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DooM2: Help on Earth - Millennium Edition

   (11 reviews)
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Guest

5 Screenshots

About This File

This started out as a joke wad, and many elements of a joke wad are maintained throughout - shitty texturing, non-existent texture alignment, enemies stuck to walls, missing upper/lower textures, etc. But somewhere along the way I decided to try and make it a fun and challenging map too. So I guess it's a joke wad with a good punch line. [Get it? 'Punch' line? Heh.] Playable from a pistol start; fully compatible with DooM2.exe Tested with ZDooM and DooM2.exe.


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Guest

Unknown date

  
If you take away the random texturing and the obvious bugs, this would have some potential as a standalone level. As it is, it doesn't have the typical elements of a jokewad, especially the intentionally bad scripting and cutscenes with references to genitals, feces, Doomworld, etc. But it does pretty decently as a mix somewhere in between a serious level and a serious jokewad, with hard gameplay and respectable health/ammo. Overall 3 stars, worth a look.

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Guest

Unknown date

  
This is a pretty deliberate attempt at a mock a wad with misaligned textures, enemies stuck within walls and other things, unrealistic texturing and impossibly hard gameplay. What made me laugh was the "Why hunt Jimmy" in the starting room. Where the hell was Jimmy? It gets 3 stars for its deliberate humor but -2 stars for gameplay. So yeah 3/5 -PC

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Unknown date

  
There's jokewads that are funny, and ones that aren't. This falls into the latter category, unfortunately.

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Guest

Unknown date

  
Not funny... Very bad mapping worst then most ruba maps... hell its better then a ruba map.

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Guest

Unknown date

  
I agree. Dis not funny.

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Unknown date

  
epic, wonderful, best wad ever. 2 stars, because is xmas and at xmas we are all much more good! Daimon

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Guest

Unknown date

  
not really bad level, but its concept is wrong and outdated 2/5

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Guest

Unknown date

  
funny for retards maybe 0/5

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Guest

Unknown date

  
lighten up fellas, it's a joke wad not a work of literature. and the gameplay was not really "impossibly hard" once you figured out how each fight was designed to be played out

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