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Eclipse

   (19 reviews)
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About This File

Eclipse is a weapons, monsters and engine mod for GZDoom. (My first wad ever :D) It updates the old Doom weapons to make them more modern, adds a custom HUD and a new Armor system.

WEAPONS: Handgun Primary fire - Fire bullets Secondary - Load Dum-Dums (If available) Can obtain upgrade via the backpack

Tactical 12-Gauge Primary Fire - Standard fire Secondary Fire - Reload Can obtain upgrade via the backpack

Sawn-Off Shotgun Primary Fire - Both Barrels Secondary - One barrel

Cerberus Primary Fire - Napalm stream Secondary Fire - N/A

Ice Cannon Primary Fire - Launch Ice shards Secondary Fire - Freezer Spray

Missile Launcher Primary Fire - Normal Missiles Secondary Fire - Homing Missiles

Matter Accelerator Cannon Primary Fire - Burst Fire Secondary Fire - Energy Blast

BFG 3.1 Primary Fire - Disintegrator Ball Secondary Fire - N/A

ARMOR: Booster Armor (Green) - Increases Mobility Mirror Armor (Silver) - Reflect Enemy Missiles Icarus Armor (Blue & Gold) - Flight Nemesis Armor (Red) - 100% Protection, Red Glow

The Doom 64 resources are from the Doom 64 TC The custom weapons and armor graphics were made by me.


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Guest

Unknown date

  
vomit. Good concept though. SercretStar/5

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Guest

Unknown date

  
I have no idea why this didn't make worst wad of the year in 2007. This really deserved it.

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Guest

Unknown date

  
Gzdoom crashes on slot 6 weapon when firing! 0/5 stars - Alter

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Guest

Unknown date

  
glitchy!!!!!!! but promising 3/5

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Guest

Unknown date

  
This is what happens when a zdoomer tries not to rip off material.

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Guest

Unknown date

  
this wad sucks

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Guest

Unknown date

  
Doom 64 mosnters rules!

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Guest

Unknown date

  
nice attempt but pretty glitchy :I

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Guest

Unknown date

  
Fail.

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Guest

Unknown date

  
all weapons suck but the plasma gun and the bfg rockss !!!

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Guest

Unknown date

  
Original graphics look like a shitty flash animation, but you did a good job with the nintendo64 graphics (Even though most of them are really boring nowadays), they aren't all wonky colored, like lilwhitemouse's graphics. The 64/PSX sounds have already been heard enough to be called boring, and they're all fuzzy and shit. Constant crashing doesn't help either.

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Guest

Unknown date

  
nice monsters, but bland - 2.5 stars Daimon

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Guest

Unknown date

  
Bad, just bad. The weapons suck ass cause they are glitched like fuck. I suggest also writing which gzdoom version you need because the game keeps crashing like it's on dope.

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Guest

Unknown date

  
concentration on one really good thing would have been better than all this work, not everything is bad but there is not much usefull 2.5/5

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Guest

Unknown date

  
0 stars but thanks for the D64 graphics, I couldn't find them anywhere.

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Guest

Unknown date

  
WTF, How do you run this thing. keeps on saying error, one missing decorate script. I tried Skull tag, Gzdoom, and Zdoom. they all give me the same error message. How could you like this. Most people Are dumb asses, they make a mistake and never, ever, EVER to fix it them self.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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