nice and atmospheric; I really enjoyed this.

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Guest

Unknown date

  
It's pretty, and has an awesome vibe, but man, snow looks silly in doom!

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Guest

Unknown date

  
It was a very cool level I liked much the snow! 4/5

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Guest

Unknown date

  
Very enjoyable. 1 possible bug though ... The player cannot escape from sector 386 if sector 380 has risen. Still gets 4/5

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Guest

Unknown date

  
cool enjoyable level, good architecture, but the snow places looks ugly.4/5

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Guest

Unknown date

  
Excellent Atmosphere.

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Guest

Unknown date

  
Yeah... This one is great 5/5

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Guest

Unknown date

  
Updated version-good stuff! 4.5/5

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Guest

Unknown date

  
Great maps. Really nice replacements. It's a shame that you messed up the flat EFL_03 (stored as a patch not a flat and not between the markers) and also the plasma gun sound was fine (doom format) until you renamed it to the wav format one with the dehacked patch (doh!). 4/5 Fix the bugs and you'll get 5.

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Unknown date

  
I was about to give you 5 starts when i play that crap Map03! ¬¬ 4/5 - Logan MTM

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Unknown date

  
Very, Very good. 5/5 and I want more!

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Unknown date

  
Great level 5/5

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Unknown date

  
The snow was not falling but hanging. I didn't mind that I guess it can't done better. The path is roughly speaking a cross. I think a circular or meandering path might be better. id=5563 has a more convincing layout. It also could be less squarish. The "new" monsters and textures are excellent, this map oozes atmosphere. 5/5 coldfusio and thanx for this map.

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Unknown date

  
Almost completely different from the other NORDHELL, this map really does have a better take on gameplay, but doesn't look as nice. It is, however, very easy and quite short, so only 4*

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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