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Eclipse

   (19 reviews)
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About This File

Eclipse is a weapons, monsters and engine mod for GZDoom. (My first wad ever :D) It updates the old Doom weapons to make them more modern, adds a custom HUD and a new Armor system.

WEAPONS: Handgun Primary fire - Fire bullets Secondary - Load Dum-Dums (If available) Can obtain upgrade via the backpack

Tactical 12-Gauge Primary Fire - Standard fire Secondary Fire - Reload Can obtain upgrade via the backpack

Sawn-Off Shotgun Primary Fire - Both Barrels Secondary - One barrel

Cerberus Primary Fire - Napalm stream Secondary Fire - N/A

Ice Cannon Primary Fire - Launch Ice shards Secondary Fire - Freezer Spray

Missile Launcher Primary Fire - Normal Missiles Secondary Fire - Homing Missiles

Matter Accelerator Cannon Primary Fire - Burst Fire Secondary Fire - Energy Blast

BFG 3.1 Primary Fire - Disintegrator Ball Secondary Fire - N/A

ARMOR: Booster Armor (Green) - Increases Mobility Mirror Armor (Silver) - Reflect Enemy Missiles Icarus Armor (Blue & Gold) - Flight Nemesis Armor (Red) - 100% Protection, Red Glow

The Doom 64 resources are from the Doom 64 TC The custom weapons and armor graphics were made by me.


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Guest

Unknown date

  
vomit. Good concept though. SercretStar/5

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Guest

Unknown date

  
I have no idea why this didn't make worst wad of the year in 2007. This really deserved it.

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Guest

Unknown date

  
Gzdoom crashes on slot 6 weapon when firing! 0/5 stars - Alter

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Guest

Unknown date

  
glitchy!!!!!!! but promising 3/5

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Guest

Unknown date

  
This is what happens when a zdoomer tries not to rip off material.

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Guest

Unknown date

  
this wad sucks

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Guest

Unknown date

  
Doom 64 mosnters rules!

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Guest

Unknown date

  
nice attempt but pretty glitchy :I

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Guest

Unknown date

  
Fail.

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Guest

Unknown date

  
all weapons suck but the plasma gun and the bfg rockss !!!

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Guest

Unknown date

  
Original graphics look like a shitty flash animation, but you did a good job with the nintendo64 graphics (Even though most of them are really boring nowadays), they aren't all wonky colored, like lilwhitemouse's graphics. The 64/PSX sounds have already been heard enough to be called boring, and they're all fuzzy and shit. Constant crashing doesn't help either.

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Guest

Unknown date

  
nice monsters, but bland - 2.5 stars Daimon

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Guest

Unknown date

  
Bad, just bad. The weapons suck ass cause they are glitched like fuck. I suggest also writing which gzdoom version you need because the game keeps crashing like it's on dope.

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Unknown date

  
concentration on one really good thing would have been better than all this work, not everything is bad but there is not much usefull 2.5/5

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Guest

Unknown date

  
0 stars but thanks for the D64 graphics, I couldn't find them anywhere.

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Guest

Unknown date

  
WTF, How do you run this thing. keeps on saying error, one missing decorate script. I tried Skull tag, Gzdoom, and Zdoom. they all give me the same error message. How could you like this. Most people Are dumb asses, they make a mistake and never, ever, EVER to fix it them self.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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