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DooM2: Help on Earth - Millennium Edition

   (11 reviews)
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Guest

5 Screenshots

About This File

This started out as a joke wad, and many elements of a joke wad are maintained throughout - shitty texturing, non-existent texture alignment, enemies stuck to walls, missing upper/lower textures, etc. But somewhere along the way I decided to try and make it a fun and challenging map too. So I guess it's a joke wad with a good punch line. [Get it? 'Punch' line? Heh.] Playable from a pistol start; fully compatible with DooM2.exe Tested with ZDooM and DooM2.exe.


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Guest

Unknown date

  
If you take away the random texturing and the obvious bugs, this would have some potential as a standalone level. As it is, it doesn't have the typical elements of a jokewad, especially the intentionally bad scripting and cutscenes with references to genitals, feces, Doomworld, etc. But it does pretty decently as a mix somewhere in between a serious level and a serious jokewad, with hard gameplay and respectable health/ammo. Overall 3 stars, worth a look.

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Guest

Unknown date

  
This is a pretty deliberate attempt at a mock a wad with misaligned textures, enemies stuck within walls and other things, unrealistic texturing and impossibly hard gameplay. What made me laugh was the "Why hunt Jimmy" in the starting room. Where the hell was Jimmy? It gets 3 stars for its deliberate humor but -2 stars for gameplay. So yeah 3/5 -PC

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Unknown date

  
There's jokewads that are funny, and ones that aren't. This falls into the latter category, unfortunately.

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Guest

Unknown date

  
Not funny... Very bad mapping worst then most ruba maps... hell its better then a ruba map.

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Guest

Unknown date

  
I agree. Dis not funny.

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Guest

Unknown date

  
epic, wonderful, best wad ever. 2 stars, because is xmas and at xmas we are all much more good! Daimon

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Guest

Unknown date

  
not really bad level, but its concept is wrong and outdated 2/5

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Guest

Unknown date

  
funny for retards maybe 0/5

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Guest

Unknown date

  
lighten up fellas, it's a joke wad not a work of literature. and the gameplay was not really "impossibly hard" once you figured out how each fight was designed to be played out

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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