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ChemiComplex

   (9 reviews)
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4 Screenshots

About This File

This is decent sized map with lots of baddies to kill, not to much in the way of puzzle solving. and a few secrets to find, be carefull, some are traps. Save Often. This level was origionaly designed for the New Doom Community Project 2 before it was canceled.


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Guest

Unknown date

  
0/5

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Guest

Unknown date

  
^^ LOL the person above gave this 4 stars! (A wise descision). Now with my review: This level was much fun to play. It was tough and you are made to fight from the very start. It reminded me a bit of TNT evilution in areas, a 1995ish look. There were a few texture misalignments and the exit sign in the exit room would have a horrible tutti frutti in engines that do not remove this bug. Not the best level in the world but still highly reccomended. 3.5 Stars out of 5. -PC

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Unknown date

  
Okay, the map is pretty average and long so based on the map alone this would deserve 3.25 stars, but I'll give it just 2 because: -the zip has the files in a folder which is crappy design -THERE'S NO README IN THE ZIP, WTF???

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Guest

Unknown date

  
A very nice map with inconsistent difficulty: secrets which are near death encounters are not cool. Still, it's pretty darn good.

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Unknown date

  
I realized that I accidentally moved the text out of the file after I sent it, and i tried to re-upload it but it wouldn't let me :(

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Guest

Unknown date

  
this map needs more work in design, but the gameplay is ok 3/5

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Guest

Unknown date

  
The NDCP2 is still being worked on but it wasn't canceled.

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Unknown date

  
This is dated September 2007. It's fun, in an old-fashioned style, with occasionally unpolished design (odd textures, bunched-together secrets, harmless slime, painful floors). It starts off good but the underground sewer section lets it down a bit. Still, the gameplay's not bad, although sloggy underground, and I was surprised at the lack of a proper boss battle. Not as good as the same author's "Halls of the Unhallowed".

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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