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ChemiComplex

   (9 reviews)
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4 Screenshots

About This File

This is decent sized map with lots of baddies to kill, not to much in the way of puzzle solving. and a few secrets to find, be carefull, some are traps. Save Often. This level was origionaly designed for the New Doom Community Project 2 before it was canceled.


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Unknown date

  
0/5

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Guest

Unknown date

  
^^ LOL the person above gave this 4 stars! (A wise descision). Now with my review: This level was much fun to play. It was tough and you are made to fight from the very start. It reminded me a bit of TNT evilution in areas, a 1995ish look. There were a few texture misalignments and the exit sign in the exit room would have a horrible tutti frutti in engines that do not remove this bug. Not the best level in the world but still highly reccomended. 3.5 Stars out of 5. -PC

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Unknown date

  
Okay, the map is pretty average and long so based on the map alone this would deserve 3.25 stars, but I'll give it just 2 because: -the zip has the files in a folder which is crappy design -THERE'S NO README IN THE ZIP, WTF???

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Unknown date

  
A very nice map with inconsistent difficulty: secrets which are near death encounters are not cool. Still, it's pretty darn good.

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I realized that I accidentally moved the text out of the file after I sent it, and i tried to re-upload it but it wouldn't let me :(

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Guest

Unknown date

  
this map needs more work in design, but the gameplay is ok 3/5

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Guest

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The NDCP2 is still being worked on but it wasn't canceled.

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Unknown date

  
This is dated September 2007. It's fun, in an old-fashioned style, with occasionally unpolished design (odd textures, bunched-together secrets, harmless slime, painful floors). It starts off good but the underground sewer section lets it down a bit. Still, the gameplay's not bad, although sloggy underground, and I was surprised at the lack of a proper boss battle. Not as good as the same author's "Halls of the Unhallowed".

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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