Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

From the Ashes of Fear

   (7 reviews)
Sign in to follow this  

Guest

About This File

Map15 is a base-themed map, that gets progressively difficult. The map is somewhat non-linear in that it provides alternative paths, and involves back-tracking. Map31 is a castle-type map that brings the player back to areas visited earlier in the map's progression. Map32 is arena combat at its fiercest - battle your way past hordes of enemies that get increasingly tougher. Each map playable from a pistol start. Tested with ZDooM and GZDooM.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I had lots of fun playing these nicely designed maps, esp Map15 and 31. 4 Stars -PC

Share this review


Link to review
Guest

Unknown date

  
Map31 is clear modification of NDCP2-32, but I liked Map15 and 32 a lot. 4/5, voted 5 due to low average rating.

Share this review


Link to review
Guest

Unknown date

  
Yeah, it's well-done - it looks decent, gameplay's balanced, architecure's OK, and all that. But unfortunately, it's also *bland* - it's just *boring*. I'm sorry, I'm sure the author put lots of effort into it, but to me, it's lacking artistic merit; it's no different from any of hundreds or thousands of WADs I've played before. There's nothing novel about it, nothing interesting, nothing that stands out or that will make me remember this WAD for more than five minutes. Sorry.

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×