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Western Wyoming College

   (7 reviews)
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About This File

I have attempted to create a level that looks simular to Western Wyoming College in Southwest, WY. I could not add *ALL* of the rooms (that would be ludicrous), but it does (somewhat) look like the overall map of the college. There are plenty of big, open rooms to explore and MANY monsters to kill.


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Guest

Unknown date

  
Ahhh, This crappy old sack of s*$t brings back memories, those old memories when i first got into Doom and it's sequel Doom 2. This one has some nostalgic for me but obliviously this WAD sucks; Bad texturing, filled with errors and just where the hell is the red key which is needed to finish the level, i can't find it anywhere. Even with the help of map cheat and no-clipping could i find it. This is bad even for '95.

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Unknown date

  
Vomit sums this one up perfectly. Even without the annoying sounds, it's incredibly ugly, badly designed, and full of errors.

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Unknown date

  
What the #@%&! is this !?!?!?!?!? 1.3/10 VOMIT

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Unknown date

  
A shitwad with no redeeming features. -N_A

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Unknown date

  
This map is beatable actually, one of the rooms has a teleporter to the room with the red key. I think doomguy has plowed through every single school in the U.S. -lupinx-Kassman

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Unknown date

  
1994 map. Author got building plan and made a map from it by just randomly texturing and randomly placing things. 1/5 P.S. Red key is in room you just cannot get to but it has teleporter back to main map. Use IDCLIP or (better) don't play this wad.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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