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Eclipse

   (19 reviews)
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About This File

Eclipse is a weapons, monsters and engine mod for GZDoom. (My first wad ever :D) It updates the old Doom weapons to make them more modern, adds a custom HUD and a new Armor system.

WEAPONS: Handgun Primary fire - Fire bullets Secondary - Load Dum-Dums (If available) Can obtain upgrade via the backpack

Tactical 12-Gauge Primary Fire - Standard fire Secondary Fire - Reload Can obtain upgrade via the backpack

Sawn-Off Shotgun Primary Fire - Both Barrels Secondary - One barrel

Cerberus Primary Fire - Napalm stream Secondary Fire - N/A

Ice Cannon Primary Fire - Launch Ice shards Secondary Fire - Freezer Spray

Missile Launcher Primary Fire - Normal Missiles Secondary Fire - Homing Missiles

Matter Accelerator Cannon Primary Fire - Burst Fire Secondary Fire - Energy Blast

BFG 3.1 Primary Fire - Disintegrator Ball Secondary Fire - N/A

ARMOR: Booster Armor (Green) - Increases Mobility Mirror Armor (Silver) - Reflect Enemy Missiles Icarus Armor (Blue & Gold) - Flight Nemesis Armor (Red) - 100% Protection, Red Glow

The Doom 64 resources are from the Doom 64 TC The custom weapons and armor graphics were made by me.


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Guest

Unknown date

  
vomit. Good concept though. SercretStar/5

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Guest

Unknown date

  
I have no idea why this didn't make worst wad of the year in 2007. This really deserved it.

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Guest

Unknown date

  
Gzdoom crashes on slot 6 weapon when firing! 0/5 stars - Alter

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Guest

Unknown date

  
glitchy!!!!!!! but promising 3/5

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Guest

Unknown date

  
This is what happens when a zdoomer tries not to rip off material.

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Guest

Unknown date

  
this wad sucks

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Guest

Unknown date

  
Doom 64 mosnters rules!

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Guest

Unknown date

  
nice attempt but pretty glitchy :I

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Guest

Unknown date

  
Fail.

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Guest

Unknown date

  
all weapons suck but the plasma gun and the bfg rockss !!!

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Guest

Unknown date

  
Original graphics look like a shitty flash animation, but you did a good job with the nintendo64 graphics (Even though most of them are really boring nowadays), they aren't all wonky colored, like lilwhitemouse's graphics. The 64/PSX sounds have already been heard enough to be called boring, and they're all fuzzy and shit. Constant crashing doesn't help either.

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Guest

Unknown date

  
nice monsters, but bland - 2.5 stars Daimon

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Guest

Unknown date

  
Bad, just bad. The weapons suck ass cause they are glitched like fuck. I suggest also writing which gzdoom version you need because the game keeps crashing like it's on dope.

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Guest

Unknown date

  
concentration on one really good thing would have been better than all this work, not everything is bad but there is not much usefull 2.5/5

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Guest

Unknown date

  
0 stars but thanks for the D64 graphics, I couldn't find them anywhere.

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Guest

Unknown date

  
WTF, How do you run this thing. keeps on saying error, one missing decorate script. I tried Skull tag, Gzdoom, and Zdoom. they all give me the same error message. How could you like this. Most people Are dumb asses, they make a mistake and never, ever, EVER to fix it them self.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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